godot_iphone.cpp 3.3 KB

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  1. /*************************************************************************/
  2. /* godot_iphone.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "core/ustring.h"
  31. #include "main/main.h"
  32. #include "os_iphone.h"
  33. #include <stdio.h>
  34. #include <string.h>
  35. #include <unistd.h>
  36. static OSIPhone *os = NULL;
  37. extern "C" {
  38. int add_path(int p_argc, char **p_args);
  39. int add_cmdline(int p_argc, char **p_args);
  40. };
  41. int iphone_main(int, int, int, char **, String);
  42. int iphone_main(int width, int height, int argc, char **argv, String data_dir) {
  43. size_t len = strlen(argv[0]);
  44. while (len--) {
  45. if (argv[0][len] == '/') break;
  46. }
  47. if (len >= 0) {
  48. char path[512];
  49. memcpy(path, argv[0], len > sizeof(path) ? sizeof(path) : len);
  50. path[len] = 0;
  51. printf("Path: %s\n", path);
  52. chdir(path);
  53. }
  54. printf("godot_iphone %s\n", argv[0]);
  55. char cwd[512];
  56. getcwd(cwd, sizeof(cwd));
  57. printf("cwd %s\n", cwd);
  58. os = new OSIPhone(width, height, data_dir);
  59. char *fargv[64];
  60. for (int i = 0; i < argc; i++) {
  61. fargv[i] = argv[i];
  62. };
  63. fargv[argc] = NULL;
  64. argc = add_path(argc, fargv);
  65. argc = add_cmdline(argc, fargv);
  66. printf("os created\n");
  67. Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
  68. printf("setup %i\n", err);
  69. if (err != OK)
  70. return 255;
  71. return 0;
  72. };
  73. void iphone_finish() {
  74. printf("iphone_finish\n");
  75. Main::cleanup();
  76. delete os;
  77. };