os_uwp.cpp 25 KB

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  1. /*************************************************************************/
  2. /* os_uwp.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. // Must include Winsock before windows.h (included by os_uwp.h)
  31. #include "drivers/unix/net_socket_posix.h"
  32. #include "os_uwp.h"
  33. #include "core/io/marshalls.h"
  34. #include "core/project_settings.h"
  35. #include "drivers/gles2/rasterizer_gles2.h"
  36. #include "drivers/gles3/rasterizer_gles3.h"
  37. #include "drivers/unix/ip_unix.h"
  38. #include "drivers/windows/dir_access_windows.h"
  39. #include "drivers/windows/file_access_windows.h"
  40. #include "drivers/windows/mutex_windows.h"
  41. #include "drivers/windows/rw_lock_windows.h"
  42. #include "drivers/windows/semaphore_windows.h"
  43. #include "main/main.h"
  44. #include "platform/windows/windows_terminal_logger.h"
  45. #include "servers/audio_server.h"
  46. #include "servers/visual/visual_server_raster.h"
  47. #include "servers/visual/visual_server_wrap_mt.h"
  48. #include "thread_uwp.h"
  49. #include <ppltasks.h>
  50. #include <wrl.h>
  51. using namespace Windows::ApplicationModel::Core;
  52. using namespace Windows::ApplicationModel::Activation;
  53. using namespace Windows::UI::Core;
  54. using namespace Windows::UI::Input;
  55. using namespace Windows::UI::Popups;
  56. using namespace Windows::Foundation;
  57. using namespace Windows::Graphics::Display;
  58. using namespace Microsoft::WRL;
  59. using namespace Windows::UI::ViewManagement;
  60. using namespace Windows::Devices::Input;
  61. using namespace Windows::Devices::Sensors;
  62. using namespace Windows::ApplicationModel::DataTransfer;
  63. using namespace concurrency;
  64. int OS_UWP::get_video_driver_count() const {
  65. return 2;
  66. }
  67. Size2 OS_UWP::get_window_size() const {
  68. Size2 size;
  69. size.width = video_mode.width;
  70. size.height = video_mode.height;
  71. return size;
  72. }
  73. int OS_UWP::get_current_video_driver() const {
  74. return video_driver_index;
  75. }
  76. void OS_UWP::set_window_size(const Size2 p_size) {
  77. Windows::Foundation::Size new_size;
  78. new_size.Width = p_size.width;
  79. new_size.Height = p_size.height;
  80. ApplicationView ^ view = ApplicationView::GetForCurrentView();
  81. if (view->TryResizeView(new_size)) {
  82. video_mode.width = p_size.width;
  83. video_mode.height = p_size.height;
  84. }
  85. }
  86. void OS_UWP::set_window_fullscreen(bool p_enabled) {
  87. ApplicationView ^ view = ApplicationView::GetForCurrentView();
  88. video_mode.fullscreen = view->IsFullScreenMode;
  89. if (video_mode.fullscreen == p_enabled)
  90. return;
  91. if (p_enabled) {
  92. video_mode.fullscreen = view->TryEnterFullScreenMode();
  93. } else {
  94. view->ExitFullScreenMode();
  95. video_mode.fullscreen = false;
  96. }
  97. }
  98. bool OS_UWP::is_window_fullscreen() const {
  99. return ApplicationView::GetForCurrentView()->IsFullScreenMode;
  100. }
  101. void OS_UWP::set_keep_screen_on(bool p_enabled) {
  102. if (is_keep_screen_on() == p_enabled) return;
  103. if (p_enabled)
  104. display_request->RequestActive();
  105. else
  106. display_request->RequestRelease();
  107. OS::set_keep_screen_on(p_enabled);
  108. }
  109. void OS_UWP::initialize_core() {
  110. last_button_state = 0;
  111. //RedirectIOToConsole();
  112. ThreadUWP::make_default();
  113. SemaphoreWindows::make_default();
  114. MutexWindows::make_default();
  115. RWLockWindows::make_default();
  116. FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
  117. FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
