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- #!/usr/bin/env python
- Import("env")
- iphone_lib = [
- "godot_iphone.cpp",
- "os_iphone.cpp",
- "semaphore_iphone.cpp",
- "gl_view.mm",
- "main.m",
- "app_delegate.mm",
- "view_controller.mm",
- "game_center.mm",
- "in_app_store.mm",
- "icloud.mm",
- "ios.mm",
- "gl_view_gesture_recognizer.m",
- ]
- env_ios = env.Clone()
- ios_lib = env_ios.add_library("iphone", iphone_lib)
- # (iOS) Enable module support
- env_ios.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
- def combine_libs(target=None, source=None, env=None):
- lib_path = target[0].srcnode().abspath
- if "osxcross" in env:
- libtool = "$IPHONEPATH/usr/bin/${ios_triple}libtool"
- else:
- libtool = "$IPHONEPATH/usr/bin/libtool"
- env.Execute(
- libtool + ' -static -o "' + lib_path + '" ' + " ".join([('"' + lib.srcnode().abspath + '"') for lib in source])
- )
- combine_command = env_ios.Command("#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], combine_libs)
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