123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422 |
- /*************************************************************************/
- /* environment.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ENVIRONMENT_H
- #define ENVIRONMENT_H
- #include "core/resource.h"
- #include "scene/resources/sky.h"
- #include "scene/resources/texture.h"
- #include "servers/visual_server.h"
- class Environment : public Resource {
- GDCLASS(Environment, Resource);
- public:
- enum BGMode {
- BG_CLEAR_COLOR,
- BG_COLOR,
- BG_SKY,
- BG_COLOR_SKY,
- BG_CANVAS,
- BG_KEEP,
- BG_CAMERA_FEED,
- BG_MAX
- };
- enum ToneMapper {
- TONE_MAPPER_LINEAR,
- TONE_MAPPER_REINHARDT,
- TONE_MAPPER_FILMIC,
- TONE_MAPPER_ACES
- };
- enum GlowBlendMode {
- GLOW_BLEND_MODE_ADDITIVE,
- GLOW_BLEND_MODE_SCREEN,
- GLOW_BLEND_MODE_SOFTLIGHT,
- GLOW_BLEND_MODE_REPLACE,
- };
- enum DOFBlurQuality {
- DOF_BLUR_QUALITY_LOW,
- DOF_BLUR_QUALITY_MEDIUM,
- DOF_BLUR_QUALITY_HIGH,
- };
- enum SSAOBlur {
- SSAO_BLUR_DISABLED,
- SSAO_BLUR_1x1,
- SSAO_BLUR_2x2,
- SSAO_BLUR_3x3
- };
- enum SSAOQuality {
- SSAO_QUALITY_LOW,
- SSAO_QUALITY_MEDIUM,
- SSAO_QUALITY_HIGH
- };
- private:
- RID environment;
- BGMode bg_mode;
- Ref<Sky> bg_sky;
- float bg_sky_custom_fov;
- Basis bg_sky_orientation;
- Color bg_color;
- float bg_energy;
- int bg_canvas_max_layer;
- Color ambient_color;
- float ambient_energy;
- float ambient_sky_contribution;
- int camera_feed_id;
- ToneMapper tone_mapper;
- float tonemap_exposure;
- float tonemap_white;
- bool tonemap_auto_exposure;
- float tonemap_auto_exposure_max;
- float tonemap_auto_exposure_min;
- float tonemap_auto_exposure_speed;
- float tonemap_auto_exposure_grey;
- bool adjustment_enabled;
- float adjustment_contrast;
- float adjustment_saturation;
- float adjustment_brightness;
- Ref<Texture> adjustment_color_correction;
- bool ssr_enabled;
- int ssr_max_steps;
- float ssr_fade_in;
- float ssr_fade_out;
- float ssr_depth_tolerance;
- bool ssr_roughness;
- bool ssao_enabled;
- float ssao_radius;
- float ssao_intensity;
- float ssao_radius2;
- float ssao_intensity2;
- float ssao_bias;
- float ssao_direct_light_affect;
- float ssao_ao_channel_affect;
- Color ssao_color;
- SSAOBlur ssao_blur;
- float ssao_edge_sharpness;
- SSAOQuality ssao_quality;
- bool glow_enabled;
- int glow_levels;
- float glow_intensity;
- float glow_strength;
- float glow_bloom;
- GlowBlendMode glow_blend_mode;
- float glow_hdr_bleed_threshold;
- float glow_hdr_bleed_scale;
- float glow_hdr_luminance_cap;
- bool glow_bicubic_upscale;
- bool dof_blur_far_enabled;
- float dof_blur_far_distance;
- float dof_blur_far_transition;
- float dof_blur_far_amount;
- DOFBlurQuality dof_blur_far_quality;
- bool dof_blur_near_enabled;
- float dof_blur_near_distance;
- float dof_blur_near_transition;
- float dof_blur_near_amount;
- DOFBlurQuality dof_blur_near_quality;
- bool fog_enabled;
- Color fog_color;
- Color fog_sun_color;
- float fog_sun_amount;
- bool fog_depth_enabled;
- float fog_depth_begin;
- float fog_depth_end;
- float fog_depth_curve;
- bool fog_transmit_enabled;
- float fog_transmit_curve;
- bool fog_height_enabled;
- float fog_height_min;
- float fog_height_max;
- float fog_height_curve;
- protected:
- static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
- public:
- void set_background(BGMode p_bg);
- void set_sky(const Ref<Sky> &p_sky);
- void set_sky_custom_fov(float p_scale);
- void set_sky_orientation(const Basis &p_orientation);
- void set_sky_rotation(const Vector3 &p_euler_rad);
