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- /*************************************************************************/
- /* gl_view.mm */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #import "gl_view.h"
- #import "gl_view_gesture_recognizer.h"
- #include "core/os/keyboard.h"
- #include "core/project_settings.h"
- #include "os_iphone.h"
- #include "servers/audio_server.h"
- #import <OpenGLES/EAGLDrawable.h>
- #import <QuartzCore/QuartzCore.h>
- /*
- @interface GLView (private)
- - (id)initGLES;
- - (BOOL)createFramebuffer;
- - (void)destroyFramebuffer;
- @end
- */
- bool gles3_available = true;
- int gl_view_base_fb;
- static String keyboard_text;
- static GLView *_instance = NULL;
- static bool video_found_error = false;
- static bool video_playing = false;
- static CMTime video_current_time;
- void _show_keyboard(String);
- void _hide_keyboard();
- bool _play_video(String, float, String, String);
- bool _is_video_playing();
- void _pause_video();
- void _focus_out_video();
- void _unpause_video();
- void _stop_video();
- CGFloat _points_to_pixels(CGFloat);
- void _show_keyboard(String p_existing) {
- keyboard_text = p_existing;
- printf("instance on show is %p\n", _instance);
- [_instance open_keyboard];
- };
- void _hide_keyboard() {
- printf("instance on hide is %p\n", _instance);
- [_instance hide_keyboard];
- keyboard_text = "";
- };
- Rect2 _get_ios_window_safe_area(float p_window_width, float p_window_height) {
- UIEdgeInsets insets = UIEdgeInsetsZero;
- if (@available(iOS 11.0, *)) {
- insets = [_instance safeAreaInsets];
- }
- ERR_FAIL_COND_V(insets.left < 0 || insets.top < 0 || insets.right < 0 || insets.bottom < 0,
- Rect2(0, 0, p_window_width, p_window_height));
- UIEdgeInsets window_insets = UIEdgeInsetsMake(_points_to_pixels(insets.top), _points_to_pixels(insets.left), _points_to_pixels(insets.bottom), _points_to_pixels(insets.right));
- return Rect2(window_insets.left, window_insets.top, p_window_width - window_insets.right - window_insets.left, p_window_height - window_insets.bottom - window_insets.top);
- }
- bool _play_video(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
- p_path = ProjectSettings::get_singleton()->globalize_path(p_path);
- NSString *file_path = [[[NSString alloc] initWithUTF8String:p_path.utf8().get_data()] autorelease];
- _instance.avAsset = [AVAsset assetWithURL:[NSURL fileURLWithPath:file_path]];
- _instance.avPlayerItem = [[AVPlayerItem alloc] initWithAsset:_instance.avAsset];
- [_instance.avPlayerItem addObserver:_instance forKeyPath:@"status" options:0 context:nil];
- _instance.avPlayer = [[AVPlayer alloc] initWithPlayerItem:_instance.avPlayerItem];
- _instance.avPlayerLayer = [AVPlayerLayer playerLayerWithPlayer:_instance.avPlayer];
- [_instance.avPlayer addObserver:_instance forKeyPath:@"status" options:0 context:nil];
- [[NSNotificationCenter defaultCenter]
- addObserver:_instance
- selector:@selector(playerItemDidReachEnd:)
- name:AVPlayerItemDidPlayToEndTimeNotification
- object:[_instance.avPlayer currentItem]];
- [_instance.avPlayer addObserver:_instance forKeyPath:@"rate" options:NSKeyValueObservingOptionNew context:0];
- [_instance.avPlayerLayer setFrame:_instance.bounds];
- [_instance.layer addSublayer:_instance.avPlayerLayer];
- [_instance.avPlayer play];
- AVMediaSelectionGroup *audioGroup = [_instance.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicAudible];
- NSMutableArray *allAudioParams = [NSMutableArray array];
- for (id track in audioGroup.options) {
- NSString *language = [[track locale] localeIdentifier];
- NSLog(@"subtitle lang: %@", language);
- if ([language isEqualToString:[NSString stringWithUTF8String:p_audio_track.utf8()]]) {
