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- /*************************************************************************/
- /* os_android.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "os_android.h"
- #include "core/io/file_access_buffered_fa.h"
- #include "core/project_settings.h"
- #include "drivers/gles2/rasterizer_gles2.h"
- #include "drivers/gles3/rasterizer_gles3.h"
- #include "drivers/unix/dir_access_unix.h"
- #include "drivers/unix/file_access_unix.h"
- #include "file_access_android.h"
- #include "main/main.h"
- #include "servers/visual/visual_server_raster.h"
- #include "servers/visual/visual_server_wrap_mt.h"
- #include "dir_access_jandroid.h"
- #include "file_access_jandroid.h"
- #include "net_socket_android.h"
- #include <dlfcn.h>
- #include "java_godot_io_wrapper.h"
- #include "java_godot_wrapper.h"
- class AndroidLogger : public Logger {
- public:
- virtual void logv(const char *p_format, va_list p_list, bool p_err) {
- __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
- }
- virtual ~AndroidLogger() {}
- };
- int OS_Android::get_video_driver_count() const {
- return 2;
- }
- const char *OS_Android::get_video_driver_name(int p_driver) const {
- switch (p_driver) {
- case VIDEO_DRIVER_GLES3:
- return "GLES3";
- case VIDEO_DRIVER_GLES2:
- return "GLES2";
- }
- ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + ".");
- }
- int OS_Android::get_audio_driver_count() const {
- return 1;
- }
- const char *OS_Android::get_audio_driver_name(int p_driver) const {
- return "Android";
- }
- void OS_Android::initialize_core() {
- OS_Unix::initialize_core();
- if (use_apk_expansion)
- FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
- else {
- #ifdef USE_JAVA_FILE_ACCESS
- FileAccess::make_default<FileAccessBufferedFA<FileAccessJAndroid> >(FileAccess::ACCESS_RESOURCES);
- #else
- //FileAccess::make_default<FileAccessBufferedFA<FileAccessAndroid> >(FileAccess::ACCESS_RESOURCES);
- FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
- #endif
- }
- FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
- FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
- //FileAccessBufferedFA<FileAccessUnix>::make_default();
- if (use_apk_expansion)
- DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
- else
- DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
- DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
- DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
- NetSocketAndroid::make_default();
- }
- void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
- ERR_FAIL_COND(!p_gl_extensions);
- gl_extensions = p_gl_extensions;
- }
- int OS_Android::get_current_video_driver() const {
- return video_driver_index;
- }
- Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
- bool use_gl3 = godot_java->get_gles_version_code() >= 0x00030000;
- use_gl3 = use_gl3 && (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3");
- bool gl_initialization_error = false;
- while (true) {
- if (use_gl3) {
- if (RasterizerGLES3::is_viable() == OK) {
- godot_java->gfx_init(false);
- RasterizerGLES3::register_config();
- RasterizerGLES3::make_current();
- break;
- } else {
- if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
- p_video_driver = VIDEO_DRIVER_GLES2;
- use_gl3 = false;
- continue;
- } else {
- gl_initialization_error = true;
- break;
- }
- }
- } else {
- if (RasterizerGLES2::is_viable() == OK) {
- godot_java->gfx_init(true);
- RasterizerGLES2::register_config();
- RasterizerGLES2::make_current();
- break;
- } else {
- gl_initialization_error = true;
- break;
- }
- }
- }
- if (gl_initialization_error) {
- OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
- "Please try updating your Android version.",
- "Unable to initialize Video driver");
- return ERR_UNAVAILABLE;
- }
- video_driver_index = p_video_driver;
- visual_server = memnew(VisualServerRaster);
- if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
- visual_server = memnew(VisualServerWrapMT(visual_server, false));
- }
- visual_server->init();
- AudioDriverManager::initialize(p_audio_driver);
- input = memnew(InputDefault);
- input->set_fallback_mapping(godot_java->get_input_fallback_mapping());
- //power_manager = memnew(PowerAndroid);
- return OK;
- }
- void OS_Android::set_main_loop(MainLoop *p_main_loop) {
- main_loop = p_main_loop;
- input->set_main_loop(p_main_loop);
- }
- void OS_Android::delete_main_loop() {
- memdelete(main_loop);
- }
- void OS_Android::finalize() {
- memdelete(input);
- }
- GodotJavaWrapper *OS_Android::get_godot_java() {
- return godot_java;
- }
- GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
- return godot_io_java;
- }
- void OS_Android::alert(const String &p_alert, const String &p_title) {
- //print("ALERT: %s\n", p_alert.utf8().get_data());
- godot_java->alert(p_alert, p_title);
- }
- bool OS_Android::request_permission(const String &p_name) {
- return godot_java->request_permission(p_name);
- }
- bool OS_Android::request_permissions() {
- return godot_java->request_permissions();
- }
- Vector<String> OS_Android::get_granted_permissions() const {
- return godot_java->get_granted_permissions();
- }
- Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
- p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
- ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
- return OK;
- }
- void OS_Android::set_mouse_show(bool p_show) {
- //android has no mouse...
