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- /*************************************************************************/
- /* view_controller.mm */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #import "view_controller.h"
- #include "os_iphone.h"
- #include "core/project_settings.h"
- extern "C" {
- int add_path(int, char **);
- int add_cmdline(int, char **);
- int add_path(int p_argc, char **p_args) {
- NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"];
- if (!str) {
- return p_argc;
- }
- p_args[p_argc++] = (char *)"--path";
- p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
- p_args[p_argc] = NULL;
- return p_argc;
- };
- int add_cmdline(int p_argc, char **p_args) {
- NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
- if (!arr)
- return p_argc;
- for (int i = 0; i < [arr count]; i++) {
- NSString *str = [arr objectAtIndex:i];
- if (!str) {
- continue;
- }
- p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
- };
- p_args[p_argc] = NULL;
- return p_argc;
- };
- }; // extern "C"
- @interface ViewController ()
- @end
- @implementation ViewController
- - (void)didReceiveMemoryWarning {
- [super didReceiveMemoryWarning];
- printf("*********** did receive memory warning!\n");
- };
- - (void)viewDidLoad {
- [super viewDidLoad];
- if (@available(iOS 11.0, *)) {
- [self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
- }
- }
- - (UIRectEdge)preferredScreenEdgesDeferringSystemGestures {
- return UIRectEdgeAll;
- }
- - (BOOL)shouldAutorotate {
- switch (OS::get_singleton()->get_screen_orientation()) {
- case OS::SCREEN_SENSOR:
- case OS::SCREEN_SENSOR_LANDSCAPE:
- case OS::SCREEN_SENSOR_PORTRAIT:
- return YES;
- default:
- return NO;
- }
- };
- - (UIInterfaceOrientationMask)supportedInterfaceOrientations {
- switch (OS::get_singleton()->get_screen_orientation()) {
- case OS::SCREEN_PORTRAIT:
- return UIInterfaceOrientationMaskPortrait;
- case OS::SCREEN_REVERSE_LANDSCAPE:
- return UIInterfaceOrientationMaskLandscapeRight;
- case OS::SCREEN_REVERSE_PORTRAIT:
- return UIInterfaceOrientationMaskPortraitUpsideDown;
- case OS::SCREEN_SENSOR_LANDSCAPE:
- return UIInterfaceOrientationMaskLandscape;
- case OS::SCREEN_SENSOR_PORTRAIT:
- return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
- case OS::SCREEN_SENSOR:
- return UIInterfaceOrientationMaskAll;
- case OS::SCREEN_LANDSCAPE:
- return UIInterfaceOrientationMaskLandscapeLeft;
- }
- };
- - (BOOL)prefersStatusBarHidden {
- return YES;
- }
- - (BOOL)prefersHomeIndicatorAutoHidden {
- if (GLOBAL_GET("display/window/ios/hide_home_indicator")) {
- return YES;
- } else {
- return NO;
- }
- }
- #ifdef GAME_CENTER_ENABLED
- - (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
- //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
- GameCenter::get_singleton()->game_center_closed();
- [gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
- }
- #endif
- @end
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