  118. FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
  119. DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_RESOURCES);
  120. DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
  121. DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
  122. NetSocketPosix::make_default();
  123. // We need to know how often the clock is updated
  124. if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
  125. ticks_per_second = 1000;
  126. // If timeAtGameStart is 0 then we get the time since
  127. // the start of the computer when we call GetGameTime()
  128. ticks_start = 0;
  129. ticks_start = get_ticks_usec();
  130. IP_Unix::make_default();
  131. cursor_shape = CURSOR_ARROW;
  132. }
  133. bool OS_UWP::can_draw() const {
  134. return !minimized;
  135. };
  136. void OS_UWP::set_window(Windows::UI::Core::CoreWindow ^ p_window) {
  137. window = p_window;
  138. }
  139. void OS_UWP::screen_size_changed() {
  140. gl_context->reset();
  141. };
  142. Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
  143. main_loop = NULL;
  144. outside = true;
  145. ContextEGL_UWP::Driver opengl_api_type = ContextEGL_UWP::GLES_2_0;
  146. if (p_video_driver == VIDEO_DRIVER_GLES2) {
  147. opengl_api_type = ContextEGL_UWP::GLES_2_0;
  148. }
  149. bool gl_initialization_error = false;
  150. gl_context = NULL;
  151. while (!gl_context) {
  152. gl_context = memnew(ContextEGL_UWP(window, opengl_api_type));
  153. if (gl_context->initialize() != OK) {
  154. memdelete(gl_context);
  155. gl_context = NULL;
  156. if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
  157. if (p_video_driver == VIDEO_DRIVER_GLES2) {
  158. gl_initialization_error = true;
  159. break;
  160. }
  161. p_video_driver = VIDEO_DRIVER_GLES2;
  162. opengl_api_type = ContextEGL_UWP::GLES_2_0;
  163. } else {
  164. gl_initialization_error = true;
  165. break;
  166. }
  167. }
  168. }
  169. while (true) {
  170. if (opengl_api_type == ContextEGL_UWP::GLES_3_0) {
  171. if (RasterizerGLES3::is_viable() == OK) {
  172. RasterizerGLES3::register_config();
  173. RasterizerGLES3::make_current();
  174. break;
  175. } else {
  176. if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
  177. p_video_driver = VIDEO_DRIVER_GLES2;
  178. opengl_api_type = ContextEGL_UWP::GLES_2_0;
  179. continue;
  180. } else {
  181. gl_initialization_error = true;
  182. break;
  183. }
  184. }
  185. }
  186. if (opengl_api_type == ContextEGL_UWP::GLES_2_0) {
  187. if (RasterizerGLES2::is_viable() == OK) {
  188. RasterizerGLES2::register_config();
  189. RasterizerGLES2::make_current();
  190. break;
  191. } else {
  192. gl_initialization_error = true;
  193. break;
  194. }
  195. }
  196. }
  197. if (gl_initialization_error) {
  198. OS::get_singleton()->alert("Your video card driver does not support any of the supported OpenGL versions.\n"
  199. "Please update your drivers or if you have a very old or integrated GPU upgrade it.",
  200. "Unable to initialize Video driver");
  201. return ERR_UNAVAILABLE;
  202. }
  203. video_driver_index = p_video_driver;
  204. gl_context->make_current();
  205. gl_context->set_use_vsync(video_mode.use_vsync);
  206. VideoMode vm;
  207. vm.width = gl_context->get_window_width();
  208. vm.height = gl_context->get_window_height();
  209. vm.resizable = false;
  210. ApplicationView ^ view = ApplicationView::GetForCurrentView();
  211. vm.fullscreen = view->IsFullScreenMode;
  212. view->SetDesiredBoundsMode(ApplicationViewBoundsMode::UseVisible);
  213. view->PreferredLaunchWindowingMode = ApplicationViewWindowingMode::PreferredLaunchViewSize;
  214. if (p_desired.fullscreen != view->IsFullScreenMode) {