- }
- void OS_Android::set_mouse_grab(bool p_grab) {
- //it really has no mouse...!
- }
- bool OS_Android::is_mouse_grab_enabled() const {
- //*sigh* technology has evolved so much since i was a kid..
- return false;
- }
- Point2 OS_Android::get_mouse_position() const {
- return Point2();
- }
- int OS_Android::get_mouse_button_state() const {
- return 0;
- }
- void OS_Android::set_window_title(const String &p_title) {
- //This queries/updates the currently connected devices/joypads
- //Set_window_title is called when initializing the main loop (main.cpp)
- //therefore this place is found to be suitable (I found no better).
- godot_java->init_input_devices();
- }
- void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
- }
- OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
- return default_videomode;
- }
- void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
- p_list->push_back(default_videomode);
- }
- void OS_Android::set_keep_screen_on(bool p_enabled) {
- OS::set_keep_screen_on(p_enabled);
- godot_java->set_keep_screen_on(p_enabled);
- }
- Size2 OS_Android::get_window_size() const {
- return Vector2(default_videomode.width, default_videomode.height);
- }
- String OS_Android::get_name() const {
- return "Android";
- }
- MainLoop *OS_Android::get_main_loop() const {
- return main_loop;
- }
- bool OS_Android::can_draw() const {
- return true; //always?
- }
- void OS_Android::main_loop_begin() {
- if (main_loop)
- main_loop->init();
- }
- bool OS_Android::main_loop_iterate() {
- if (!main_loop)
- return false;
- return Main::iteration();
- }
- void OS_Android::main_loop_end() {
- if (main_loop)
- main_loop->finish();
- }
- void OS_Android::main_loop_focusout() {
- if (main_loop)
- main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
- audio_driver_android.set_pause(true);
- }
- void OS_Android::main_loop_focusin() {
- if (main_loop)
- main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
- audio_driver_android.set_pause(false);
- }
- void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) {
- switch (p_event.type) {
- case JOY_EVENT_BUTTON:
- input->joy_button(p_event.device, p_event.index, p_event.pressed);
- break;
- case JOY_EVENT_AXIS:
- InputDefault::JoyAxis value;
- value.min = -1;
- value.value = p_event.value;
- input->joy_axis(p_event.device, p_event.index, value);
- break;
- case JOY_EVENT_HAT:
- input->joy_hat(p_event.device, p_event.hat);
- break;
- default:
- return;
- }
- }
- void OS_Android::process_event(Ref<InputEvent> p_event) {
- input->parse_input_event(p_event);
- }
- void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points) {
- switch (p_what) {
- case 0: { //gesture begin
- if (touch.size()) {
- //end all if exist
- for (int i = 0; i < touch.size(); i++) {
- Ref<InputEventScreenTouch> ev;
- ev.instance();
- ev->set_index(touch[i].id);
- ev->set_pressed(false);
- ev->set_position(touch[i].pos);
- input->parse_input_event(ev);
- }
- }
- touch.resize(p_points.size());
- for (int i = 0; i < p_points.size(); i++) {
- touch.write[i].id = p_points[i].id;
- touch.write[i].pos = p_points[i].pos;
- }
- //send touch
- for (int i = 0; i < touch.size(); i++) {
- Ref<InputEventScreenTouch> ev;
- ev.instance();
- ev->set_index(touch[i].id);
- ev->set_pressed(true);
- ev->set_position(touch[i].pos);
- input->parse_input_event(ev);
- }
- } break;
- case 1: { //motion
- ERR_FAIL_COND(touch.size() != p_points.size());
- for (int i = 0; i < touch.size(); i++) {
- int idx = -1;
- for (int j = 0; j < p_points.size(); j++) {
- if (touch[i].id == p_points[j].id) {
- idx = j;
- break;
- }
- }
- ERR_CONTINUE(idx == -1);
- if (touch[i].pos == p_points[idx].pos)
- continue; //no move unncesearily
- Ref<InputEventScreenDrag> ev;
- ev.instance();
- ev->set_index(touch[i].id);
- ev->set_position(p_points[idx].pos);
- ev->set_relative(p_points[idx].pos - touch[i].pos);
- input->parse_input_event(ev);
- touch.write[i].pos = p_points[idx].pos;
- }
- } break;
- case 2: { //release
- if (touch.size()) {
- //end all if exist