- AVMutableAudioMixInputParameters *audioInputParams = [AVMutableAudioMixInputParameters audioMixInputParameters];
- [audioInputParams setVolume:p_volume atTime:kCMTimeZero];
- [audioInputParams setTrackID:[track trackID]];
- [allAudioParams addObject:audioInputParams];
- AVMutableAudioMix *audioMix = [AVMutableAudioMix audioMix];
- [audioMix setInputParameters:allAudioParams];
- [_instance.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:audioGroup];
- [_instance.avPlayer.currentItem setAudioMix:audioMix];
- break;
- }
- }
- AVMediaSelectionGroup *subtitlesGroup = [_instance.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicLegible];
- NSArray *useableTracks = [AVMediaSelectionGroup mediaSelectionOptionsFromArray:subtitlesGroup.options withoutMediaCharacteristics:[NSArray arrayWithObject:AVMediaCharacteristicContainsOnlyForcedSubtitles]];
- for (id track in useableTracks) {
- NSString *language = [[track locale] localeIdentifier];
- NSLog(@"subtitle lang: %@", language);
- if ([language isEqualToString:[NSString stringWithUTF8String:p_subtitle_track.utf8()]]) {
- [_instance.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:subtitlesGroup];
- break;
- }
- }
- video_playing = true;
- return true;
- }
- bool _is_video_playing() {
- if (_instance.avPlayer.error) {
- printf("Error during playback\n");
- }
- return (_instance.avPlayer.rate > 0 && !_instance.avPlayer.error);
- }
- void _pause_video() {
- video_current_time = _instance.avPlayer.currentTime;
- [_instance.avPlayer pause];
- video_playing = false;
- }
- void _focus_out_video() {
- printf("focus out pausing video\n");
- [_instance.avPlayer pause];
- };
- void _unpause_video() {
- [_instance.avPlayer play];
- video_playing = true;
- };
- void _stop_video() {
- [_instance.avPlayer pause];
- [_instance.avPlayerLayer removeFromSuperlayer];
- _instance.avPlayer = nil;
- video_playing = false;
- }
- CGFloat _points_to_pixels(CGFloat points) {
- float pixelPerInch;
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
- pixelPerInch = 132;
- } else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
- pixelPerInch = 163;
- } else {
- pixelPerInch = 160;
- }
- CGFloat pointsPerInch = 72.0;
- return (points / pointsPerInch * pixelPerInch);
- }
- @implementation GLView
- @synthesize animationInterval;
- static const int max_touches = 8;
- static UITouch *touches[max_touches];
- static void init_touches() {
- for (int i = 0; i < max_touches; i++) {
- touches[i] = NULL;
- };
- };
- static int get_touch_id(UITouch *p_touch) {
- int first = -1;
- for (int i = 0; i < max_touches; i++) {
- if (first == -1 && touches[i] == NULL) {
- first = i;
- continue;
- };
- if (touches[i] == p_touch)
- return i;
- };
- if (first != -1) {
- touches[first] = p_touch;
- return first;
- };
- return -1;
- };
- static int remove_touch(UITouch *p_touch) {
- int remaining = 0;
- for (int i = 0; i < max_touches; i++) {
- if (touches[i] == NULL)
- continue;
- if (touches[i] == p_touch)
- touches[i] = NULL;
- else
- ++remaining;
- };
- return remaining;
- };
- static void clear_touches() {
- for (int i = 0; i < max_touches; i++) {
- touches[i] = NULL;
- };
- };
- // Implement this to override the default layer class (which is [CALayer class]).
- // We do this so that our view will be backed by a layer that is capable of OpenGL ES rendering.
- + (Class)layerClass {
- return [CAEAGLLayer class];
- }
- //The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder:
- - (id)initWithCoder:(NSCoder *)coder {
- active = FALSE;
- if ((self = [super initWithCoder:coder])) {
- self = [self initGLES];
- [self initGestureRecognizer];
- }
- return self;
- }
- - (id)initGLES {
- // Get our backing layer
- CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
- // Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color.
