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- /*************************************************************************/
- /* cpu_particles_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "cpu_particles_2d.h"
- #include "core/core_string_names.h"
- #include "scene/2d/canvas_item.h"
- #include "scene/2d/particles_2d.h"
- #include "scene/resources/particles_material.h"
- #include "servers/visual_server.h"
- void CPUParticles2D::set_emitting(bool p_emitting) {
- if (emitting == p_emitting)
- return;
- emitting = p_emitting;
- if (emitting)
- set_process_internal(true);
- }
- void CPUParticles2D::set_amount(int p_amount) {
- ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
- particles.resize(p_amount);
- {
- PoolVector<Particle>::Write w = particles.write();
- // each particle must be set to false
- // zeroing the data also prevents uninitialized memory being sent to GPU
- zeromem(static_cast<void *>(&w[0]), p_amount * sizeof(Particle));
- // cast to prevent compiler warning .. note this relies on Particle not containing any complex types.
- // an alternative is to use some zero method per item but the generated code will be far less efficient.
- }
- particle_data.resize((8 + 4 + 1) * p_amount);
- VS::get_singleton()->multimesh_allocate(multimesh, p_amount, VS::MULTIMESH_TRANSFORM_2D, VS::MULTIMESH_COLOR_8BIT, VS::MULTIMESH_CUSTOM_DATA_FLOAT);
- particle_order.resize(p_amount);
- }
- void CPUParticles2D::set_lifetime(float p_lifetime) {
- ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
- lifetime = p_lifetime;
- }
- void CPUParticles2D::set_one_shot(bool p_one_shot) {
- one_shot = p_one_shot;
- }
- void CPUParticles2D::set_pre_process_time(float p_time) {
- pre_process_time = p_time;
- }
- void CPUParticles2D::set_explosiveness_ratio(float p_ratio) {
- explosiveness_ratio = p_ratio;
- }
- void CPUParticles2D::set_randomness_ratio(float p_ratio) {
- randomness_ratio = p_ratio;
- }
- void CPUParticles2D::set_lifetime_randomness(float p_random) {
- lifetime_randomness = p_random;
- }
- void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
- local_coords = p_enable;
- set_notify_transform(!p_enable);
- }
- void CPUParticles2D::set_speed_scale(float p_scale) {
- speed_scale = p_scale;
- }
- bool CPUParticles2D::is_emitting() const {
- return emitting;
- }
- int CPUParticles2D::get_amount() const {
- return particles.size();
- }
- float CPUParticles2D::get_lifetime() const {
- return lifetime;
- }
- bool CPUParticles2D::get_one_shot() const {
- return one_shot;
- }
- float CPUParticles2D::get_pre_process_time() const {
- return pre_process_time;
- }
- float CPUParticles2D::get_explosiveness_ratio() const {
- return explosiveness_ratio;
- }
- float CPUParticles2D::get_randomness_ratio() const {
- return randomness_ratio;
- }
- float CPUParticles2D::get_lifetime_randomness() const {
- return lifetime_randomness;
- }
- bool CPUParticles2D::get_use_local_coordinates() const {
- return local_coords;
- }
- float CPUParticles2D::get_speed_scale() const {
- return speed_scale;
- }
- void CPUParticles2D::set_draw_order(DrawOrder p_order) {
- draw_order = p_order;
- }
- CPUParticles2D::DrawOrder CPUParticles2D::get_draw_order() const {
- return draw_order;
- }
- void CPUParticles2D::_update_mesh_texture() {
- Size2 tex_size;
- if (texture.is_valid()) {
- tex_size = texture->get_size();
- } else {
- tex_size = Size2(1, 1);
- }
- PoolVector<Vector2> vertices;
- vertices.push_back(-tex_size * 0.5);
- vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0));
- vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
- vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
- PoolVector<Vector2> uvs;
- AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
- if (atlas_texure && atlas_texure->get_atlas().is_valid()) {
- Rect2 region_rect = atlas_texure->get_region();
- Size2 atlas_size = atlas_texure->get_atlas()->get_size();
- uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y));
- uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y));
- uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
- uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
- } else {
- uvs.push_back(Vector2(0, 0));
- uvs.push_back(Vector2(1, 0));
- uvs.push_back(Vector2(1, 1));
- uvs.push_back(Vector2(0, 1));
- }
- PoolVector<Color> colors;
- colors.push_back(Color(1, 1, 1, 1));
- colors.push_back(Color(1, 1, 1, 1));
- colors.push_back(Color(1, 1, 1, 1));
