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- /*************************************************************************/
- /* base_button.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef BASE_BUTTON_H
- #define BASE_BUTTON_H
- #include "scene/gui/control.h"
- class ButtonGroup;
- class BaseButton : public Control {
- GDCLASS(BaseButton, Control);
- public:
- enum ActionMode {
- ACTION_MODE_BUTTON_PRESS,
- ACTION_MODE_BUTTON_RELEASE,
- };
- private:
- int button_mask;
- bool toggle_mode;
- bool shortcut_in_tooltip;
- bool keep_pressed_outside;
- FocusMode enabled_focus_mode;
- Ref<ShortCut> shortcut;
- ActionMode action_mode;
- struct Status {
- bool pressed;
- bool hovering;
- bool press_attempt;
- bool pressing_inside;
- bool disabled;
- } status;
- Ref<ButtonGroup> button_group;
- void _unpress_group();
- void _pressed();
- void _toggled(bool p_pressed);
- void on_action_event(Ref<InputEvent> p_event);
- protected:
- virtual void pressed();
- virtual void toggled(bool p_pressed);
- static void _bind_methods();
- virtual void _gui_input(Ref<InputEvent> p_event);
- virtual void _unhandled_input(Ref<InputEvent> p_event);
- void _notification(int p_what);
- public:
- enum DrawMode {
- DRAW_NORMAL,
- DRAW_PRESSED,
- DRAW_HOVER,
- DRAW_DISABLED,
- DRAW_HOVER_PRESSED,
- };
- DrawMode get_draw_mode() const;
- /* Signals */
- bool is_pressed() const; ///< return whether button is pressed (toggled in)
- bool is_pressing() const; ///< return whether button is pressed (toggled in)
- bool is_hovered() const;
- void set_pressed(bool p_pressed); ///only works in toggle mode
- void set_toggle_mode(bool p_on);
- bool is_toggle_mode() const;
- void set_shortcut_in_tooltip(bool p_on);
- bool is_shortcut_in_tooltip_enabled() const;
- void set_disabled(bool p_disabled);
- bool is_disabled() const;
- void set_action_mode(ActionMode p_mode);
- ActionMode get_action_mode() const;
- void set_keep_pressed_outside(bool p_on);
- bool is_keep_pressed_outside() const;
- void set_button_mask(int p_mask);
- int get_button_mask() const;
- void set_enabled_focus_mode(FocusMode p_mode);
- FocusMode get_enabled_focus_mode() const;
- void set_shortcut(const Ref<ShortCut> &p_shortcut);
- Ref<ShortCut> get_shortcut() const;
- virtual String get_tooltip(const Point2 &p_pos) const;
- void set_button_group(const Ref<ButtonGroup> &p_group);
- Ref<ButtonGroup> get_button_group() const;
- BaseButton();
- ~BaseButton();
- };
- VARIANT_ENUM_CAST(BaseButton::DrawMode)
- VARIANT_ENUM_CAST(BaseButton::ActionMode)
- class ButtonGroup : public Resource {
- GDCLASS(ButtonGroup, Resource);
- friend class BaseButton;
- Set<BaseButton *> buttons;
- protected:
- static void _bind_methods();
- public:
- BaseButton *get_pressed_button();
- void get_buttons(List<BaseButton *> *r_buttons);
- Array _get_buttons();
- ButtonGroup();
- };
- #endif
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