- eaglLayer.opaque = YES;
- eaglLayer.drawableProperties = [NSDictionary
- dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:FALSE],
- kEAGLDrawablePropertyRetainedBacking,
- kEAGLColorFormatRGBA8,
- kEAGLDrawablePropertyColorFormat,
- nil];
- bool fallback_gl2 = false;
- // Create a GL ES 3 context based on the gl driver from project settings
- if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3") {
- context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
- NSLog(@"Setting up an OpenGL ES 3.0 context. Based on Project Settings \"rendering/quality/driver/driver_name\"");
- if (!context && GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
- gles3_available = false;
- fallback_gl2 = true;
- NSLog(@"Failed to create OpenGL ES 3.0 context. Falling back to OpenGL ES 2.0");
- }
- }
- // Create GL ES 2 context
- if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES2" || fallback_gl2) {
- context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
- NSLog(@"Setting up an OpenGL ES 2.0 context.");
- if (!context) {
- NSLog(@"Failed to create OpenGL ES 2.0 context!");
- return nil;
- }
- }
- if (![EAGLContext setCurrentContext:context]) {
- NSLog(@"Failed to set EAGLContext!");
- return nil;
- }
- if (![self createFramebuffer]) {
- NSLog(@"Failed to create frame buffer!");
- return nil;
- }
- // Default the animation interval to 1/60th of a second.
- animationInterval = 1.0 / 60.0;
- return self;
- }
- - (void)initGestureRecognizer {
- delayGestureRecognizer = [[GLViewGestureRecognizer alloc] init];
- [self addGestureRecognizer:delayGestureRecognizer];
- }
- - (id<GLViewDelegate>)delegate {
- return delegate;
- }
- // Update the delegate, and if it needs a -setupView: call, set our internal flag so that it will be called.
- - (void)setDelegate:(id<GLViewDelegate>)d {
- delegate = d;
- delegateSetup = ![delegate respondsToSelector:@selector(setupView:)];
- }
- @synthesize useCADisplayLink;
- // If our view is resized, we'll be asked to layout subviews.
- // This is the perfect opportunity to also update the framebuffer so that it is
- // the same size as our display area.
- - (void)layoutSubviews {
- [EAGLContext setCurrentContext:context];
- [self destroyFramebuffer];
- [self createFramebuffer];
- [self drawView];
- }
- - (BOOL)createFramebuffer {
- // Generate IDs for a framebuffer object and a color renderbuffer
- UIScreen *mainscr = [UIScreen mainScreen];
- printf("******** screen size %i, %i\n", (int)mainscr.currentMode.size.width, (int)mainscr.currentMode.size.height);
- self.contentScaleFactor = mainscr.nativeScale;
- glGenFramebuffersOES(1, &viewFramebuffer);
- glGenRenderbuffersOES(1, &viewRenderbuffer);
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
- // This call associates the storage for the current render buffer with the EAGLDrawable (our CAEAGLLayer)
- // allowing us to draw into a buffer that will later be rendered to screen wherever the layer is (which corresponds with our view).
- [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
- glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
- // For this sample, we also need a depth buffer, so we'll create and attach one via another renderbuffer.
- glGenRenderbuffersOES(1, &depthRenderbuffer);
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
- glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
- glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
- if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
- NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
- return NO;
- }
- if (OS::get_singleton()) {
- OS::VideoMode vm;
- vm.fullscreen = true;
- vm.width = backingWidth;
- vm.height = backingHeight;
- vm.resizable = false;
- OS::get_singleton()->set_video_mode(vm);
- OSIPhone::get_singleton()->set_base_framebuffer(viewFramebuffer);
- };
- gl_view_base_fb = viewFramebuffer;
- return YES;
- }
- // Clean up any buffers we have allocated.
- - (void)destroyFramebuffer {
- glDeleteFramebuffersOES(1, &viewFramebuffer);
- viewFramebuffer = 0;
- glDeleteRenderbuffersOES(1, &viewRenderbuffer);
- viewRenderbuffer = 0;
- if (depthRenderbuffer) {
- glDeleteRenderbuffersOES(1, &depthRenderbuffer);
- depthRenderbuffer = 0;
- }
- }
- - (void)startAnimation {
- if (active)
- return;
- active = TRUE;
- printf("start animation!\n");
- if (useCADisplayLink) {
- // Approximate frame rate
- // assumes device refreshes at 60 fps
- int frameInterval = (int)floor(animationInterval * 60.0f);
- displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
- [displayLink setFrameInterval:frameInterval];
- // Setup DisplayLink in main thread
- [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
- } else {
- animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
- }
- if (video_playing) {
- _unpause_video();
- }
- }
- - (void)stopAnimation {
- if (!active)
- return;
- active = FALSE;
- printf("******** stop animation!\n");
- if (useCADisplayLink) {
- [displayLink invalidate];
- displayLink = nil;
- } else {
- [animationTimer invalidate];
- animationTimer = nil;
- }
- clear_touches();
- if (video_playing) {
- // save position
- }
- }
- - (void)setAnimationInterval:(NSTimeInterval)interval {
- animationInterval = interval;
- if ((useCADisplayLink && displayLink) || (!useCADisplayLink && animationTimer)) {
- [self stopAnimation];
- [self startAnimation];
- }
- }
- // Updates the OpenGL view when the timer fires
- - (void)drawView {
- if (!active) {
- printf("draw view not active!\n");
- return;
- };
- if (useCADisplayLink) {
- // Pause the CADisplayLink to avoid recursion
- [displayLink setPaused:YES];
- // Process all input events
- while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource)
- ;
- // We are good to go, resume the CADisplayLink
- [displayLink setPaused:NO];
- }
- // Make sure that you are drawing to the current context
- [EAGLContext setCurrentContext:context];
- // If our drawing delegate needs to have the view setup, then call -setupView: and flag that it won't need to be called again.
