polygon_path_finder.h 3.5 KB

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  1. /*************************************************************************/
  2. /* polygon_path_finder.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef POLYGON_PATH_FINDER_H
  31. #define POLYGON_PATH_FINDER_H
  32. #include "core/resource.h"
  33. class PolygonPathFinder : public Resource {
  34. GDCLASS(PolygonPathFinder, Resource);
  35. struct Point {
  36. Vector2 pos;
  37. Set<int> connections;
  38. float distance;
  39. float penalty;
  40. int prev;
  41. };
  42. struct Edge {
  43. int points[2];
  44. _FORCE_INLINE_ bool operator<(const Edge &p_edge) const {
  45. if (points[0] == p_edge.points[0])
  46. return points[1] < p_edge.points[1];
  47. else
  48. return points[0] < p_edge.points[0];
  49. }
  50. Edge(int a = 0, int b = 0) {
  51. if (a > b) {
  52. SWAP(a, b);
  53. }
  54. points[0] = a;
  55. points[1] = b;
  56. }
  57. };
  58. Vector2 outside_point;
  59. Rect2 bounds;
  60. Vector<Point> points;
  61. Set<Edge> edges;
  62. bool _is_point_inside(const Vector2 &p_point) const;
  63. void _set_data(const Dictionary &p_data);
  64. Dictionary _get_data() const;
  65. protected:
  66. static void _bind_methods();
  67. public:
  68. void setup(const Vector<Vector2> &p_points, const Vector<int> &p_connections);
  69. Vector<Vector2> find_path(const Vector2 &p_from, const Vector2 &p_to);
  70. void set_point_penalty(int p_point, float p_penalty);
  71. float get_point_penalty(int p_point) const;
  72. bool is_point_inside(const Vector2 &p_point) const;
  73. Vector2 get_closest_point(const Vector2 &p_point) const;
  74. Vector<Vector2> get_intersections(const Vector2 &p_from, const Vector2 &p_to) const;
  75. Rect2 get_bounds() const;
  76. PolygonPathFinder();
  77. };
  78. #endif // POLYGON_PATH_FINDER_H