game_center.h 3.0 KB

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  1. /*************************************************************************/
  2. /* game_center.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifdef GAME_CENTER_ENABLED
  31. #ifndef GAME_CENTER_H
  32. #define GAME_CENTER_H
  33. #include "core/object.h"
  34. class GameCenter : public Object {
  35. GDCLASS(GameCenter, Object);
  36. static GameCenter *instance;
  37. static void _bind_methods();
  38. List<Variant> pending_events;
  39. bool authenticated;
  40. void return_connect_error(const char *p_error_description);
  41. public:
  42. void connect();
  43. bool is_authenticated();
  44. Error post_score(Variant p_score);
  45. Error award_achievement(Variant p_params);
  46. void reset_achievements();
  47. void request_achievements();
  48. void request_achievement_descriptions();
  49. Error show_game_center(Variant p_params);
  50. Error request_identity_verification_signature();
  51. void game_center_closed();
  52. int get_pending_event_count();
  53. Variant pop_pending_event();
  54. static GameCenter *get_singleton();
  55. GameCenter();
  56. ~GameCenter();
  57. };
  58. #endif
  59. #endif