- void set_sky_rotation_degrees(const Vector3 &p_euler_deg);
- void set_bg_color(const Color &p_color);
- void set_bg_energy(float p_energy);
- void set_canvas_max_layer(int p_max_layer);
- void set_ambient_light_color(const Color &p_color);
- void set_ambient_light_energy(float p_energy);
- void set_ambient_light_sky_contribution(float p_energy);
- void set_camera_feed_id(int p_camera_feed_id);
- BGMode get_background() const;
- Ref<Sky> get_sky() const;
- float get_sky_custom_fov() const;
- Basis get_sky_orientation() const;
- Vector3 get_sky_rotation() const;
- Vector3 get_sky_rotation_degrees() const;
- Color get_bg_color() const;
- float get_bg_energy() const;
- int get_canvas_max_layer() const;
- Color get_ambient_light_color() const;
- float get_ambient_light_energy() const;
- float get_ambient_light_sky_contribution() const;
- int get_camera_feed_id(void) const;
- void set_tonemapper(ToneMapper p_tone_mapper);
- ToneMapper get_tonemapper() const;
- void set_tonemap_exposure(float p_exposure);
- float get_tonemap_exposure() const;
- void set_tonemap_white(float p_white);
- float get_tonemap_white() const;
- void set_tonemap_auto_exposure(bool p_enabled);
- bool get_tonemap_auto_exposure() const;
- void set_tonemap_auto_exposure_max(float p_auto_exposure_max);
- float get_tonemap_auto_exposure_max() const;
- void set_tonemap_auto_exposure_min(float p_auto_exposure_min);
- float get_tonemap_auto_exposure_min() const;
- void set_tonemap_auto_exposure_speed(float p_auto_exposure_speed);
- float get_tonemap_auto_exposure_speed() const;
- void set_tonemap_auto_exposure_grey(float p_auto_exposure_grey);
- float get_tonemap_auto_exposure_grey() const;
- void set_adjustment_enable(bool p_enable);
- bool is_adjustment_enabled() const;
- void set_adjustment_brightness(float p_brightness);
- float get_adjustment_brightness() const;
- void set_adjustment_contrast(float p_contrast);
- float get_adjustment_contrast() const;
- void set_adjustment_saturation(float p_saturation);
- float get_adjustment_saturation() const;
- void set_adjustment_color_correction(const Ref<Texture> &p_ramp);
- Ref<Texture> get_adjustment_color_correction() const;
- void set_ssr_enabled(bool p_enable);
- bool is_ssr_enabled() const;
- void set_ssr_max_steps(int p_steps);
- int get_ssr_max_steps() const;
- void set_ssr_fade_in(float p_fade_in);
- float get_ssr_fade_in() const;
- void set_ssr_fade_out(float p_fade_out);
- float get_ssr_fade_out() const;
- void set_ssr_depth_tolerance(float p_depth_tolerance);
- float get_ssr_depth_tolerance() const;
- void set_ssr_rough(bool p_enable);
- bool is_ssr_rough() const;
- void set_ssao_enabled(bool p_enable);
- bool is_ssao_enabled() const;
- void set_ssao_radius(float p_radius);
- float get_ssao_radius() const;
- void set_ssao_intensity(float p_intensity);
- float get_ssao_intensity() const;
- void set_ssao_radius2(float p_radius);
- float get_ssao_radius2() const;
- void set_ssao_intensity2(float p_intensity);
- float get_ssao_intensity2() const;
- void set_ssao_bias(float p_bias);
- float get_ssao_bias() const;
- void set_ssao_direct_light_affect(float p_direct_light_affect);
- float get_ssao_direct_light_affect() const;
- void set_ssao_ao_channel_affect(float p_ao_channel_affect);
- float get_ssao_ao_channel_affect() const;
- void set_ssao_color(const Color &p_color);
- Color get_ssao_color() const;
- void set_ssao_blur(SSAOBlur p_blur);
- SSAOBlur get_ssao_blur() const;
- void set_ssao_quality(SSAOQuality p_quality);