- colors.push_back(Color(1, 1, 1, 1));
- PoolVector<int> indices;
- indices.push_back(0);
- indices.push_back(1);
- indices.push_back(2);
- indices.push_back(2);
- indices.push_back(3);
- indices.push_back(0);
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- arr[VS::ARRAY_VERTEX] = vertices;
- arr[VS::ARRAY_TEX_UV] = uvs;
- arr[VS::ARRAY_COLOR] = colors;
- arr[VS::ARRAY_INDEX] = indices;
- VS::get_singleton()->mesh_clear(mesh);
- VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VS::PRIMITIVE_TRIANGLES, arr);
- }
- void CPUParticles2D::set_texture(const Ref<Texture> &p_texture) {
- if (p_texture == texture)
- return;
- if (texture.is_valid())
- texture->disconnect(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
- texture = p_texture;
- if (texture.is_valid())
- texture->connect(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
- update();
- _update_mesh_texture();
- }
- void CPUParticles2D::_texture_changed() {
- if (texture.is_valid()) {
- update();
- _update_mesh_texture();
- }
- }
- Ref<Texture> CPUParticles2D::get_texture() const {
- return texture;
- }
- void CPUParticles2D::set_normalmap(const Ref<Texture> &p_normalmap) {
- normalmap = p_normalmap;
- update();
- }
- Ref<Texture> CPUParticles2D::get_normalmap() const {
- return normalmap;
- }
- void CPUParticles2D::set_fixed_fps(int p_count) {
- fixed_fps = p_count;
- }
- int CPUParticles2D::get_fixed_fps() const {
- return fixed_fps;
- }
- void CPUParticles2D::set_fractional_delta(bool p_enable) {
- fractional_delta = p_enable;
- }
- bool CPUParticles2D::get_fractional_delta() const {
- return fractional_delta;
- }
- String CPUParticles2D::get_configuration_warning() const {
- String warnings;
- CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
- if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
- if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
- get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
- if (warnings != String())
- warnings += "\n";
- warnings += "- " + TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
- }
- }
- return warnings;
- }
- void CPUParticles2D::restart() {
- time = 0;
- inactive_time = 0;
- frame_remainder = 0;
- cycle = 0;
- emitting = false;
- {
- int pc = particles.size();
- PoolVector<Particle>::Write w = particles.write();
- for (int i = 0; i < pc; i++) {
- w[i].active = false;
- }
- }
- set_emitting(true);
- }
- void CPUParticles2D::set_direction(Vector2 p_direction) {
- direction = p_direction;
- }
- Vector2 CPUParticles2D::get_direction() const {
- return direction;
- }
- void CPUParticles2D::set_spread(float p_spread) {
- spread = p_spread;
- }
- float CPUParticles2D::get_spread() const {
- return spread;
- }
- void CPUParticles2D::set_param(Parameter p_param, float p_value) {
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
- parameters[p_param] = p_value;
- }
- float CPUParticles2D::get_param(Parameter p_param) const {
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return parameters[p_param];
- }
- void CPUParticles2D::set_param_randomness(Parameter p_param, float p_value) {
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
- randomness[p_param] = p_value;
- }
- float CPUParticles2D::get_param_randomness(Parameter p_param) const {
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return randomness[p_param];
- }
- static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) {
- Ref<Curve> curve = p_curve;
- if (!curve.is_valid())
- return;
- curve->ensure_default_setup(p_min, p_max);
- }
- void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) {
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
- curve_parameters[p_param] = p_curve;
- switch (p_param) {
- case PARAM_INITIAL_LINEAR_VELOCITY: {
- //do none for this one
- } break;
- case PARAM_ANGULAR_VELOCITY: {
- _adjust_curve_range(p_curve, -360, 360);
- } break;
- case PARAM_ORBIT_VELOCITY: {
- _adjust_curve_range(p_curve, -500, 500);
- } break;
- case PARAM_LINEAR_ACCEL: {
- _adjust_curve_range(p_curve, -200, 200);
- } break;
- case PARAM_RADIAL_ACCEL: {
- _adjust_curve_range(p_curve, -200, 200);
- } break;
- case PARAM_TANGENTIAL_ACCEL: {
- _adjust_curve_range(p_curve, -200, 200);
- } break;
- case PARAM_DAMPING: {
- _adjust_curve_range(p_curve, 0, 100);
- } break;
- case PARAM_ANGLE: {
- _adjust_curve_range(p_curve, -360, 360);
- } break;
- case PARAM_SCALE: {
- } break;
- case PARAM_HUE_VARIATION: {
