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- /*************************************************************************/
- /* javascript_main.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "core/io/resource_loader.h"
- #include "main/main.h"
- #include "platform/javascript/os_javascript.h"
- #include <emscripten/emscripten.h>
- #include <stdlib.h>
- static OS_JavaScript *os = NULL;
- static uint64_t target_ticks = 0;
- // Files drop (implemented in JS for now).
- extern "C" EMSCRIPTEN_KEEPALIVE void _drop_files_callback(char *p_filev[], int p_filec) {
- if (!os || !os->get_main_loop()) {
- ERR_FAIL_MSG("Unable to drop files because the OS or MainLoop are not active");
- }
- Vector<String> files;
- for (int i = 0; i < p_filec; i++) {
- files.push_back(String::utf8(p_filev[i]));
- }
- os->get_main_loop()->drop_files(files);
- }
- void exit_callback() {
- emscripten_cancel_main_loop(); // After this, we can exit!
- Main::cleanup();
- int exit_code = OS_JavaScript::get_singleton()->get_exit_code();
- memdelete(os);
- os = NULL;
- emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
- }
- void main_loop_callback() {
- uint64_t current_ticks = os->get_ticks_usec();
- bool force_draw = os->check_size_force_redraw();
- if (force_draw) {
- Main::force_redraw();
- } else if (current_ticks < target_ticks && !force_draw) {
- return; // Skip frame.
- }
- int target_fps = Engine::get_singleton()->get_target_fps();
- if (target_fps > 0) {
- target_ticks += (uint64_t)(1000000 / target_fps);
- }
- if (os->main_loop_iterate()) {
- emscripten_cancel_main_loop(); // Cancel current loop and wait for finalize_async.
- /* clang-format off */
- EM_ASM({
- // This will contain the list of operations that need to complete before cleanup.
- Module.async_finish = [
- // Always contains at least one async promise, to avoid firing immediately if nothing is added.
- new Promise(function(accept, reject) {
- setTimeout(accept, 0);
- })
- ];
- });
- /* clang-format on */
- os->get_main_loop()->finish();
- os->finalize_async(); // Will add all the async finish functions.
- EM_ASM({
- Promise.all(Module.async_finish).then(function() {
- Module.async_finish = [];
- ccall("cleanup_after_sync", null, []);
- });
- });
- }
- }
- extern "C" EMSCRIPTEN_KEEPALIVE void cleanup_after_sync() {
- emscripten_set_main_loop(exit_callback, -1, false);
- }
- extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
- // Set IDBFS status
- String idbfs_err = String::utf8(p_idbfs_err);
- if (!idbfs_err.empty()) {
- print_line("IndexedDB not available: " + idbfs_err);
- }
- os->set_idb_available(idbfs_err.empty());
- // Set canvas ID
- char canvas_ptr[256];
- /* clang-format off */
- EM_ASM({
- stringToUTF8("#" + Module['canvas'].id, $0, 255);
- }, canvas_ptr);
- /* clang-format on */
- os->canvas_id.parse_utf8(canvas_ptr, 255);
- // Set locale
- char locale_ptr[16];
- /* clang-format off */
- EM_ASM({
- stringToUTF8(Module['locale'], $0, 16);
- }, locale_ptr);
- /* clang-format on */
- setenv("LANG", locale_ptr, true);
- Main::setup2();
- // Ease up compatibility.
- ResourceLoader::set_abort_on_missing_resources(false);
- Main::start();
- os->get_main_loop()->init();
- // Immediately run the first iteration.
- // We are inside an animation frame, we want to immediately draw on the newly setup canvas.
- main_loop_callback();
- emscripten_resume_main_loop();
- }
- int main(int argc, char *argv[]) {
- // Create and mount userfs immediately.
- EM_ASM({
- FS.mkdir('/userfs');
- FS.mount(IDBFS, {}, '/userfs');
- });
- os = new OS_JavaScript(argc, argv);
- Main::setup(argv[0], argc - 1, &argv[1], false);
- emscripten_set_main_loop(main_loop_callback, -1, false);
- emscripten_pause_main_loop(); // Will need to wait for FS sync.
- // Sync from persistent state into memory and then
- // run the 'main_after_fs_sync' function.
- /* clang-format off */
- EM_ASM({
- FS.syncfs(true, function(err) {
- requestAnimationFrame(function() {
- ccall('main_after_fs_sync', null, ['string'], [err ? err.message : ""]);
- });
- });
- });
- /* clang-format on */
- return 0;
- // Continued async in main_after_fs_sync() from the syncfs() callback.
- }
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