- for (int i = 0; i < touch.size(); i++) {
- Ref<InputEventScreenTouch> ev;
- ev.instance();
- ev->set_index(touch[i].id);
- ev->set_pressed(false);
- ev->set_position(touch[i].pos);
- input->parse_input_event(ev);
- }
- touch.clear();
- }
- } break;
- case 3: { // add touch
- for (int i = 0; i < p_points.size(); i++) {
- if (p_points[i].id == p_pointer) {
- TouchPos tp = p_points[i];
- touch.push_back(tp);
- Ref<InputEventScreenTouch> ev;
- ev.instance();
- ev->set_index(tp.id);
- ev->set_pressed(true);
- ev->set_position(tp.pos);
- input->parse_input_event(ev);
- break;
- }
- }
- } break;
- case 4: { // remove touch
- for (int i = 0; i < touch.size(); i++) {
- if (touch[i].id == p_pointer) {
- Ref<InputEventScreenTouch> ev;
- ev.instance();
- ev->set_index(touch[i].id);
- ev->set_pressed(false);
- ev->set_position(touch[i].pos);
- input->parse_input_event(ev);
- touch.remove(i);
- break;
- }
- }
- } break;
- }
- }
- void OS_Android::process_hover(int p_type, Point2 p_pos) {
- // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
- switch (p_type) {
- case 7: // hover move
- case 9: // hover enter
- case 10: { // hover exit
- Ref<InputEventMouseMotion> ev;
- ev.instance();
- ev->set_position(p_pos);
- ev->set_global_position(p_pos);
- ev->set_relative(p_pos - hover_prev_pos);
- input->parse_input_event(ev);
- hover_prev_pos = p_pos;
- } break;
- }
- }
- void OS_Android::process_double_tap(Point2 p_pos) {
- Ref<InputEventMouseButton> ev;
- ev.instance();
- ev->set_position(p_pos);
- ev->set_global_position(p_pos);
- ev->set_pressed(false);
- ev->set_doubleclick(true);
- input->parse_input_event(ev);
- }
- void OS_Android::process_scroll(Point2 p_pos) {
- Ref<InputEventPanGesture> ev;
- ev.instance();
- ev->set_position(p_pos);
- ev->set_delta(p_pos - scroll_prev_pos);
- input->parse_input_event(ev);
- scroll_prev_pos = p_pos;
- }
- void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
- input->set_accelerometer(p_accelerometer);
- }
- void OS_Android::process_gravity(const Vector3 &p_gravity) {
- input->set_gravity(p_gravity);
- }
- void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) {
- input->set_magnetometer(p_magnetometer);
- }
- void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) {
- input->set_gyroscope(p_gyroscope);
- }
- bool OS_Android::has_touchscreen_ui_hint() const {
- return true;
- }
- bool OS_Android::has_virtual_keyboard() const {
- return true;
- }
- int OS_Android::get_virtual_keyboard_height() const {
- return godot_io_java->get_vk_height();
- // ERR_PRINT("Cannot obtain virtual keyboard height.");
- // return 0;
- }
- void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
- if (godot_io_java->has_vk()) {
- godot_io_java->show_vk(p_existing_text, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
- } else {
- ERR_PRINT("Virtual keyboard not available");
- };
- }
- void OS_Android::hide_virtual_keyboard() {
- if (godot_io_java->has_vk()) {
- godot_io_java->hide_vk();
- } else {
- ERR_PRINT("Virtual keyboard not available");
- };
- }
- void OS_Android::init_video_mode(int p_video_width, int p_video_height) {
- default_videomode.width = p_video_width;
- default_videomode.height = p_video_height;
- default_videomode.fullscreen = true;
- default_videomode.resizable = false;
- }
- void OS_Android::main_loop_request_go_back() {
- if (main_loop)
- main_loop->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST);
- }
- void OS_Android::set_display_size(Size2 p_size) {
- default_videomode.width = p_size.x;
- default_videomode.height = p_size.y;
- }
- Error OS_Android::shell_open(String p_uri) {
- return godot_io_java->open_uri(p_uri);
- }
- String OS_Android::get_resource_dir() const {
- return "/"; //android has its own filesystem for resources inside the APK
- }
- String OS_Android::get_locale() const {
- String locale = godot_io_java->get_locale();
- if (locale != "") {
- return locale;
- }
- return OS_Unix::get_locale();
- }
- void OS_Android::set_clipboard(const String &p_text) {
- // DO we really need the fallback to OS_Unix here?!