  215. if (p_desired.fullscreen) {
  216. vm.fullscreen = view->TryEnterFullScreenMode();
  217. } else {
  218. view->ExitFullScreenMode();
  219. vm.fullscreen = false;
  220. }
  221. }
  222. Windows::Foundation::Size desired;
  223. desired.Width = p_desired.width;
  224. desired.Height = p_desired.height;
  225. view->PreferredLaunchViewSize = desired;
  226. if (view->TryResizeView(desired)) {
  227. vm.width = view->VisibleBounds.Width;
  228. vm.height = view->VisibleBounds.Height;
  229. }
  230. set_video_mode(vm);
  231. visual_server = memnew(VisualServerRaster);
  232. // FIXME: Reimplement threaded rendering
  233. if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
  234. visual_server = memnew(VisualServerWrapMT(visual_server, false));
  235. }
  236. visual_server->init();
  237. input = memnew(InputDefault);
  238. joypad = ref new JoypadUWP(input);
  239. joypad->register_events();
  240. AudioDriverManager::initialize(p_audio_driver);
  241. power_manager = memnew(PowerUWP);
  242. managed_object->update_clipboard();
  243. Clipboard::ContentChanged += ref new EventHandler<Platform::Object ^>(managed_object, &ManagedType::on_clipboard_changed);
  244. accelerometer = Accelerometer::GetDefault();
  245. if (accelerometer != nullptr) {
  246. // 60 FPS
  247. accelerometer->ReportInterval = (1.0f / 60.0f) * 1000;
  248. accelerometer->ReadingChanged +=
  249. ref new TypedEventHandler<Accelerometer ^, AccelerometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_accelerometer_reading_changed);
  250. }
  251. magnetometer = Magnetometer::GetDefault();
  252. if (magnetometer != nullptr) {
  253. // 60 FPS
  254. magnetometer->ReportInterval = (1.0f / 60.0f) * 1000;
  255. magnetometer->ReadingChanged +=
  256. ref new TypedEventHandler<Magnetometer ^, MagnetometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_magnetometer_reading_changed);
  257. }
  258. gyrometer = Gyrometer::GetDefault();
  259. if (gyrometer != nullptr) {
  260. // 60 FPS
  261. gyrometer->ReportInterval = (1.0f / 60.0f) * 1000;
  262. gyrometer->ReadingChanged +=
  263. ref new TypedEventHandler<Gyrometer ^, GyrometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_gyroscope_reading_changed);
  264. }
  265. _ensure_user_data_dir();
  266. if (is_keep_screen_on())
  267. display_request->RequestActive();
  268. set_keep_screen_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
  269. return OK;
  270. }
  271. void OS_UWP::set_clipboard(const String &p_text) {
  272. DataPackage ^ clip = ref new DataPackage();
  273. clip->RequestedOperation = DataPackageOperation::Copy;
  274. clip->SetText(ref new Platform::String((const wchar_t *)p_text.c_str()));
  275. Clipboard::SetContent(clip);
  276. };
  277. String OS_UWP::get_clipboard() const {
  278. if (managed_object->clipboard != nullptr)
  279. return managed_object->clipboard->Data();
  280. else
  281. return "";
  282. };
  283. void OS_UWP::input_event(const Ref<InputEvent> &p_event) {
  284. input->parse_input_event(p_event);
  285. };
  286. void OS_UWP::delete_main_loop() {
  287. if (main_loop)
  288. memdelete(main_loop);
  289. main_loop = NULL;
  290. }
  291. void OS_UWP::set_main_loop(MainLoop *p_main_loop) {
  292. input->set_main_loop(p_main_loop);
  293. main_loop = p_main_loop;
  294. }
  295. void OS_UWP::finalize() {
  296. if (main_loop)
  297. memdelete(main_loop);
  298. main_loop = NULL;
  299. visual_server->finish();
  300. memdelete(visual_server);
  301. #ifdef OPENGL_ENABLED
  302. if (gl_context)
  303. memdelete(gl_context);
  304. #endif
  305. memdelete(input);
  306. joypad = nullptr;
  307. }
  308. void OS_UWP::finalize_core() {
  309. NetSocketPosix::cleanup();
