multimesh.h 4.8 KB

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  1. /*************************************************************************/
  2. /* multimesh.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef MULTIMESH_H
  31. #define MULTIMESH_H
  32. #include "scene/resources/mesh.h"
  33. #include "servers/visual_server.h"
  34. class MultiMesh : public Resource {
  35. GDCLASS(MultiMesh, Resource);
  36. RES_BASE_EXTENSION("multimesh");
  37. public:
  38. enum TransformFormat {
  39. TRANSFORM_2D = VS::MULTIMESH_TRANSFORM_2D,
  40. TRANSFORM_3D = VS::MULTIMESH_TRANSFORM_3D
  41. };
  42. enum ColorFormat {
  43. COLOR_NONE = VS::MULTIMESH_COLOR_NONE,
  44. COLOR_8BIT = VS::MULTIMESH_COLOR_8BIT,
  45. COLOR_FLOAT = VS::MULTIMESH_COLOR_FLOAT,
  46. };
  47. enum CustomDataFormat {
  48. CUSTOM_DATA_NONE,
  49. CUSTOM_DATA_8BIT,
  50. CUSTOM_DATA_FLOAT,
  51. };
  52. private:
  53. Ref<Mesh> mesh;
  54. RID multimesh;
  55. TransformFormat transform_format;
  56. ColorFormat color_format;
  57. CustomDataFormat custom_data_format;
  58. int instance_count;
  59. int visible_instance_count;
  60. protected:
  61. static void _bind_methods();
  62. void _set_transform_array(const PoolVector<Vector3> &p_array);
  63. PoolVector<Vector3> _get_transform_array() const;
  64. void _set_transform_2d_array(const PoolVector<Vector2> &p_array);
  65. PoolVector<Vector2> _get_transform_2d_array() const;
  66. void _set_color_array(const PoolVector<Color> &p_array);
  67. PoolVector<Color> _get_color_array() const;
  68. void _set_custom_data_array(const PoolVector<Color> &p_array);
  69. PoolVector<Color> _get_custom_data_array() const;
  70. public:
  71. void set_mesh(const Ref<Mesh> &p_mesh);
  72. Ref<Mesh> get_mesh() const;
  73. void set_color_format(ColorFormat p_color_format);
  74. ColorFormat get_color_format() const;
  75. void set_custom_data_format(CustomDataFormat p_custom_data_format);
  76. CustomDataFormat get_custom_data_format() const;
  77. void set_transform_format(TransformFormat p_transform_format);
  78. TransformFormat get_transform_format() const;
  79. void set_instance_count(int p_count);
  80. int get_instance_count() const;
  81. void set_visible_instance_count(int p_count);
  82. int get_visible_instance_count() const;
  83. void set_instance_transform(int p_instance, const Transform &p_transform);
  84. void set_instance_transform_2d(int p_instance, const Transform2D &p_transform);
  85. Transform get_instance_transform(int p_instance) const;
  86. Transform2D get_instance_transform_2d(int p_instance) const;
  87. void set_instance_color(int p_instance, const Color &p_color);
  88. Color get_instance_color(int p_instance) const;
  89. void set_instance_custom_data(int p_instance, const Color &p_custom_data);
  90. Color get_instance_custom_data(int p_instance) const;
  91. void set_as_bulk_array(const PoolVector<float> &p_array);
  92. virtual AABB get_aabb() const;
  93. virtual RID get_rid() const;
  94. MultiMesh();
  95. ~MultiMesh();
  96. };
  97. VARIANT_ENUM_CAST(MultiMesh::TransformFormat);
  98. VARIANT_ENUM_CAST(MultiMesh::ColorFormat);
  99. VARIANT_ENUM_CAST(MultiMesh::CustomDataFormat);
  100. #endif // MULTI_MESH_H