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- /*************************************************************************/
- /* collision_object_2d_sw.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLLISION_OBJECT_2D_SW_H
- #define COLLISION_OBJECT_2D_SW_H
- #include "broad_phase_2d_sw.h"
- #include "core/self_list.h"
- #include "servers/physics_2d_server.h"
- #include "shape_2d_sw.h"
- class Space2DSW;
- class CollisionObject2DSW : public ShapeOwner2DSW {
- public:
- enum Type {
- TYPE_AREA,
- TYPE_BODY
- };
- private:
- Type type;
- RID self;
- ObjectID instance_id;
- ObjectID canvas_instance_id;
- bool pickable;
- struct Shape {
- Transform2D xform;
- Transform2D xform_inv;
- BroadPhase2DSW::ID bpid;
- Rect2 aabb_cache; //for rayqueries
- Shape2DSW *shape;
- Variant metadata;
- bool disabled;
- bool one_way_collision;
- float one_way_collision_margin;
- Shape() {
- disabled = false;
- one_way_collision = false;
- one_way_collision_margin = 0;
- }
- };
- Vector<Shape> shapes;
- Space2DSW *space;
- Transform2D transform;
- Transform2D inv_transform;
- uint32_t collision_mask;
- uint32_t collision_layer;
- bool _static;
- SelfList<CollisionObject2DSW> pending_shape_update_list;
- void _update_shapes();
- protected:
- void _update_shapes_with_motion(const Vector2 &p_motion);
- void _unregister_shapes();
- _FORCE_INLINE_ void _set_transform(const Transform2D &p_transform, bool p_update_shapes = true) {
- transform = p_transform;
- if (p_update_shapes) {
- _update_shapes();
- }
- }
- _FORCE_INLINE_ void _set_inv_transform(const Transform2D &p_transform) { inv_transform = p_transform; }
- void _set_static(bool p_static);
- virtual void _shapes_changed() = 0;
- void _set_space(Space2DSW *p_space);
- CollisionObject2DSW(Type p_type);
- public:
- _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
- _FORCE_INLINE_ RID get_self() const { return self; }
- _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; }
- _FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
- _FORCE_INLINE_ void set_canvas_instance_id(const ObjectID &p_canvas_instance_id) { canvas_instance_id = p_canvas_instance_id; }
- _FORCE_INLINE_ ObjectID get_canvas_instance_id() const { return canvas_instance_id; }
- void _shape_changed();
- _FORCE_INLINE_ Type get_type() const { return type; }
- void add_shape(Shape2DSW *p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false);
- void set_shape(int p_index, Shape2DSW *p_shape);
- void set_shape_transform(int p_index, const Transform2D &p_transform);
- void set_shape_metadata(int p_index, const Variant &p_metadata);
- _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
- _FORCE_INLINE_ bool is_shape_disabled(int p_index) const {
- CRASH_BAD_INDEX(p_index, shapes.size());
- return shapes[p_index].disabled;
- }
- _FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const {
- CRASH_BAD_INDEX(p_index, shapes.size());
- return shapes[p_index].shape;
- }
- _FORCE_INLINE_ const Transform2D &get_shape_transform(int p_index) const {
- CRASH_BAD_INDEX(p_index, shapes.size());
- return shapes[p_index].xform;
- }
- _FORCE_INLINE_ const Transform2D &get_shape_inv_transform(int p_index) const {
- CRASH_BAD_INDEX(p_index, shapes.size());
- return shapes[p_index].xform_inv;
- }
- _FORCE_INLINE_ const Rect2 &get_shape_aabb(int p_index) const {
- CRASH_BAD_INDEX(p_index, shapes.size());
- return shapes[p_index].aabb_cache;
- }
- _FORCE_INLINE_ const Variant &get_shape_metadata(int p_index) const {
- CRASH_BAD_INDEX(p_index, shapes.size());
- return shapes[p_index].metadata;
- }
- _FORCE_INLINE_ Transform2D get_transform() const { return transform; }
- _FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; }
- _FORCE_INLINE_ Space2DSW *get_space() const { return space; }
- void set_shape_as_disabled(int p_idx, bool p_disabled);
- _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const {
- CRASH_BAD_INDEX(p_idx, shapes.size());
- return shapes[p_idx].disabled;
- }
- _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision, float p_margin) {
- CRASH_BAD_INDEX(p_idx, shapes.size());
- shapes.write[p_idx].one_way_collision = p_one_way_collision;
- shapes.write[p_idx].one_way_collision_margin = p_margin;
- }
- _FORCE_INLINE_ bool is_shape_set_as_one_way_collision(int p_idx) const {
- CRASH_BAD_INDEX(p_idx, shapes.size());
- return shapes[p_idx].one_way_collision;
- }
- _FORCE_INLINE_ float get_shape_one_way_collision_margin(int p_idx) const {
- CRASH_BAD_INDEX(p_idx, shapes.size());
- return shapes[p_idx].one_way_collision_margin;
- }
- void set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- _shape_changed();
- }
- _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
- void set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- _shape_changed();
- }
- _FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; }
- void remove_shape(Shape2DSW *p_shape);
- void remove_shape(int p_index);
- virtual void set_space(Space2DSW *p_space) = 0;
- _FORCE_INLINE_ bool is_static() const { return _static; }
- void set_pickable(bool p_pickable) { pickable = p_pickable; }
- _FORCE_INLINE_ bool is_pickable() const { return pickable; }
- _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW *p_other) const {
- return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
- }
- virtual ~CollisionObject2DSW() {}
- };
- #endif // COLLISION_OBJECT_2D_SW_H
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