spin_box.h 3.3 KB

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  1. /*************************************************************************/
  2. /* spin_box.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SPIN_BOX_H
  31. #define SPIN_BOX_H
  32. #include "scene/gui/line_edit.h"
  33. #include "scene/gui/range.h"
  34. #include "scene/main/timer.h"
  35. class SpinBox : public Range {
  36. GDCLASS(SpinBox, Range);
  37. LineEdit *line_edit;
  38. int last_w;
  39. Timer *range_click_timer;
  40. void _range_click_timeout();
  41. void _text_entered(const String &p_string);
  42. virtual void _value_changed(double);
  43. String prefix;
  44. String suffix;
  45. void _line_edit_input(const Ref<InputEvent> &p_event);
  46. struct Drag {
  47. float base_val;
  48. bool allowed;
  49. bool enabled;
  50. Vector2 capture_pos;
  51. float diff_y;
  52. } drag;
  53. void _line_edit_focus_exit();
  54. inline void _adjust_width_for_icon(const Ref<Texture> &icon);
  55. protected:
  56. void _gui_input(const Ref<InputEvent> &p_event);
  57. void _notification(int p_what);
  58. static void _bind_methods();
  59. public:
  60. LineEdit *get_line_edit();
  61. virtual Size2 get_minimum_size() const;
  62. void set_align(LineEdit::Align p_align);
  63. LineEdit::Align get_align() const;
  64. void set_editable(bool p_editable);
  65. bool is_editable() const;
  66. void set_suffix(const String &p_suffix);
  67. String get_suffix() const;
  68. void set_prefix(const String &p_prefix);
  69. String get_prefix() const;
  70. void apply();
  71. SpinBox();
  72. };
  73. #endif // SPIN_BOX_H