file_access_android.h 3.8 KB

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  1. /*************************************************************************/
  2. /* file_access_android.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef FILE_ACCESS_ANDROID_H
  31. #define FILE_ACCESS_ANDROID_H
  32. #include "core/os/file_access.h"
  33. #include <android/asset_manager.h>
  34. #include <android/log.h>
  35. #include <stdio.h>
  36. //#include <android_native_app_glue.h>
  37. class FileAccessAndroid : public FileAccess {
  38. static FileAccess *create_android();
  39. mutable AAsset *a;
  40. mutable size_t len;
  41. mutable size_t pos;
  42. mutable bool eof;
  43. public:
  44. static AAssetManager *asset_manager;
  45. virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
  46. virtual void close(); ///< close a file
  47. virtual bool is_open() const; ///< true when file is open
  48. virtual void seek(size_t p_position); ///< seek to a given position
  49. virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
  50. virtual size_t get_position() const; ///< get position in the file
  51. virtual size_t get_len() const; ///< get size of the file
  52. virtual bool eof_reached() const; ///< reading passed EOF
  53. virtual uint8_t get_8() const; ///< get a byte
  54. virtual int get_buffer(uint8_t *p_dst, int p_length) const;
  55. virtual Error get_error() const; ///< get last error
  56. virtual void flush();
  57. virtual void store_8(uint8_t p_dest); ///< store a byte
  58. virtual bool file_exists(const String &p_path); ///< return true if a file exists
  59. virtual uint64_t _get_modified_time(const String &p_file) { return 0; }
  60. virtual uint32_t _get_unix_permissions(const String &p_file) { return 0; }
  61. virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) { return FAILED; }
  62. //static void make_default();
  63. FileAccessAndroid();
  64. ~FileAccessAndroid();
  65. };
  66. #endif // FILE_ACCESS_ANDROID_H