  310. }
  311. void OS_UWP::alert(const String &p_alert, const String &p_title) {
  312. Platform::String ^ alert = ref new Platform::String(p_alert.c_str());
  313. Platform::String ^ title = ref new Platform::String(p_title.c_str());
  314. MessageDialog ^ msg = ref new MessageDialog(alert, title);
  315. UICommand ^ close = ref new UICommand("Close", ref new UICommandInvokedHandler(managed_object, &OS_UWP::ManagedType::alert_close));
  316. msg->Commands->Append(close);
  317. msg->DefaultCommandIndex = 0;
  318. managed_object->alert_close_handle = true;
  319. msg->ShowAsync();
  320. }
  321. void OS_UWP::ManagedType::alert_close(IUICommand ^ command) {
  322. alert_close_handle = false;
  323. }
  324. void OS_UWP::ManagedType::on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev) {
  325. update_clipboard();
  326. }
  327. void OS_UWP::ManagedType::update_clipboard() {
  328. DataPackageView ^ data = Clipboard::GetContent();
  329. if (data->Contains(StandardDataFormats::Text)) {
  330. create_task(data->GetTextAsync()).then([this](Platform::String ^ clipboard_content) {
  331. this->clipboard = clipboard_content;
  332. });
  333. }
  334. }
  335. void OS_UWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender, AccelerometerReadingChangedEventArgs ^ args) {
  336. AccelerometerReading ^ reading = args->Reading;
  337. os->input->set_accelerometer(Vector3(
  338. reading->AccelerationX,
  339. reading->AccelerationY,
  340. reading->AccelerationZ));
  341. }
  342. void OS_UWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) {
  343. MagnetometerReading ^ reading = args->Reading;
  344. os->input->set_magnetometer(Vector3(
  345. reading->MagneticFieldX,
  346. reading->MagneticFieldY,
  347. reading->MagneticFieldZ));
  348. }
  349. void OS_UWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, GyrometerReadingChangedEventArgs ^ args) {
  350. GyrometerReading ^ reading = args->Reading;
  351. os->input->set_magnetometer(Vector3(
  352. reading->AngularVelocityX,
  353. reading->AngularVelocityY,
  354. reading->AngularVelocityZ));
  355. }
  356. void OS_UWP::set_mouse_mode(MouseMode p_mode) {
  357. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  358. CoreWindow::GetForCurrentThread()->SetPointerCapture();
  359. } else {
  360. CoreWindow::GetForCurrentThread()->ReleasePointerCapture();
  361. }
  362. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED || p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  363. CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
  364. } else {
  365. CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
  366. }
  367. mouse_mode = p_mode;
  368. SetEvent(mouse_mode_changed);
  369. }
  370. OS_UWP::MouseMode OS_UWP::get_mouse_mode() const {
  371. return mouse_mode;
  372. }
  373. Point2 OS_UWP::get_mouse_position() const {
  374. return Point2(old_x, old_y);
  375. }
  376. int OS_UWP::get_mouse_button_state() const {
  377. return last_button_state;
  378. }
  379. void OS_UWP::set_window_title(const String &p_title) {
  380. }
  381. void OS_UWP::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
  382. video_mode = p_video_mode;
  383. }
  384. OS::VideoMode OS_UWP::get_video_mode(int p_screen) const {
  385. return video_mode;
  386. }
  387. void OS_UWP::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
  388. }
  389. String OS_UWP::get_name() const {
  390. return "UWP";
  391. }
  392. OS::Date OS_UWP::get_date(bool utc) const {
  393. SYSTEMTIME systemtime;
  394. if (utc)
  395. GetSystemTime(&systemtime);
  396. else
  397. GetLocalTime(&systemtime);
  398. Date date;
  399. date.day = systemtime.wDay;
