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- #!/usr/bin/env python
- Import("env")
- javascript_files = [
- "audio_driver_javascript.cpp",
- "http_client_javascript.cpp",
- "javascript_eval.cpp",
- "javascript_main.cpp",
- "os_javascript.cpp",
- ]
- build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
- if env["threads_enabled"]:
- build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
- build = env.add_program(build_targets, javascript_files)
- js_libraries = [
- "native/http_request.js",
- ]
- for lib in js_libraries:
- env.Append(LINKFLAGS=["--js-library", env.File(lib).path])
- env.Depends(build, js_libraries)
- js_pre = [
- "native/id_handler.js",
- "native/utils.js",
- ]
- for js in js_pre:
- env.Append(LINKFLAGS=["--pre-js", env.File(js).path])
- env.Depends(build, js_pre)
- engine = [
- "engine/preloader.js",
- "engine/utils.js",
- "engine/engine.js",
- ]
- externs = [env.File("#platform/javascript/engine/externs.js")]
- js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
- env.Depends(js_engine, externs)
- wrap_list = [
- build[0],
- js_engine,
- ]
- js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
- zip_dir = env.Dir("#bin/.javascript_zip")
- binary_name = "godot.tools" if env["tools"] else "godot"
- out_files = [
- zip_dir.File(binary_name + ".js"),
- zip_dir.File(binary_name + ".wasm"),
- zip_dir.File(binary_name + ".html"),
- ]
- html_file = "#misc/dist/html/full-size.html"
- in_files = [js_wrapped, build[1], html_file]
- if env["threads_enabled"]:
- in_files.append(build[2])
- out_files.append(zip_dir.File(binary_name + ".worker.js"))
- zip_files = env.InstallAs(out_files, in_files)
- env.Zip(
- "#bin/godot",
- zip_files,
- ZIPROOT=zip_dir,
- ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
- ZIPCOMSTR="Archving $SOURCES as $TARGET",
- )
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