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- /*************************************************************************/
- /* string_android.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef STRING_ANDROID_H
- #define STRING_ANDROID_H
- #include "core/ustring.h"
- #include "thread_jandroid.h"
- #include <jni.h>
- /**
- * Converts JNI jstring to Godot String.
- * @param source Source JNI string. If null an empty string is returned.
- * @param env JNI environment instance. If null obtained by ThreadAndroid::get_env().
- * @return Godot string instance.
- */
- static inline String jstring_to_string(jstring source, JNIEnv *env = NULL) {
- String result;
- if (source) {
- if (!env) {
- env = ThreadAndroid::get_env();
- }
- const char *const source_utf8 = env->GetStringUTFChars(source, NULL);
- if (source_utf8) {
- result.parse_utf8(source_utf8);
- env->ReleaseStringUTFChars(source, source_utf8);
- }
- }
- return result;
- }
- #endif // STRING_ANDROID_H
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