- _adjust_curve_range(p_curve, -1, 1);
- } break;
- case PARAM_ANIM_SPEED: {
- _adjust_curve_range(p_curve, 0, 200);
- } break;
- case PARAM_ANIM_OFFSET: {
- } break;
- default: {
- }
- }
- }
- Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const {
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>());
- return curve_parameters[p_param];
- }
- void CPUParticles2D::set_color(const Color &p_color) {
- color = p_color;
- }
- Color CPUParticles2D::get_color() const {
- return color;
- }
- void CPUParticles2D::set_color_ramp(const Ref<Gradient> &p_ramp) {
- color_ramp = p_ramp;
- }
- Ref<Gradient> CPUParticles2D::get_color_ramp() const {
- return color_ramp;
- }
- void CPUParticles2D::set_particle_flag(Flags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
- }
- bool CPUParticles2D::get_particle_flag(Flags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
- }
- void CPUParticles2D::set_emission_shape(EmissionShape p_shape) {
- ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX);
- emission_shape = p_shape;
- _change_notify();
- }
- void CPUParticles2D::set_emission_sphere_radius(float p_radius) {
- emission_sphere_radius = p_radius;
- }
- void CPUParticles2D::set_emission_rect_extents(Vector2 p_extents) {
- emission_rect_extents = p_extents;
- }
- void CPUParticles2D::set_emission_points(const PoolVector<Vector2> &p_points) {
- emission_points = p_points;
- }
- void CPUParticles2D::set_emission_normals(const PoolVector<Vector2> &p_normals) {
- emission_normals = p_normals;
- }
- void CPUParticles2D::set_emission_colors(const PoolVector<Color> &p_colors) {
- emission_colors = p_colors;
- }
- float CPUParticles2D::get_emission_sphere_radius() const {
- return emission_sphere_radius;
- }
- Vector2 CPUParticles2D::get_emission_rect_extents() const {
- return emission_rect_extents;
- }
- PoolVector<Vector2> CPUParticles2D::get_emission_points() const {
- return emission_points;
- }
- PoolVector<Vector2> CPUParticles2D::get_emission_normals() const {
- return emission_normals;
- }
- PoolVector<Color> CPUParticles2D::get_emission_colors() const {
- return emission_colors;
- }
- CPUParticles2D::EmissionShape CPUParticles2D::get_emission_shape() const {
- return emission_shape;
- }
- void CPUParticles2D::set_gravity(const Vector2 &p_gravity) {
- gravity = p_gravity;
- }
- Vector2 CPUParticles2D::get_gravity() const {
- return gravity;
- }
- void CPUParticles2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "color" && color_ramp.is_valid()) {
- property.usage = 0;
- }
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
- property.usage = 0;
- }
- if (property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) {
- property.usage = 0;
- }
- if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
- property.usage = 0;
- }
- if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
- }
- if (property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
- }
- if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
- }
- }
- static uint32_t idhash(uint32_t x) {
- x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
- x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
- x = (x >> uint32_t(16)) ^ x;
- return x;
- }
- static float rand_from_seed(uint32_t &seed) {
- int k;
- int s = int(seed);
- if (s == 0)
- s = 305420679;
- k = s / 127773;
- s = 16807 * (s - k * 127773) - 2836 * k;
- if (s < 0)
- s += 2147483647;
- seed = uint32_t(s);
- return float(seed % uint32_t(65536)) / 65535.0;
- }
- void CPUParticles2D::_update_internal() {
- if (particles.size() == 0 || !is_visible_in_tree()) {
- _set_redraw(false);
- return;
- }
- float delta = get_process_delta_time();
- if (emitting) {
- inactive_time = 0;
- } else {
- inactive_time += delta;
- if (inactive_time > lifetime * 1.2) {
- set_process_internal(false);
- _set_redraw(false);
- //reset variables
- time = 0;
- inactive_time = 0;
- frame_remainder = 0;
- cycle = 0;
- return;
- }
- }
- _set_redraw(true);
- if (time == 0 && pre_process_time > 0.0) {
- float frame_time;
- if (fixed_fps > 0)
- frame_time = 1.0 / fixed_fps;
- else
- frame_time = 1.0 / 30.0;
- float todo = pre_process_time;
- while (todo >= 0) {
- _particles_process(frame_time);
- todo -= frame_time;
- }
- }
- if (fixed_fps > 0) {
- float frame_time = 1.0 / fixed_fps;
- float decr = frame_time;
- float ldelta = delta;
- if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
- ldelta = 0.1;
- } else if (ldelta <= 0.0) { //unlikely but..
