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- /*************************************************************************/
- /* thread_windows.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "thread_windows.h"
- #if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED)
- #include "core/os/memory.h"
- Thread::ID ThreadWindows::get_id() const {
- return id;
- }
- Thread *ThreadWindows::create_thread_windows() {
- return memnew(ThreadWindows);
- }
- DWORD ThreadWindows::thread_callback(LPVOID userdata) {
- ThreadWindows *t = reinterpret_cast<ThreadWindows *>(userdata);
- ScriptServer::thread_enter(); //scripts may need to attach a stack
- t->id = (ID)GetCurrentThreadId(); // must implement
- t->callback(t->user);
- SetEvent(t->handle);
- ScriptServer::thread_exit();
- return 0;
- }
- Thread *ThreadWindows::create_func_windows(ThreadCreateCallback p_callback, void *p_user, const Settings &) {
- ThreadWindows *tr = memnew(ThreadWindows);
- tr->callback = p_callback;
- tr->user = p_user;
- tr->handle = CreateEvent(NULL, TRUE, FALSE, NULL);
- QueueUserWorkItem(thread_callback, tr, WT_EXECUTELONGFUNCTION);
- return tr;
- }
- Thread::ID ThreadWindows::get_thread_id_func_windows() {
- return (ID)GetCurrentThreadId(); //must implement
- }
- void ThreadWindows::wait_to_finish_func_windows(Thread *p_thread) {
- ThreadWindows *tp = static_cast<ThreadWindows *>(p_thread);
- ERR_FAIL_COND(!tp);
- WaitForSingleObject(tp->handle, INFINITE);
- CloseHandle(tp->handle);
- //`memdelete(tp);
- }
- void ThreadWindows::make_default() {
- create_func = create_func_windows;
- get_thread_id_func = get_thread_id_func_windows;
- wait_to_finish_func = wait_to_finish_func_windows;
- }
- ThreadWindows::ThreadWindows() :
- handle(NULL) {
- }
- ThreadWindows::~ThreadWindows() {
- }
- #endif
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