- SSAOQuality get_ssao_quality() const;
- void set_ssao_edge_sharpness(float p_edge_sharpness);
- float get_ssao_edge_sharpness() const;
- void set_glow_enabled(bool p_enabled);
- bool is_glow_enabled() const;
- void set_glow_level(int p_level, bool p_enabled);
- bool is_glow_level_enabled(int p_level) const;
- void set_glow_intensity(float p_intensity);
- float get_glow_intensity() const;
- void set_glow_strength(float p_strength);
- float get_glow_strength() const;
- void set_glow_bloom(float p_threshold);
- float get_glow_bloom() const;
- void set_glow_blend_mode(GlowBlendMode p_mode);
- GlowBlendMode get_glow_blend_mode() const;
- void set_glow_hdr_bleed_threshold(float p_threshold);
- float get_glow_hdr_bleed_threshold() const;
- void set_glow_hdr_luminance_cap(float p_amount);
- float get_glow_hdr_luminance_cap() const;
- void set_glow_hdr_bleed_scale(float p_scale);
- float get_glow_hdr_bleed_scale() const;
- void set_glow_bicubic_upscale(bool p_enable);
- bool is_glow_bicubic_upscale_enabled() const;
- void set_dof_blur_far_enabled(bool p_enable);
- bool is_dof_blur_far_enabled() const;
- void set_dof_blur_far_distance(float p_distance);
- float get_dof_blur_far_distance() const;
- void set_dof_blur_far_transition(float p_distance);
- float get_dof_blur_far_transition() const;
- void set_dof_blur_far_amount(float p_amount);
- float get_dof_blur_far_amount() const;
- void set_dof_blur_far_quality(DOFBlurQuality p_quality);
- DOFBlurQuality get_dof_blur_far_quality() const;
- void set_dof_blur_near_enabled(bool p_enable);
- bool is_dof_blur_near_enabled() const;
- void set_dof_blur_near_distance(float p_distance);
- float get_dof_blur_near_distance() const;
- void set_dof_blur_near_transition(float p_distance);
- float get_dof_blur_near_transition() const;
- void set_dof_blur_near_amount(float p_amount);
- float get_dof_blur_near_amount() const;
- void set_dof_blur_near_quality(DOFBlurQuality p_quality);
- DOFBlurQuality get_dof_blur_near_quality() const;
- void set_fog_enabled(bool p_enabled);
- bool is_fog_enabled() const;
- void set_fog_color(const Color &p_color);
- Color get_fog_color() const;
- void set_fog_sun_color(const Color &p_color);
- Color get_fog_sun_color() const;
- void set_fog_sun_amount(float p_amount);
- float get_fog_sun_amount() const;
- void set_fog_depth_enabled(bool p_enabled);
- bool is_fog_depth_enabled() const;
- void set_fog_depth_begin(float p_distance);
- float get_fog_depth_begin() const;
- void set_fog_depth_end(float p_distance);
- float get_fog_depth_end() const;
- void set_fog_depth_curve(float p_curve);
- float get_fog_depth_curve() const;
- void set_fog_transmit_enabled(bool p_enabled);
- bool is_fog_transmit_enabled() const;
- void set_fog_transmit_curve(float p_curve);
- float get_fog_transmit_curve() const;
- void set_fog_height_enabled(bool p_enabled);
- bool is_fog_height_enabled() const;
- void set_fog_height_min(float p_distance);
- float get_fog_height_min() const;
- void set_fog_height_max(float p_distance);
- float get_fog_height_max() const;
- void set_fog_height_curve(float p_distance);
- float get_fog_height_curve() const;
- virtual RID get_rid() const;
- Environment();
- ~Environment();
- };
- VARIANT_ENUM_CAST(Environment::BGMode)
- VARIANT_ENUM_CAST(Environment::ToneMapper)
- VARIANT_ENUM_CAST(Environment::GlowBlendMode)
- VARIANT_ENUM_CAST(Environment::DOFBlurQuality)
- VARIANT_ENUM_CAST(Environment::SSAOQuality)
- VARIANT_ENUM_CAST(Environment::SSAOBlur)
- #endif // ENVIRONMENT_H
|