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- /*************************************************************************/
- /* performance.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PERFORMANCE_H
- #define PERFORMANCE_H
- #include "core/object.h"
- #define PERF_WARN_OFFLINE_FUNCTION
- #define PERF_WARN_PROCESS_SYNC
- class Performance : public Object {
- GDCLASS(Performance, Object);
- static Performance *singleton;
- static void _bind_methods();
- float _get_node_count() const;
- float _process_time;
- float _physics_process_time;
- public:
- enum Monitor {
- TIME_FPS,
- TIME_PROCESS,
- TIME_PHYSICS_PROCESS,
- MEMORY_STATIC,
- MEMORY_DYNAMIC,
- MEMORY_STATIC_MAX,
- MEMORY_DYNAMIC_MAX,
- MEMORY_MESSAGE_BUFFER_MAX,
- OBJECT_COUNT,
- OBJECT_RESOURCE_COUNT,
- OBJECT_NODE_COUNT,
- OBJECT_ORPHAN_NODE_COUNT,
- RENDER_OBJECTS_IN_FRAME,
- RENDER_VERTICES_IN_FRAME,
- RENDER_MATERIAL_CHANGES_IN_FRAME,
- RENDER_SHADER_CHANGES_IN_FRAME,
- RENDER_SURFACE_CHANGES_IN_FRAME,
- RENDER_DRAW_CALLS_IN_FRAME,
- RENDER_2D_ITEMS_IN_FRAME,
- RENDER_2D_DRAW_CALLS_IN_FRAME,
- RENDER_VIDEO_MEM_USED,
- RENDER_TEXTURE_MEM_USED,
- RENDER_VERTEX_MEM_USED,
- RENDER_USAGE_VIDEO_MEM_TOTAL,
- PHYSICS_2D_ACTIVE_OBJECTS,
- PHYSICS_2D_COLLISION_PAIRS,
- PHYSICS_2D_ISLAND_COUNT,
- PHYSICS_3D_ACTIVE_OBJECTS,
- PHYSICS_3D_COLLISION_PAIRS,
- PHYSICS_3D_ISLAND_COUNT,
- //physics
- AUDIO_OUTPUT_LATENCY,
- MONITOR_MAX
- };
- enum MonitorType {
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_MEMORY,
- MONITOR_TYPE_TIME
- };
- float get_monitor(Monitor p_monitor) const;
- String get_monitor_name(Monitor p_monitor) const;
- MonitorType get_monitor_type(Monitor p_monitor) const;
- void set_process_time(float p_pt);
- void set_physics_process_time(float p_pt);
- static Performance *get_singleton() { return singleton; }
- Performance();
- };
- VARIANT_ENUM_CAST(Performance::Monitor);
- #endif // PERFORMANCE_H
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