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- import os
- import sys
- from methods import detect_darwin_sdk_path
- def is_active():
- return True
- def get_name():
- return "iOS"
- def can_build():
- if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ):
- return True
- return False
- def get_opts():
- from SCons.Variables import BoolVariable
- return [
- (
- "IPHONEPATH",
- "Path to iPhone toolchain",
- "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
- ),
- ("IPHONESDK", "Path to the iPhone SDK", ""),
- BoolVariable("game_center", "Support for game center", True),
- BoolVariable("store_kit", "Support for in-app store", True),
- BoolVariable("icloud", "Support for iCloud", True),
- BoolVariable("ios_exceptions", "Enable exceptions", False),
- ("ios_triple", "Triple for ios toolchain", ""),
- ]
- def get_flags():
- return [
- ("tools", False),
- ]
- def configure(env):
- ## Build type
- if env["target"].startswith("release"):
- env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)])
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Append(CCFLAGS=["-O2", "-ftree-vectorize", "-fomit-frame-pointer"])
- env.Append(LINKFLAGS=["-O2"])
- else: # optimize for size
- env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
- env.Append(LINKFLAGS=["-Os"])
- if env["target"] == "release_debug":
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- elif env["target"] == "debug":
- env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
- env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1), "DEBUG_ENABLED"])
- if env["use_lto"]:
- env.Append(CCFLAGS=["-flto"])
- env.Append(LINKFLAGS=["-flto"])
- ## Architecture
- if env["arch"] == "x86": # i386
- env["bits"] = "32"
- elif env["arch"] == "x86_64":
- env["bits"] = "64"
- elif env["arch"] == "arm" or env["arch"] == "arm32" or env["arch"] == "armv7" or env["bits"] == "32": # arm
- env["arch"] = "arm"
- env["bits"] = "32"
- else: # armv64
- env["arch"] = "arm64"
- env["bits"] = "64"
- ## Compiler configuration
- # Save this in environment for use by other modules
- if "OSXCROSS_IOS" in os.environ:
- env["osxcross"] = True
- env["ENV"]["PATH"] = env["IPHONEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
- compiler_path = "$IPHONEPATH/usr/bin/${ios_triple}"
- s_compiler_path = "$IPHONEPATH/Developer/usr/bin/"
- ccache_path = os.environ.get("CCACHE")
- if ccache_path is None:
- env["CC"] = compiler_path + "clang"
- env["CXX"] = compiler_path + "clang++"
- env["S_compiler"] = s_compiler_path + "gcc"
- else:
- # there aren't any ccache wrappers available for iOS,
- # to enable caching we need to prepend the path to the ccache binary
- env["CC"] = ccache_path + " " + compiler_path + "clang"
- env["CXX"] = ccache_path + " " + compiler_path + "clang++"
- env["S_compiler"] = ccache_path + " " + s_compiler_path + "gcc"
- env["AR"] = compiler_path + "ar"
- env["RANLIB"] = compiler_path + "ranlib"
- ## Compile flags
- if env["arch"] == "x86" or env["arch"] == "x86_64":
- detect_darwin_sdk_path("iphonesimulator", env)
- env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9"
- arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
- env.Append(
- CCFLAGS=(
- "-arch "
- + arch_flag
- + " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=10.0"
- ).split()
- )
- elif env["arch"] == "arm":
- detect_darwin_sdk_path("iphone", env)
- env.Append(
- CCFLAGS='-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=10.0 -MMD -MT dependencies'.split()
- )
- elif env["arch"] == "arm64":
- detect_darwin_sdk_path("iphone", env)
- env.Append(
- CCFLAGS="-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=10.0 -isysroot $IPHONESDK".split()
- )
- env.Append(CPPDEFINES=["NEED_LONG_INT"])
- env.Append(CPPDEFINES=["LIBYUV_DISABLE_NEON"])
- # Disable exceptions on non-tools (template) builds
- if not env["tools"]:
- if env["ios_exceptions"]:
- env.Append(CCFLAGS=["-fexceptions"])
- else:
- env.Append(CCFLAGS=["-fno-exceptions"])
- ## Link flags
- if env["arch"] == "x86" or env["arch"] == "x86_64":
- arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
- env.Append(
- LINKFLAGS=[
- "-arch",
- arch_flag,
- "-mios-simulator-version-min=10.0",
- "-isysroot",
- "$IPHONESDK",
- "-Xlinker",
- "-objc_abi_version",
- "-Xlinker",
- "2",
- "-F$IPHONESDK",
- ]
- )
- elif env["arch"] == "arm":
- env.Append(LINKFLAGS=["-arch", "armv7", "-Wl,-dead_strip", "-miphoneos-version-min=10.0"])
- if env["arch"] == "arm64":
- env.Append(LINKFLAGS=["-arch", "arm64", "-Wl,-dead_strip", "-miphoneos-version-min=10.0"])
- env.Append(
- LINKFLAGS=[
- "-isysroot",
- "$IPHONESDK",
- "-framework",
- "AudioToolbox",
- "-framework",
- "AVFoundation",
- "-framework",
- "CoreAudio",
- "-framework",
- "CoreGraphics",
- "-framework",
- "CoreMedia",
- "-framework",
- "CoreVideo",
- "-framework",
- "CoreMotion",
- "-framework",
- "Foundation",
- "-framework",
- "GameController",
- "-framework",
- "MediaPlayer",
- "-framework",
- "OpenGLES",
- "-framework",
- "QuartzCore",
- "-framework",
- "Security",
- "-framework",
- "SystemConfiguration",
- "-framework",
- "UIKit",
- "-framework",
- "ARKit",
- ]
- )
- # Feature options
- if env["game_center"]:
- env.Append(CPPDEFINES=["GAME_CENTER_ENABLED"])
- env.Append(LINKFLAGS=["-framework", "GameKit"])
- if env["store_kit"]:
- env.Append(CPPDEFINES=["STOREKIT_ENABLED"])
- env.Append(LINKFLAGS=["-framework", "StoreKit"])
- if env["icloud"]:
- env.Append(CPPDEFINES=["ICLOUD_ENABLED"])
- env.Prepend(
- CPPPATH=[
- "$IPHONESDK/usr/include",
- "$IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers",
- "$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers",
- ]
- )
- env["ENV"]["CODESIGN_ALLOCATE"] = "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate"
- env.Prepend(CPPPATH=["#platform/iphone"])
- env.Append(CPPDEFINES=["IPHONE_ENABLED", "UNIX_ENABLED", "GLES_ENABLED", "COREAUDIO_ENABLED"])
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