- if (godot_java->has_set_clipboard()) {
- godot_java->set_clipboard(p_text);
- } else {
- OS_Unix::set_clipboard(p_text);
- }
- }
- String OS_Android::get_clipboard() const {
- // DO we really need the fallback to OS_Unix here?!
- if (godot_java->has_get_clipboard()) {
- return godot_java->get_clipboard();
- }
- return OS_Unix::get_clipboard();
- }
- String OS_Android::get_model_name() const {
- String model = godot_io_java->get_model();
- if (model != "")
- return model;
- return OS_Unix::get_model_name();
- }
- int OS_Android::get_screen_dpi(int p_screen) const {
- return godot_io_java->get_screen_dpi();
- }
- String OS_Android::get_user_data_dir() const {
- if (data_dir_cache != String())
- return data_dir_cache;
- String data_dir = godot_io_java->get_user_data_dir();
- if (data_dir != "") {
- //store current dir
- char real_current_dir_name[2048];
- getcwd(real_current_dir_name, 2048);
- //go to data dir
- chdir(data_dir.utf8().get_data());
- //get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink)
- char data_current_dir_name[2048];
- getcwd(data_current_dir_name, 2048);
- //cache by parsing utf8
- data_dir_cache.parse_utf8(data_current_dir_name);
- //restore original dir so we don't mess things up
- chdir(real_current_dir_name);
- return data_dir_cache;
- }
- return ".";
- }
- void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
- godot_io_java->set_screen_orientation(p_orientation);
- }
- String OS_Android::get_unique_id() const {
- String unique_id = godot_io_java->get_unique_id();
- if (unique_id != "")
- return unique_id;
- return OS::get_unique_id();
- }
- Error OS_Android::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
- // FIXME: Add support for volume, audio and subtitle tracks
- godot_io_java->play_video(p_path);
- return OK;
- }
- bool OS_Android::native_video_is_playing() const {
- return godot_io_java->is_video_playing();
- }
- void OS_Android::native_video_pause() {
- godot_io_java->pause_video();
- }
- String OS_Android::get_system_dir(SystemDir p_dir) const {
- return godot_io_java->get_system_dir(p_dir);
- }
- void OS_Android::native_video_stop() {
- godot_io_java->stop_video();
- }
- void OS_Android::set_context_is_16_bits(bool p_is_16) {
- //use_16bits_fbo = p_is_16;
- //if (rasterizer)
- // rasterizer->set_force_16_bits_fbo(p_is_16);
- }
- void OS_Android::joy_connection_changed(int p_device, bool p_connected, String p_name) {
- return input->joy_connection_changed(p_device, p_connected, p_name, "");
- }
- bool OS_Android::is_joy_known(int p_device) {
- return input->is_joy_mapped(p_device);
- }
- String OS_Android::get_joy_guid(int p_device) const {
- return input->get_joy_guid_remapped(p_device);
- }
- void OS_Android::vibrate_handheld(int p_duration_ms) {
- godot_java->vibrate(p_duration_ms);
- }
- bool OS_Android::_check_internal_feature_support(const String &p_feature) {
- if (p_feature == "mobile") {
- //TODO support etc2 only if GLES3 driver is selected
- return true;
- }
- #if defined(__aarch64__)
- if (p_feature == "arm64-v8a") {
- return true;
- }
- #elif defined(__ARM_ARCH_7A__)
- if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
- return true;
- }
- #elif defined(__arm__)
- if (p_feature == "armeabi") {
- return true;
- }
- #endif
- return false;
- }
- OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
- use_apk_expansion = p_use_apk_expansion;
- default_videomode.width = 800;
- default_videomode.height = 600;
- default_videomode.fullscreen = true;
- default_videomode.resizable = false;
- main_loop = NULL;
- gl_extensions = NULL;
- //rasterizer = NULL;
- use_gl2 = false;
- godot_java = p_godot_java;
- godot_io_java = p_godot_io_java;
- Vector<Logger *> loggers;
- loggers.push_back(memnew(AndroidLogger));
- _set_logger(memnew(CompositeLogger(loggers)));
- AudioDriverManager::add_driver(&audio_driver_android);
- }
- OS_Android::~OS_Android() {
- }
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