- if (!delegateSetup) {
- [delegate setupView:self];
- delegateSetup = YES;
- }
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
- [delegate drawView:self];
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
- [context presentRenderbuffer:GL_RENDERBUFFER_OES];
- #ifdef DEBUG_ENABLED
- GLenum err = glGetError();
- if (err)
- NSLog(@"DrawView: %x error", err);
- #endif
- }
- - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
- NSArray *tlist = [[event allTouches] allObjects];
- for (unsigned int i = 0; i < [tlist count]; i++) {
- if ([touches containsObject:[tlist objectAtIndex:i]]) {
- UITouch *touch = [tlist objectAtIndex:i];
- int tid = get_touch_id(touch);
- ERR_FAIL_COND(tid == -1);
- CGPoint touchPoint = [touch locationInView:self];
- OSIPhone::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1);
- };
- };
- }
- - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
- NSArray *tlist = [[event allTouches] allObjects];
- for (unsigned int i = 0; i < [tlist count]; i++) {
- if ([touches containsObject:[tlist objectAtIndex:i]]) {
- UITouch *touch = [tlist objectAtIndex:i];
- int tid = get_touch_id(touch);
- ERR_FAIL_COND(tid == -1);
- CGPoint touchPoint = [touch locationInView:self];
- CGPoint prev_point = [touch previousLocationInView:self];
- OSIPhone::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor);
- };
- };
- }
- - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
- NSArray *tlist = [[event allTouches] allObjects];
- for (unsigned int i = 0; i < [tlist count]; i++) {
- if ([touches containsObject:[tlist objectAtIndex:i]]) {
- UITouch *touch = [tlist objectAtIndex:i];
- int tid = get_touch_id(touch);
- ERR_FAIL_COND(tid == -1);
- remove_touch(touch);
- CGPoint touchPoint = [touch locationInView:self];
- OSIPhone::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false);
- };
- };
- }
- - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
- OSIPhone::get_singleton()->touches_cancelled();
- clear_touches();
- };
- - (BOOL)canBecomeFirstResponder {
- return YES;
- };
- - (void)open_keyboard {
- //keyboard_text = p_existing;
- [self becomeFirstResponder];
- };
- - (void)hide_keyboard {
- //keyboard_text = p_existing;
- [self resignFirstResponder];
- };
- - (void)keyboardOnScreen:(NSNotification *)notification {
- NSDictionary *info = notification.userInfo;
- NSValue *value = info[UIKeyboardFrameEndUserInfoKey];
- CGRect rawFrame = [value CGRectValue];
- CGRect keyboardFrame = [self convertRect:rawFrame fromView:nil];
- OSIPhone::get_singleton()->set_virtual_keyboard_height(_points_to_pixels(keyboardFrame.size.height));
- }
- - (void)keyboardHidden:(NSNotification *)notification {
- OSIPhone::get_singleton()->set_virtual_keyboard_height(0);
- }
- - (void)deleteBackward {
- if (keyboard_text.length())
- keyboard_text.erase(keyboard_text.length() - 1, 1);
- OSIPhone::get_singleton()->key(KEY_BACKSPACE, true);
- };
- - (BOOL)hasText {
- return keyboard_text.length() ? YES : NO;
- };
- - (void)insertText:(NSString *)p_text {
- String character;
- character.parse_utf8([p_text UTF8String]);
- keyboard_text = keyboard_text + character;
- OSIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0], true);
- printf("inserting text with character %lc\n", (CharType)character[0]);
- };
- - (void)audioRouteChangeListenerCallback:(NSNotification *)notification {
- printf("*********** route changed!\n");
- NSDictionary *interuptionDict = notification.userInfo;
- NSInteger routeChangeReason = [[interuptionDict valueForKey:AVAudioSessionRouteChangeReasonKey] integerValue];
- switch (routeChangeReason) {
- case AVAudioSessionRouteChangeReasonNewDeviceAvailable: {