- ldelta = 0.001;
- }
- float todo = frame_remainder + ldelta;
- while (todo >= frame_time) {
- _particles_process(frame_time);
- todo -= decr;
- }
- frame_remainder = todo;
- } else {
- _particles_process(delta);
- }
- _update_particle_data_buffer();
- }
- void CPUParticles2D::_particles_process(float p_delta) {
- p_delta *= speed_scale;
- int pcount = particles.size();
- PoolVector<Particle>::Write w = particles.write();
- Particle *parray = w.ptr();
- float prev_time = time;
- time += p_delta;
- if (time > lifetime) {
- time = Math::fmod(time, lifetime);
- cycle++;
- if (one_shot && cycle > 0) {
- set_emitting(false);
- _change_notify();
- }
- }
- Transform2D emission_xform;
- Transform2D velocity_xform;
- if (!local_coords) {
- emission_xform = get_global_transform();
- velocity_xform = emission_xform;
- velocity_xform[2] = Vector2();
- }
- float system_phase = time / lifetime;
- for (int i = 0; i < pcount; i++) {
- Particle &p = parray[i];
- if (!emitting && !p.active)
- continue;
- float local_delta = p_delta;
- // The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
- // While we use time in tests later on, for randomness we use the phase as done in the
- // original shader code, and we later multiply by lifetime to get the time.
- float restart_phase = float(i) / float(pcount);
- if (randomness_ratio > 0.0) {
- uint32_t seed = cycle;
- if (restart_phase >= system_phase) {
- seed -= uint32_t(1);
- }
- seed *= uint32_t(pcount);
- seed += uint32_t(i);
- float random = float(idhash(seed) % uint32_t(65536)) / 65536.0;
- restart_phase += randomness_ratio * random * 1.0 / float(pcount);
- }
- restart_phase *= (1.0 - explosiveness_ratio);
- float restart_time = restart_phase * lifetime;
- bool restart = false;
- if (time > prev_time) {
- // restart_time >= prev_time is used so particles emit in the first frame they are processed
- if (restart_time >= prev_time && restart_time < time) {
- restart = true;
- if (fractional_delta) {
- local_delta = time - restart_time;
- }
- }
- } else if (local_delta > 0.0) {
- if (restart_time >= prev_time) {
- restart = true;
- if (fractional_delta) {
- local_delta = lifetime - restart_time + time;
- }
- } else if (restart_time < time) {
- restart = true;
- if (fractional_delta) {
- local_delta = time - restart_time;
- }
- }
- }
- if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
- restart = true;
- }
- if (restart) {
- if (!emitting) {
- p.active = false;
- continue;
- }
- p.active = true;
- /*float tex_linear_velocity = 0;
- if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
- }*/
- float tex_angle = 0.0;
- if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0);
- }
- float tex_anim_offset = 0.0;
- if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0);
- }
- p.seed = Math::rand();
- p.angle_rand = Math::randf();
- p.scale_rand = Math::randf();
- p.hue_rot_rand = Math::randf();
- p.anim_offset_rand = Math::randf();
- float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
- Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
- p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
- float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
- p.rotation = Math::deg2rad(base_angle);
- p.custom[0] = 0.0; // unused
- p.custom[1] = 0.0; // phase [0..1]
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
- p.custom[3] = 0.0;
- p.transform = Transform2D();
- p.time = 0;
- p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
- p.base_color = Color(1, 1, 1, 1);
- switch (emission_shape) {
- case EMISSION_SHAPE_POINT: {
- //do none
- } break;
- case EMISSION_SHAPE_SPHERE: {
- float s = Math::randf(), t = 2.0 * Math_PI * Math::randf();
- float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
- p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
- } break;
- case EMISSION_SHAPE_RECTANGLE: {
- p.transform[2] = Vector2(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * emission_rect_extents;
- } break;
- case EMISSION_SHAPE_POINTS:
- case EMISSION_SHAPE_DIRECTED_POINTS: {
- int pc = emission_points.size();
- if (pc == 0)
- break;
- int random_idx = Math::rand() % pc;
- p.transform[2] = emission_points.get(random_idx);
- if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
- Vector2 normal = emission_normals.get(random_idx);
- Transform2D m2;
- m2.set_axis(0, normal);
- m2.set_axis(1, normal.tangent());
- p.velocity = m2.basis_xform(p.velocity);
- }
- if (emission_colors.size() == pc) {
- p.base_color = emission_colors.get(random_idx);
- }
- } break;
- case EMISSION_SHAPE_MAX: { // Max value for validity check.