  400. date.month = Month(systemtime.wMonth);
  401. date.weekday = Weekday(systemtime.wDayOfWeek);
  402. date.year = systemtime.wYear;
  403. date.dst = false;
  404. return date;
  405. }
  406. OS::Time OS_UWP::get_time(bool utc) const {
  407. SYSTEMTIME systemtime;
  408. if (utc)
  409. GetSystemTime(&systemtime);
  410. else
  411. GetLocalTime(&systemtime);
  412. Time time;
  413. time.hour = systemtime.wHour;
  414. time.min = systemtime.wMinute;
  415. time.sec = systemtime.wSecond;
  416. return time;
  417. }
  418. OS::TimeZoneInfo OS_UWP::get_time_zone_info() const {
  419. TIME_ZONE_INFORMATION info;
  420. bool daylight = false;
  421. if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
  422. daylight = true;
  423. TimeZoneInfo ret;
  424. if (daylight) {
  425. ret.name = info.DaylightName;
  426. } else {
  427. ret.name = info.StandardName;
  428. }
  429. // Bias value returned by GetTimeZoneInformation is inverted of what we expect
  430. // For example on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
  431. ret.bias = -info.Bias;
  432. return ret;
  433. }
  434. uint64_t OS_UWP::get_unix_time() const {
  435. FILETIME ft;
  436. SYSTEMTIME st;
  437. GetSystemTime(&st);
  438. SystemTimeToFileTime(&st, &ft);
  439. SYSTEMTIME ep;
  440. ep.wYear = 1970;
  441. ep.wMonth = 1;
  442. ep.wDayOfWeek = 4;
  443. ep.wDay = 1;
  444. ep.wHour = 0;
  445. ep.wMinute = 0;
  446. ep.wSecond = 0;
  447. ep.wMilliseconds = 0;
  448. FILETIME fep;
  449. SystemTimeToFileTime(&ep, &fep);
  450. return (*(uint64_t *)&ft - *(uint64_t *)&fep) / 10000000;
  451. };
  452. void OS_UWP::delay_usec(uint32_t p_usec) const {
  453. int msec = p_usec < 1000 ? 1 : p_usec / 1000;
  454. // no Sleep()
  455. WaitForSingleObjectEx(GetCurrentThread(), msec, false);
  456. }
  457. uint64_t OS_UWP::get_ticks_usec() const {
  458. uint64_t ticks;
  459. // This is the number of clock ticks since start
  460. QueryPerformanceCounter((LARGE_INTEGER *)&ticks);
  461. // Divide by frequency to get the time in seconds
  462. // original calculation shown below is subject to overflow
  463. // with high ticks_per_second and a number of days since the last reboot.
  464. // time = ticks * 1000000L / ticks_per_second;
  465. // we can prevent this by either using 128 bit math
  466. // or separating into a calculation for seconds, and the fraction
  467. uint64_t seconds = ticks / ticks_per_second;
  468. // compiler will optimize these two into one divide
  469. uint64_t leftover = ticks % ticks_per_second;
  470. // remainder
  471. uint64_t time = (leftover * 1000000L) / ticks_per_second;
  472. // seconds
  473. time += seconds * 1000000L;
  474. // Subtract the time at game start to get
  475. // the time since the game started
  476. time -= ticks_start;
  477. return time;
  478. }
  479. void OS_UWP::process_events() {
  480. joypad->process_controllers();
  481. process_key_events();
  482. }
  483. void OS_UWP::process_key_events() {
  484. for (int i = 0; i < key_event_pos; i++) {
  485. KeyEvent &kev = key_event_buffer[i];
  486. Ref<InputEventKey> key_event;
  487. key_event.instance();
  488. key_event->set_alt(kev.alt);
  489. key_event->set_shift(kev.shift);
  490. key_event->set_control(kev.control);
  491. key_event->set_echo(kev.echo);
  492. key_event->set_scancode(kev.scancode);
  493. key_event->set_unicode(kev.unicode);
  494. key_event->set_pressed(kev.pressed);
  495. input_event(key_event);
  496. }
  497. key_event_pos = 0;
  498. }
  499. void OS_UWP::queue_key_event(KeyEvent &p_event) {
  500. // This merges Char events with the previous Key event, so
  501. // the unicode can be retrieved without sending duplicate events.
