thread_windows.cpp 3.7 KB

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  1. /*************************************************************************/
  2. /* thread_windows.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "thread_windows.h"
  31. #if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED)
  32. #include "core/os/memory.h"
  33. Thread::ID ThreadWindows::get_id() const {
  34. return id;
  35. }
  36. Thread *ThreadWindows::create_thread_windows() {
  37. return memnew(ThreadWindows);
  38. }
  39. DWORD ThreadWindows::thread_callback(LPVOID userdata) {
  40. ThreadWindows *t = reinterpret_cast<ThreadWindows *>(userdata);
  41. ScriptServer::thread_enter(); //scripts may need to attach a stack
  42. t->id = (ID)GetCurrentThreadId(); // must implement
  43. t->callback(t->user);
  44. SetEvent(t->handle);
  45. ScriptServer::thread_exit();
  46. return 0;
  47. }
  48. Thread *ThreadWindows::create_func_windows(ThreadCreateCallback p_callback, void *p_user, const Settings &) {
  49. ThreadWindows *tr = memnew(ThreadWindows);
  50. tr->callback = p_callback;
  51. tr->user = p_user;
  52. tr->handle = CreateEvent(NULL, TRUE, FALSE, NULL);
  53. QueueUserWorkItem(thread_callback, tr, WT_EXECUTELONGFUNCTION);
  54. return tr;
  55. }
  56. Thread::ID ThreadWindows::get_thread_id_func_windows() {
  57. return (ID)GetCurrentThreadId(); //must implement
  58. }
  59. void ThreadWindows::wait_to_finish_func_windows(Thread *p_thread) {
  60. ThreadWindows *tp = static_cast<ThreadWindows *>(p_thread);
  61. ERR_FAIL_COND(!tp);
  62. WaitForSingleObject(tp->handle, INFINITE);
  63. CloseHandle(tp->handle);
  64. //`memdelete(tp);
  65. }
  66. void ThreadWindows::make_default() {
  67. create_func = create_func_windows;
  68. get_thread_id_func = get_thread_id_func_windows;
  69. wait_to_finish_func = wait_to_finish_func_windows;
  70. }
  71. ThreadWindows::ThreadWindows() :
  72. handle(NULL) {
  73. }
  74. ThreadWindows::~ThreadWindows() {
  75. }
  76. #endif