- break;
- }
- }
- if (!local_coords) {
- p.velocity = velocity_xform.xform(p.velocity);
- p.transform = emission_xform * p.transform;
- }
- } else if (!p.active) {
- continue;
- } else if (p.time > p.lifetime) {
- p.active = false;
- } else {
- uint32_t alt_seed = p.seed;
- p.time += local_delta;
- p.custom[1] = p.time / lifetime;
- float tex_linear_velocity = 0.0;
- if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]);
- }
- float tex_orbit_velocity = 0.0;
- if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]);
- }
- float tex_angular_velocity = 0.0;
- if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]);
- }
- float tex_linear_accel = 0.0;
- if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]);
- }
- float tex_tangential_accel = 0.0;
- if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]);
- }
- float tex_radial_accel = 0.0;
- if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]);
- }
- float tex_damping = 0.0;
- if (curve_parameters[PARAM_DAMPING].is_valid()) {
- tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]);
- }
- float tex_angle = 0.0;
- if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]);
- }
- float tex_anim_speed = 0.0;
- if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
- tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]);
- }
- float tex_anim_offset = 0.0;
- if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]);
- }
- Vector2 force = gravity;
- Vector2 pos = p.transform[2];
- //apply linear acceleration
- force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
- //apply radial acceleration
- Vector2 org = emission_xform[2];
- Vector2 diff = pos - org;
- force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
- //apply tangential acceleration;
- Vector2 yx = Vector2(diff.y, diff.x);
- force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
- //apply attractor forces
- p.velocity += force * local_delta;
- //orbit velocity
- float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
- if (orbit_amount != 0.0) {
- float ang = orbit_amount * local_delta * Math_PI * 2.0;
- // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
- // but we use -ang here to reproduce its behavior.
- Transform2D rot = Transform2D(-ang, Vector2());
- p.transform[2] -= diff;
- p.transform[2] += rot.basis_xform(diff);
- }
- if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- p.velocity = p.velocity.normalized() * tex_linear_velocity;
- }
- if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
- float v = p.velocity.length();
- float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
- v -= damp * local_delta;
- if (v < 0.0) {
- p.velocity = Vector2();
- } else {
- p.velocity = p.velocity.normalized() * v;
- }
- }
- float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
- base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
- p.rotation = Math::deg2rad(base_angle); //angle
- float animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
- p.custom[2] = animation_phase;
- }
- //apply color
- //apply hue rotation
- float tex_scale = 1.0;
- if (curve_parameters[PARAM_SCALE].is_valid()) {
- tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]);
- }
- float tex_hue_variation = 0.0;
- if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
- tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]);
- }
- float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
- float hue_rot_c = Math::cos(hue_rot_angle);
- float hue_rot_s = Math::sin(hue_rot_angle);
- Basis hue_rot_mat;
- {
- Basis mat1(0.299, 0.587, 0.114, 0.299, 0.587, 0.114, 0.299, 0.587, 0.114);
- Basis mat2(0.701, -0.587, -0.114, -0.299, 0.413, -0.114, -0.300, -0.588, 0.886);
- Basis mat3(0.168, 0.330, -0.497, -0.328, 0.035, 0.292, 1.250, -1.050, -0.203);
- for (int j = 0; j < 3; j++) {
- hue_rot_mat[j] = mat1[j] + mat2[j] * hue_rot_c + mat3[j] * hue_rot_s;
- }
- }
- if (color_ramp.is_valid()) {
- p.color = color_ramp->get_color_at_offset(p.custom[1]) * color;
- } else {
- p.color = color;
- }
- Vector3 color_rgb = hue_rot_mat.xform_inv(Vector3(p.color.r, p.color.g, p.color.b));
- p.color.r = color_rgb.x;
- p.color.g = color_rgb.y;
- p.color.b = color_rgb.z;
- p.color *= p.base_color;
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
- if (p.velocity.length() > 0.0) {
- p.transform.elements[1] = p.velocity.normalized();
- p.transform.elements[0] = p.transform.elements[1].tangent();
- }
- } else {
- p.transform.elements[0] = Vector2(Math::cos(p.rotation), -Math::sin(p.rotation));
- p.transform.elements[1] = Vector2(Math::sin(p.rotation), Math::cos(p.rotation));
- }
- //scale by scale
- float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
- if (base_scale < 0.000001) base_scale = 0.000001;
