collision_object_2d_sw.cpp 8.0 KB

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  1. /*************************************************************************/
  2. /* collision_object_2d_sw.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "collision_object_2d_sw.h"
  31. #include "servers/physics_2d/physics_2d_server_sw.h"
  32. #include "space_2d_sw.h"
  33. void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform, bool p_disabled) {
  34. Shape s;
  35. s.shape = p_shape;
  36. s.xform = p_transform;
  37. s.xform_inv = s.xform.affine_inverse();
  38. s.bpid = 0; //needs update
  39. s.disabled = p_disabled;
  40. s.one_way_collision = false;
  41. s.one_way_collision_margin = 0;
  42. shapes.push_back(s);
  43. p_shape->add_owner(this);
  44. if (!pending_shape_update_list.in_list()) {
  45. Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
  46. }
  47. // _update_shapes();
  48. // _shapes_changed();
  49. }
  50. void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
  51. ERR_FAIL_INDEX(p_index, shapes.size());
  52. shapes[p_index].shape->remove_owner(this);
  53. shapes.write[p_index].shape = p_shape;
  54. p_shape->add_owner(this);
  55. if (!pending_shape_update_list.in_list()) {
  56. Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
  57. }
  58. // _update_shapes();
  59. // _shapes_changed();
  60. }
  61. void CollisionObject2DSW::set_shape_metadata(int p_index, const Variant &p_metadata) {
  62. ERR_FAIL_INDEX(p_index, shapes.size());
  63. shapes.write[p_index].metadata = p_metadata;
  64. }
  65. void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_transform) {
  66. ERR_FAIL_INDEX(p_index, shapes.size());
  67. shapes.write[p_index].xform = p_transform;
  68. shapes.write[p_index].xform_inv = p_transform.affine_inverse();
  69. if (!pending_shape_update_list.in_list()) {
  70. Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
  71. }
  72. // _update_shapes();
  73. // _shapes_changed();
  74. }
  75. void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) {
  76. ERR_FAIL_INDEX(p_idx, shapes.size());
  77. CollisionObject2DSW::Shape &shape = shapes.write[p_idx];
  78. if (shape.disabled == p_disabled)
  79. return;
  80. shape.disabled = p_disabled;
  81. if (!space)
  82. return;
  83. if (p_disabled && shape.bpid != 0) {
  84. space->get_broadphase()->remove(shape.bpid);
  85. shape.bpid = 0;
  86. if (!pending_shape_update_list.in_list()) {
  87. Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
  88. }
  89. //_update_shapes();
  90. } else if (!p_disabled && shape.bpid == 0) {
  91. if (!pending_shape_update_list.in_list()) {
  92. Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
  93. }
  94. //_update_shapes(); // automatically adds shape with bpid == 0
  95. }
  96. }
  97. void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) {
  98. //remove a shape, all the times it appears
  99. for (int i = 0; i < shapes.size(); i++) {
  100. if (shapes[i].shape == p_shape) {
  101. remove_shape(i);
  102. i--;
  103. }
  104. }
  105. }
  106. void CollisionObject2DSW::remove_shape(int p_index) {
  107. //remove anything from shape to be erased to end, so subindices don't change
  108. ERR_FAIL_INDEX(p_index, shapes.size());
  109. for (int i = p_index; i < shapes.size(); i++) {
  110. if (shapes[i].bpid == 0)
  111. continue;
  112. //should never get here with a null owner
  113. space->get_broadphase()->remove(shapes[i].bpid);
  114. shapes.write[i].bpid = 0;
  115. }
  116. shapes[p_index].shape->remove_owner(this);
  117. shapes.remove(p_index);
  118. if (!pending_shape_update_list.in_list()) {
  119. Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
  120. }
  121. // _update_shapes();
  122. // _shapes_changed();
  123. }
  124. void CollisionObject2DSW::_set_static(bool p_static) {
  125. if (_static == p_static)
  126. return;
  127. _static = p_static;
  128. if (!space)
  129. return;
  130. for (int i = 0; i < get_shape_count(); i++) {
  131. const Shape &s = shapes[i];
  132. if (s.bpid > 0) {
  133. space->get_broadphase()->set_static(s.bpid, _static);
  134. }
  135. }
  136. }
  137. void CollisionObject2DSW::_unregister_shapes() {
  138. for (int i = 0; i < shapes.size(); i++) {
  139. Shape &s = shapes.write[i];
  140. if (s.bpid > 0) {
  141. space->get_broadphase()->remove(s.bpid);
  142. s.bpid = 0;
  143. }
  144. }
  145. }
  146. void CollisionObject2DSW::_update_shapes() {
  147. if (!space)
  148. return;
  149. for (int i = 0; i < shapes.size(); i++) {
  150. Shape &s = shapes.write[i];
  151. if (s.disabled)
  152. continue;
  153. if (s.bpid == 0) {
  154. s.bpid = space->get_broadphase()->create(this, i);
  155. space->get_broadphase()->set_static(s.bpid, _static);
  156. }
  157. //not quite correct, should compute the next matrix..
  158. Rect2 shape_aabb = s.shape->get_aabb();
  159. Transform2D xform = transform * s.xform;
  160. shape_aabb = xform.xform(shape_aabb);
  161. s.aabb_cache = shape_aabb;
  162. s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
  163. space->get_broadphase()->move(s.bpid, s.aabb_cache);
  164. }
  165. }
  166. void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
  167. if (!space)
  168. return;
  169. for (int i = 0; i < shapes.size(); i++) {
  170. Shape &s = shapes.write[i];
  171. if (s.disabled)
  172. continue;
  173. if (s.bpid == 0) {
  174. s.bpid = space->get_broadphase()->create(this, i);
  175. space->get_broadphase()->set_static(s.bpid, _static);
  176. }
  177. //not quite correct, should compute the next matrix..
  178. Rect2 shape_aabb = s.shape->get_aabb();
  179. Transform2D xform = transform * s.xform;
  180. shape_aabb = xform.xform(shape_aabb);
  181. shape_aabb = shape_aabb.merge(Rect2(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
  182. s.aabb_cache = shape_aabb;
  183. space->get_broadphase()->move(s.bpid, shape_aabb);
  184. }
  185. }
  186. void CollisionObject2DSW::_set_space(Space2DSW *p_space) {
  187. if (space) {
  188. space->remove_object(this);
  189. for (int i = 0; i < shapes.size(); i++) {
  190. Shape &s = shapes.write[i];
  191. if (s.bpid) {
  192. space->get_broadphase()->remove(s.bpid);
  193. s.bpid = 0;
  194. }
  195. }
  196. }
  197. space = p_space;
  198. if (space) {
  199. space->add_object(this);
  200. _update_shapes();
  201. }
  202. }
  203. void CollisionObject2DSW::_shape_changed() {
  204. _update_shapes();
  205. _shapes_changed();
  206. }
  207. CollisionObject2DSW::CollisionObject2DSW(Type p_type) :
  208. pending_shape_update_list(this) {
  209. _static = true;
  210. type = p_type;
  211. space = NULL;
  212. instance_id = 0;
  213. canvas_instance_id = 0;
  214. collision_mask = 1;
  215. collision_layer = 1;
  216. pickable = true;
  217. }