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- import os
- from emscripten_helpers import run_closure_compiler, create_engine_file
- from SCons.Util import WhereIs
- def is_active():
- return True
- def get_name():
- return "JavaScript"
- def can_build():
- return WhereIs("emcc") is not None
- def get_opts():
- from SCons.Variables import BoolVariable
- return [
- # eval() can be a security concern, so it can be disabled.
- BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
- BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", False),
- BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
- ]
- def get_flags():
- return [
- ("tools", False),
- ("builtin_pcre2_with_jit", False),
- # Disabling the mbedtls module reduces file size.
- # The module has little use due to the limited networking functionality
- # in this platform. For the available networking methods, the browser
- # manages TLS.
- ("module_mbedtls_enabled", False),
- ]
- def configure(env):
- ## Build type
- if env["target"] == "release":
- # Use -Os to prioritize optimizing for reduced file size. This is
- # particularly valuable for the web platform because it directly
- # decreases download time.
- # -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
- # 100 KiB over -Os, which does not justify the negative impact on
- # run-time performance.
- env.Append(CCFLAGS=["-Os"])
- env.Append(LINKFLAGS=["-Os"])
- elif env["target"] == "release_debug":
- env.Append(CCFLAGS=["-Os"])
- env.Append(LINKFLAGS=["-Os"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- # Retain function names for backtraces at the cost of file size.
- env.Append(LINKFLAGS=["--profiling-funcs"])
- else: # "debug"
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- env.Append(CCFLAGS=["-O1", "-g"])
- env.Append(LINKFLAGS=["-O1", "-g"])
- env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
- if env["tools"]:
- if not env["threads_enabled"]:
- raise RuntimeError(
- "Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option"
- )
- # Tools need more memory. Initial stack memory in bytes. See `src/settings.js` in emscripten repository (will be renamed to INITIAL_MEMORY).
- env.Append(LINKFLAGS=["-s", "TOTAL_MEMORY=33554432"])
- else:
- # Disable exceptions and rtti on non-tools (template) builds
- # These flags help keep the file size down.
- env.Append(CCFLAGS=["-fno-exceptions", "-fno-rtti"])
- # Don't use dynamic_cast, necessary with no-rtti.
- env.Append(CPPDEFINES=["NO_SAFE_CAST"])
- ## Copy env variables.
- env["ENV"] = os.environ
- # LTO
- if env["use_lto"]:
- env.Append(CCFLAGS=["-s", "WASM_OBJECT_FILES=0"])
- env.Append(LINKFLAGS=["-s", "WASM_OBJECT_FILES=0"])
- env.Append(LINKFLAGS=["--llvm-lto", "1"])
- # Closure compiler
- if env["use_closure_compiler"]:
- # For emscripten support code.
- env.Append(LINKFLAGS=["--closure", "1"])
- # Register builder for our Engine files
- jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
- env.Append(BUILDERS={"BuildJS": jscc})
- # Add method that joins/compiles our Engine files.
- env.AddMethod(create_engine_file, "CreateEngineFile")
- # Closure compiler extern and support for ecmascript specs (const, let, etc).
- env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"
- env["CC"] = "emcc"
- env["CXX"] = "em++"
- env["LINK"] = "emcc"
- env["AR"] = "emar"
- env["RANLIB"] = "emranlib"
- # Use TempFileMunge since some AR invocations are too long for cmd.exe.
- # Use POSIX-style paths, required with TempFileMunge.
- env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
- env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
- # All intermediate files are just LLVM bitcode.
- env["OBJPREFIX"] = ""
- env["OBJSUFFIX"] = ".bc"
- env["PROGPREFIX"] = ""
- # Program() output consists of multiple files, so specify suffixes manually at builder.
- env["PROGSUFFIX"] = ""
- env["LIBPREFIX"] = "lib"
- env["LIBSUFFIX"] = ".bc"
- env["LIBPREFIXES"] = ["$LIBPREFIX"]
- env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
- env.Prepend(CPPPATH=["#platform/javascript"])
- env.Append(CPPDEFINES=["JAVASCRIPT_ENABLED", "UNIX_ENABLED"])
- if env["javascript_eval"]:
- env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
- # Thread support (via SharedArrayBuffer).
- if env["threads_enabled"]:
- env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
- env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
- env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
- env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=4"])
- env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
- else:
- env.Append(CPPDEFINES=["NO_THREADS"])
- # Reduce code size by generating less support code (e.g. skip NodeJS support).
- env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
- # We use IDBFS in javascript_main.cpp. Since Emscripten 1.39.1 it needs to
- # be linked explicitly.
- env.Append(LIBS=["idbfs.js"])
- env.Append(LINKFLAGS=["-s", "BINARYEN=1"])
- env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
- # Allow increasing memory buffer size during runtime. This is efficient
- # when using WebAssembly (in comparison to asm.js) and works well for
- # us since we don't know requirements at compile-time.
- env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])
- # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
- env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
- env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
- # Allow use to take control of swapping WebGL buffers.
- env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
- # callMain for manual start, FS for preloading, PATH and ERRNO_CODES for BrowserFS.
- env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain', 'FS']"])
- # Add code that allow exiting runtime.
- env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
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