- p.transform.elements[0] *= base_scale;
- p.transform.elements[1] *= base_scale;
- p.transform[2] += p.velocity * local_delta;
- }
- }
- void CPUParticles2D::_update_particle_data_buffer() {
- #ifndef NO_THREADS
- update_mutex->lock();
- #endif
- {
- int pc = particles.size();
- PoolVector<int>::Write ow;
- int *order = NULL;
- PoolVector<float>::Write w = particle_data.write();
- PoolVector<Particle>::Read r = particles.read();
- float *ptr = w.ptr();
- if (draw_order != DRAW_ORDER_INDEX) {
- ow = particle_order.write();
- order = ow.ptr();
- for (int i = 0; i < pc; i++) {
- order[i] = i;
- }
- if (draw_order == DRAW_ORDER_LIFETIME) {
- SortArray<int, SortLifetime> sorter;
- sorter.compare.particles = r.ptr();
- sorter.sort(order, pc);
- }
- }
- for (int i = 0; i < pc; i++) {
- int idx = order ? order[i] : i;
- Transform2D t = r[idx].transform;
- if (!local_coords) {
- t = inv_emission_transform * t;
- }
- if (r[idx].active) {
- ptr[0] = t.elements[0][0];
- ptr[1] = t.elements[1][0];
- ptr[2] = 0;
- ptr[3] = t.elements[2][0];
- ptr[4] = t.elements[0][1];
- ptr[5] = t.elements[1][1];
- ptr[6] = 0;
- ptr[7] = t.elements[2][1];
- Color c = r[idx].color;
- uint8_t *data8 = (uint8_t *)&ptr[8];
- data8[0] = CLAMP(c.r * 255.0, 0, 255);
- data8[1] = CLAMP(c.g * 255.0, 0, 255);
- data8[2] = CLAMP(c.b * 255.0, 0, 255);
- data8[3] = CLAMP(c.a * 255.0, 0, 255);
- ptr[9] = r[idx].custom[0];
- ptr[10] = r[idx].custom[1];
- ptr[11] = r[idx].custom[2];
- ptr[12] = r[idx].custom[3];
- } else {
- zeromem(ptr, sizeof(float) * 13);
- }
- ptr += 13;
- }
- }
- #ifndef NO_THREADS
- update_mutex->unlock();
- #endif
- }
- void CPUParticles2D::_set_redraw(bool p_redraw) {
- if (redraw == p_redraw)
- return;
- redraw = p_redraw;
- #ifndef NO_THREADS
- update_mutex->lock();
- #endif
- if (redraw) {
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
- VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
- } else {
- if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_update_render_thread")) {
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- }
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
- VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
- }
- #ifndef NO_THREADS
- update_mutex->unlock();
- #endif
- update(); // redraw to update render list
- }
- void CPUParticles2D::_update_render_thread() {
- #ifndef NO_THREADS
- update_mutex->lock();
- #endif
- VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data);
- #ifndef NO_THREADS
- update_mutex->unlock();
- #endif
- }
- void CPUParticles2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- set_process_internal(emitting);
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _set_redraw(false);
- }
- if (p_what == NOTIFICATION_DRAW) {
- // first update before rendering to avoid one frame delay after emitting starts
- if (emitting && (time == 0))
- _update_internal();
- if (!redraw)
- return; // don't add to render list
- RID texrid;
- if (texture.is_valid()) {
- texrid = texture->get_rid();
- }
- RID normrid;
- if (normalmap.is_valid()) {
- normrid = normalmap->get_rid();
- }
- VS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid, normrid);
- }
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- _update_internal();
- }
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- inv_emission_transform = get_global_transform().affine_inverse();
- if (!local_coords) {
- int pc = particles.size();
- PoolVector<float>::Write w = particle_data.write();
- PoolVector<Particle>::Read r = particles.read();
- float *ptr = w.ptr();
- for (int i = 0; i < pc; i++) {
- Transform2D t = inv_emission_transform * r[i].transform;
- if (r[i].active) {
- ptr[0] = t.elements[0][0];
- ptr[1] = t.elements[1][0];
- ptr[2] = 0;
- ptr[3] = t.elements[2][0];
- ptr[4] = t.elements[0][1];
- ptr[5] = t.elements[1][1];
- ptr[6] = 0;
- ptr[7] = t.elements[2][1];
- } else {
- zeromem(ptr, sizeof(float) * 8);
- }
- ptr += 13;
- }
- }
- }
- }
- void CPUParticles2D::convert_from_particles(Node *p_particles) {
- Particles2D *particles = Object::cast_to<Particles2D>(p_particles);
- ERR_FAIL_COND_MSG(!particles, "Only Particles2D nodes can be converted to CPUParticles2D.");
- set_emitting(particles->is_emitting());
- set_amount(particles->get_amount());
- set_lifetime(particles->get_lifetime());
- set_one_shot(particles->get_one_shot());
- set_pre_process_time(particles->get_pre_process_time());
- set_explosiveness_ratio(particles->get_explosiveness_ratio());
- set_randomness_ratio(particles->get_randomness_ratio());
- set_use_local_coordinates(particles->get_use_local_coordinates());
- set_fixed_fps(particles->get_fixed_fps());
- set_fractional_delta(particles->get_fractional_delta());