- NSLog(@"AVAudioSessionRouteChangeReasonNewDeviceAvailable");
- NSLog(@"Headphone/Line plugged in");
- }; break;
- case AVAudioSessionRouteChangeReasonOldDeviceUnavailable: {
- NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable");
- NSLog(@"Headphone/Line was pulled. Resuming video play....");
- if (_is_video_playing()) {
- dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
- [_instance.avPlayer play]; // NOTE: change this line according your current player implementation
- NSLog(@"resumed play");
- });
- };
- }; break;
- case AVAudioSessionRouteChangeReasonCategoryChange: {
- // called at start - also when other audio wants to play
- NSLog(@"AVAudioSessionRouteChangeReasonCategoryChange");
- }; break;
- }
- }
- // When created via code however, we get initWithFrame
- - (id)initWithFrame:(CGRect)frame {
- self = [super initWithFrame:frame];
- _instance = self;
- printf("after init super %p\n", self);
- if (self != nil) {
- self = [self initGLES];
- printf("after init gles %p\n", self);
- [self initGestureRecognizer];
- }
- init_touches();
- self.multipleTouchEnabled = YES;
- self.autocorrectionType = UITextAutocorrectionTypeNo;
- printf("******** adding observer for sound routing changes\n");
- [[NSNotificationCenter defaultCenter]
- addObserver:self
- selector:@selector(audioRouteChangeListenerCallback:)
- name:AVAudioSessionRouteChangeNotification
- object:nil];
- printf("******** adding observer for keyboard show/hide\n");
- [[NSNotificationCenter defaultCenter]
- addObserver:self
- selector:@selector(keyboardOnScreen:)
- name:UIKeyboardDidShowNotification
- object:nil];
- [[NSNotificationCenter defaultCenter]
- addObserver:self
- selector:@selector(keyboardHidden:)
- name:UIKeyboardDidHideNotification
- object:nil];
- //self.autoresizesSubviews = YES;
- //[self setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
- return self;
- }
- //- (BOOL)automaticallyForwardAppearanceAndRotationMethodsToChildViewControllers {
- // return YES;
- //}
- //- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
- // return YES;
- //}
- // Stop animating and release resources when they are no longer needed.
- - (void)dealloc {
- [self stopAnimation];
- if ([EAGLContext currentContext] == context) {
- [EAGLContext setCurrentContext:nil];
- }
- [context release];
- context = nil;
- [super dealloc];
- }
- - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
- if (object == _instance.avPlayerItem && [keyPath isEqualToString:@"status"]) {
- if (_instance.avPlayerItem.status == AVPlayerItemStatusFailed || _instance.avPlayer.status == AVPlayerStatusFailed) {
- _stop_video();
- video_found_error = true;
- }
- if (_instance.avPlayer.status == AVPlayerStatusReadyToPlay &&
- _instance.avPlayerItem.status == AVPlayerItemStatusReadyToPlay &&
- CMTIME_COMPARE_INLINE(video_current_time, ==, kCMTimeZero)) {
- //NSLog(@"time: %@", video_current_time);
- [_instance.avPlayer seekToTime:video_current_time];
- video_current_time = kCMTimeZero;
- }
- }
- if (object == _instance.avPlayer && [keyPath isEqualToString:@"rate"]) {
- NSLog(@"Player playback rate changed: %.5f", _instance.avPlayer.rate);
- if (_is_video_playing() && _instance.avPlayer.rate == 0.0 && !_instance.avPlayer.error) {
- dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
- [_instance.avPlayer play]; // NOTE: change this line according your current player implementation
- NSLog(@"resumed play");
- });
- NSLog(@" . . . PAUSED (or just started)");
- }
- }
- }
- - (void)playerItemDidReachEnd:(NSNotification *)notification {
- _stop_video();
- }
- @end
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