1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- /*************************************************************************/
- /* circle_shape_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "circle_shape_2d.h"
- #include "servers/physics_2d_server.h"
- #include "servers/visual_server.h"
- bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return p_point.length() < get_radius() + p_tolerance;
- }
- void CircleShape2D::_update_shape() {
- Physics2DServer::get_singleton()->shape_set_data(get_rid(), radius);
- emit_changed();
- }
- void CircleShape2D::set_radius(real_t p_radius) {
- radius = p_radius;
- _update_shape();
- }
- real_t CircleShape2D::get_radius() const {
- return radius;
- }
- void CircleShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,16384,0.5"), "set_radius", "get_radius");
- }
- Rect2 CircleShape2D::get_rect() const {
- Rect2 rect;
- rect.position = -Point2(get_radius(), get_radius());
- rect.size = Point2(get_radius(), get_radius()) * 2.0;
- return rect;
- }
- void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector<Vector2> points;
- for (int i = 0; i < 24; i++) {
- points.push_back(Vector2(Math::cos(i * Math_PI * 2 / 24.0), Math::sin(i * Math_PI * 2 / 24.0)) * get_radius());
- }
- Vector<Color> col;
- col.push_back(p_color);
- VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
- }
- CircleShape2D::CircleShape2D() :
- Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) {
- radius = 10;
- _update_shape();
- }
|