- set_speed_scale(particles->get_speed_scale());
- set_draw_order(DrawOrder(particles->get_draw_order()));
- set_texture(particles->get_texture());
- Ref<Material> mat = particles->get_material();
- if (mat.is_valid()) {
- set_material(mat);
- }
- Ref<ParticlesMaterial> material = particles->get_process_material();
- if (material.is_null())
- return;
- Vector3 dir = material->get_direction();
- set_direction(Vector2(dir.x, dir.y));
- set_spread(material->get_spread());
- set_color(material->get_color());
- Ref<GradientTexture> gt = material->get_color_ramp();
- if (gt.is_valid()) {
- set_color_ramp(gt->get_gradient());
- }
- set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
- set_emission_shape(EmissionShape(material->get_emission_shape()));
- set_emission_sphere_radius(material->get_emission_sphere_radius());
- Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y);
- set_emission_rect_extents(rect_extents);
- Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
- set_gravity(gravity);
- set_lifetime_randomness(material->get_lifetime_randomness());
- #define CONVERT_PARAM(m_param) \
- set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
- { \
- Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
- if (ctex.is_valid()) set_param_curve(m_param, ctex->get_curve()); \
- } \
- set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param));
- CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
- CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
- CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
- CONVERT_PARAM(PARAM_LINEAR_ACCEL);
- CONVERT_PARAM(PARAM_RADIAL_ACCEL);
- CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL);
- CONVERT_PARAM(PARAM_DAMPING);
- CONVERT_PARAM(PARAM_ANGLE);
- CONVERT_PARAM(PARAM_SCALE);
- CONVERT_PARAM(PARAM_HUE_VARIATION);
- CONVERT_PARAM(PARAM_ANIM_SPEED);
- CONVERT_PARAM(PARAM_ANIM_OFFSET);
- #undef CONVERT_PARAM
- }
- void CPUParticles2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles2D::set_emitting);
- ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles2D::set_amount);
- ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles2D::set_lifetime);
- ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &CPUParticles2D::set_one_shot);
- ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles2D::set_pre_process_time);
- ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles2D::set_explosiveness_ratio);
- ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles2D::set_randomness_ratio);
- ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles2D::set_lifetime_randomness);
- ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles2D::set_use_local_coordinates);
- ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles2D::set_fixed_fps);
- ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles2D::set_fractional_delta);
- ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &CPUParticles2D::set_speed_scale);
- ClassDB::bind_method(D_METHOD("is_emitting"), &CPUParticles2D::is_emitting);
- ClassDB::bind_method(D_METHOD("get_amount"), &CPUParticles2D::get_amount);
- ClassDB::bind_method(D_METHOD("get_lifetime"), &CPUParticles2D::get_lifetime);
- ClassDB::bind_method(D_METHOD("get_one_shot"), &CPUParticles2D::get_one_shot);
- ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles2D::get_pre_process_time);
- ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles2D::get_explosiveness_ratio);
- ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles2D::get_randomness_ratio);
- ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles2D::get_lifetime_randomness);
- ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles2D::get_use_local_coordinates);
- ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles2D::get_fixed_fps);
- ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles2D::get_fractional_delta);
- ClassDB::bind_method(D_METHOD("get_speed_scale"), &CPUParticles2D::get_speed_scale);
- ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &CPUParticles2D::set_draw_order);
- ClassDB::bind_method(D_METHOD("get_draw_order"), &CPUParticles2D::get_draw_order);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &CPUParticles2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &CPUParticles2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normalmap", "normalmap"), &CPUParticles2D::set_normalmap);
- ClassDB::bind_method(D_METHOD("get_normalmap"), &CPUParticles2D::get_normalmap);
- ClassDB::bind_method(D_METHOD("restart"), &CPUParticles2D::restart);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
- ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
- ADD_GROUP("Drawing", "");
- // No visibility_rect property contrarily to Particles2D, it's updated automatically.
