12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- /*************************************************************************/
- /* net_socket_android.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef NET_SOCKET_ANDROID_H
- #define NET_SOCKET_ANDROID_H
- #include "drivers/unix/net_socket_posix.h"
- #include <jni.h>
- /**
- * Specialized NetSocket implementation for Android.
- *
- * Some devices requires Android-specific code to acquire a MulticastLock
- * before sockets are allowed to receive broadcast and multicast packets.
- * This implementation calls into Java code and automatically acquire/release
- * the lock when broadcasting is enabled/disabled on a socket, or that socket
- * joins/leaves a multicast group.
- */
- class NetSocketAndroid : public NetSocketPosix {
- private:
- static jobject net_utils;
- static jclass cls;
- static jmethodID _multicast_lock_acquire;
- static jmethodID _multicast_lock_release;
- bool wants_broadcast;
- int multicast_groups;
- static void multicast_lock_acquire();
- static void multicast_lock_release();
- protected:
- static NetSocket *_create_func();
- public:
- static void make_default();
- static void setup(jobject p_net_utils);
- virtual void close();
- virtual Error set_broadcasting_enabled(bool p_enabled);
- virtual Error join_multicast_group(const IP_Address &p_multi_address, String p_if_name);
- virtual Error leave_multicast_group(const IP_Address &p_multi_address, String p_if_name);
- NetSocketAndroid();
- ~NetSocketAndroid();
- };
- #endif
|