  502. if (p_event.type == KeyEvent::MessageType::CHAR_EVENT_MESSAGE && key_event_pos > 0) {
  503. KeyEvent &old = key_event_buffer[key_event_pos - 1];
  504. ERR_FAIL_COND(old.type != KeyEvent::MessageType::KEY_EVENT_MESSAGE);
  505. key_event_buffer[key_event_pos - 1].unicode = p_event.unicode;
  506. return;
  507. }
  508. ERR_FAIL_COND(key_event_pos >= KEY_EVENT_BUFFER_SIZE);
  509. key_event_buffer[key_event_pos++] = p_event;
  510. }
  511. void OS_UWP::set_cursor_shape(CursorShape p_shape) {
  512. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  513. if (cursor_shape == p_shape)
  514. return;
  515. static const CoreCursorType uwp_cursors[CURSOR_MAX] = {
  516. CoreCursorType::Arrow,
  517. CoreCursorType::IBeam,
  518. CoreCursorType::Hand,
  519. CoreCursorType::Cross,
  520. CoreCursorType::Wait,
  521. CoreCursorType::Wait,
  522. CoreCursorType::Arrow,
  523. CoreCursorType::Arrow,
  524. CoreCursorType::UniversalNo,
  525. CoreCursorType::SizeNorthSouth,
  526. CoreCursorType::SizeWestEast,
  527. CoreCursorType::SizeNortheastSouthwest,
  528. CoreCursorType::SizeNorthwestSoutheast,
  529. CoreCursorType::SizeAll,
  530. CoreCursorType::SizeNorthSouth,
  531. CoreCursorType::SizeWestEast,
  532. CoreCursorType::Help
  533. };
  534. CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(uwp_cursors[p_shape], 0);
  535. cursor_shape = p_shape;
  536. }
  537. OS::CursorShape OS_UWP::get_cursor_shape() const {
  538. return cursor_shape;
  539. }
  540. void OS_UWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  541. // TODO
  542. }
  543. Error OS_UWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
  544. return FAILED;
  545. };
  546. Error OS_UWP::kill(const ProcessID &p_pid) {
  547. return FAILED;
  548. };
  549. Error OS_UWP::set_cwd(const String &p_cwd) {
  550. return FAILED;
  551. }
  552. String OS_UWP::get_executable_path() const {
  553. return "";
  554. }
  555. void OS_UWP::set_icon(const Ref<Image> &p_icon) {
  556. }
  557. bool OS_UWP::has_environment(const String &p_var) const {
  558. return false;
  559. };
  560. String OS_UWP::get_environment(const String &p_var) const {
  561. return "";
  562. };
  563. bool OS_UWP::set_environment(const String &p_var, const String &p_value) const {
  564. return false;
  565. }
  566. String OS_UWP::get_stdin_string(bool p_block) {
  567. return String();
  568. }
  569. void OS_UWP::move_window_to_foreground() {
  570. }
  571. Error OS_UWP::shell_open(String p_uri) {
  572. return FAILED;
  573. }
  574. String OS_UWP::get_locale() const {
  575. #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // this should work on phone 8.1, but it doesn't
  576. return "en";
  577. #else
  578. Platform::String ^ language = Windows::Globalization::Language::CurrentInputMethodLanguageTag;
  579. return String(language->Data()).replace("-", "_");
  580. #endif
  581. }
  582. void OS_UWP::release_rendering_thread() {
  583. gl_context->release_current();
  584. }
  585. void OS_UWP::make_rendering_thread() {
  586. gl_context->make_current();
  587. }
  588. void OS_UWP::swap_buffers() {
  589. gl_context->swap_buffers();
  590. }
  591. bool OS_UWP::has_touchscreen_ui_hint() const {
  592. TouchCapabilities ^ tc = ref new TouchCapabilities();
  593. return tc->TouchPresent != 0 || UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
  594. }
  595. bool OS_UWP::has_virtual_keyboard() const {
  596. return UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
  597. }
  598. void OS_UWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  599. InputPane ^ pane = InputPane::GetForCurrentView();
  600. pane->TryShow();
  601. }