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normalmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normalmap", "get_normalmap");
- BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
- BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
- ////////////////////////////////
- ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles2D::set_direction);
- ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles2D::get_direction);
- ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
- ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
- ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles2D::set_param);
- ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles2D::get_param);
- ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles2D::set_param_randomness);
- ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles2D::get_param_randomness);
- ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles2D::set_param_curve);
- ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles2D::get_param_curve);
- ClassDB::bind_method(D_METHOD("set_color", "color"), &CPUParticles2D::set_color);
- ClassDB::bind_method(D_METHOD("get_color"), &CPUParticles2D::get_color);
- ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles2D::set_color_ramp);
- ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles2D::get_color_ramp);
- ClassDB::bind_method(D_METHOD("set_particle_flag", "flag", "enable"), &CPUParticles2D::set_particle_flag);
- ClassDB::bind_method(D_METHOD("get_particle_flag", "flag"), &CPUParticles2D::get_particle_flag);
- ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles2D::set_emission_shape);
- ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles2D::get_emission_shape);
- ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &CPUParticles2D::set_emission_sphere_radius);
- ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &CPUParticles2D::get_emission_sphere_radius);
- ClassDB::bind_method(D_METHOD("set_emission_rect_extents", "extents"), &CPUParticles2D::set_emission_rect_extents);
- ClassDB::bind_method(D_METHOD("get_emission_rect_extents"), &CPUParticles2D::get_emission_rect_extents);
- ClassDB::bind_method(D_METHOD("set_emission_points", "array"), &CPUParticles2D::set_emission_points);
- ClassDB::bind_method(D_METHOD("get_emission_points"), &CPUParticles2D::get_emission_points);
- ClassDB::bind_method(D_METHOD("set_emission_normals", "array"), &CPUParticles2D::set_emission_normals);
- ClassDB::bind_method(D_METHOD("get_emission_normals"), &CPUParticles2D::get_emission_normals);
- ClassDB::bind_method(D_METHOD("set_emission_colors", "array"), &CPUParticles2D::set_emission_colors);
- ClassDB::bind_method(D_METHOD("get_emission_colors"), &CPUParticles2D::get_emission_colors);
- ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles2D::get_gravity);
- ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles2D::set_gravity);
- ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
- ClassDB::bind_method(D_METHOD("_update_render_thread"), &CPUParticles2D::_update_render_thread);
- ClassDB::bind_method(D_METHOD("_texture_changed"), &CPUParticles2D::_texture_changed);
- ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
- ADD_GROUP("Flags", "flag_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
- ADD_GROUP("Direction", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
- ADD_GROUP("Gravity", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
- ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
- ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
- ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
- ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
- ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
- ADD_GROUP("Damping", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
- ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
- ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
- ADD_GROUP("Color", "");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
- ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
- ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
- BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
- BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
- BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
- BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
- BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
- BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
- BIND_ENUM_CONSTANT(PARAM_DAMPING);
- BIND_ENUM_CONSTANT(PARAM_ANGLE);
- BIND_ENUM_CONSTANT(PARAM_SCALE);
- BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
- BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
- BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
- BIND_ENUM_CONSTANT(PARAM_MAX);
- BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
- BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); // Unused, but exposed for consistency with 3D.
- BIND_ENUM_CONSTANT(FLAG_DISABLE_Z); // Unused, but exposed for consistency with 3D.
- BIND_ENUM_CONSTANT(FLAG_MAX);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_RECTANGLE);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX);
- }
- CPUParticles2D::CPUParticles2D() {
- time = 0;
- inactive_time = 0;
- frame_remainder = 0;
- cycle = 0;
- redraw = false;
- emitting = false;
- mesh = VisualServer::get_singleton()->mesh_create();
- multimesh = VisualServer::get_singleton()->multimesh_create();
- VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh);
- set_emitting(true);
- set_one_shot(false);
- set_amount(8);
- set_lifetime(1);
- set_fixed_fps(0);
- set_fractional_delta(true);
- set_pre_process_time(0);
- set_explosiveness_ratio(0);
- set_randomness_ratio(0);
- set_lifetime_randomness(0);
- set_use_local_coordinates(true);
- set_draw_order(DRAW_ORDER_INDEX);
- set_speed_scale(1);
- set_direction(Vector2(1, 0));
- set_spread(45);
- set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
- set_param(PARAM_ANGULAR_VELOCITY, 0);
- set_param(PARAM_ORBIT_VELOCITY, 0);
- set_param(PARAM_LINEAR_ACCEL, 0);
- set_param(PARAM_RADIAL_ACCEL, 0);
- set_param(PARAM_TANGENTIAL_ACCEL, 0);
- set_param(PARAM_DAMPING, 0);
- set_param(PARAM_ANGLE, 0);
- set_param(PARAM_SCALE, 1);
- set_param(PARAM_HUE_VARIATION, 0);
- set_param(PARAM_ANIM_SPEED, 0);
- set_param(PARAM_ANIM_OFFSET, 0);
- set_emission_shape(EMISSION_SHAPE_POINT);
- set_emission_sphere_radius(1);
- set_emission_rect_extents(Vector2(1, 1));
- set_gravity(Vector2(0, 98));
- for (int i = 0; i < PARAM_MAX; i++) {
- set_param_randomness(Parameter(i), 0);
- }
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
- }
- set_color(Color(1, 1, 1, 1));
- #ifndef NO_THREADS
- update_mutex = Mutex::create();
- #endif
- _update_mesh_texture();
- }
- CPUParticles2D::~CPUParticles2D() {
- VS::get_singleton()->free(multimesh);
- VS::get_singleton()->free(mesh);
- #ifndef NO_THREADS
- memdelete(update_mutex);
- #endif
- }
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