  602. void OS_UWP::hide_virtual_keyboard() {
  603. InputPane ^ pane = InputPane::GetForCurrentView();
  604. pane->TryHide();
  605. }
  606. static String format_error_message(DWORD id) {
  607. LPWSTR messageBuffer = NULL;
  608. size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
  609. NULL, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, NULL);
  610. String msg = "Error " + itos(id) + ": " + String(messageBuffer, size);
  611. LocalFree(messageBuffer);
  612. return msg;
  613. }
  614. Error OS_UWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
  615. String full_path = "game/" + p_path;
  616. p_library_handle = (void *)LoadPackagedLibrary(full_path.c_str(), 0);
  617. ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + full_path + ", error: " + format_error_message(GetLastError()) + ".");
  618. return OK;
  619. }
  620. Error OS_UWP::close_dynamic_library(void *p_library_handle) {
  621. if (!FreeLibrary((HMODULE)p_library_handle)) {
  622. return FAILED;
  623. }
  624. return OK;
  625. }
  626. Error OS_UWP::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
  627. p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data());
  628. if (!p_symbol_handle) {
  629. if (!p_optional) {
  630. ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Can't resolve symbol " + p_name + ", error: " + String::num(GetLastError()) + ".");
  631. } else {
  632. return ERR_CANT_RESOLVE;
  633. }
  634. }
  635. return OK;
  636. }
  637. void OS_UWP::run() {
  638. if (!main_loop)
  639. return;
  640. main_loop->init();
  641. uint64_t last_ticks = get_ticks_usec();
  642. int frames = 0;
  643. uint64_t frame = 0;
  644. while (!force_quit) {
  645. CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
  646. if (managed_object->alert_close_handle) continue;
  647. process_events(); // get rid of pending events
  648. if (Main::iteration())
  649. break;
  650. };
  651. main_loop->finish();
  652. }
  653. MainLoop *OS_UWP::get_main_loop() const {
  654. return main_loop;
  655. }
  656. String OS_UWP::get_user_data_dir() const {
  657. Windows::Storage::StorageFolder ^ data_folder = Windows::Storage::ApplicationData::Current->LocalFolder;
  658. return String(data_folder->Path->Data()).replace("\\", "/");
  659. }
  660. bool OS_UWP::_check_internal_feature_support(const String &p_feature) {
  661. return p_feature == "pc";
  662. }
  663. OS::PowerState OS_UWP::get_power_state() {
  664. return power_manager->get_power_state();
  665. }
  666. int OS_UWP::get_power_seconds_left() {
  667. return power_manager->get_power_seconds_left();
  668. }
  669. int OS_UWP::get_power_percent_left() {
  670. return power_manager->get_power_percent_left();
  671. }
  672. OS_UWP::OS_UWP() {
  673. key_event_pos = 0;
  674. force_quit = false;
  675. alt_mem = false;
  676. gr_mem = false;
  677. shift_mem = false;
  678. control_mem = false;
  679. meta_mem = false;
  680. minimized = false;
  681. pressrc = 0;
  682. old_invalid = true;
  683. mouse_mode = MOUSE_MODE_VISIBLE;
  684. #ifdef STDOUT_FILE
  685. stdo = fopen("stdout.txt", "wb");
  686. #endif
  687. gl_context = NULL;
  688. display_request = ref new Windows::System::Display::DisplayRequest();
  689. managed_object = ref new ManagedType;
  690. managed_object->os = this;
  691. mouse_mode_changed = CreateEvent(NULL, TRUE, FALSE, L"os_mouse_mode_changed");
  692. AudioDriverManager::add_driver(&audio_driver);
  693. Vector<Logger *> loggers;
  694. loggers.push_back(memnew(WindowsTerminalLogger));
  695. _set_logger(memnew(CompositeLogger(loggers)));
  696. }
  697. OS_UWP::~OS_UWP() {
  698. #ifdef STDOUT_FILE
  699. fclose(stdo);
  700. #endif
  701. }