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- /*************************************************************************/
- /* dir_access_windows.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef DIR_ACCESS_WINDOWS_H
- #define DIR_ACCESS_WINDOWS_H
- #ifdef WINDOWS_ENABLED
- #include "core/os/dir_access.h"
- /**
- @author Juan Linietsky <reduz@gmail.com>
- */
- struct DirAccessWindowsPrivate;
- class DirAccessWindows : public DirAccess {
- enum {
- MAX_DRIVES = 26
- };
- DirAccessWindowsPrivate *p;
- /* Windows stuff */
- char drives[MAX_DRIVES]; // a-z:
- int drive_count;
- String current_dir;
- bool _cisdir;
- bool _cishidden;
- public:
- virtual Error list_dir_begin(); ///< This starts dir listing
- virtual String get_next();
- virtual bool current_is_dir() const;
- virtual bool current_is_hidden() const;
- virtual void list_dir_end(); ///<
- virtual int get_drive_count();
- virtual String get_drive(int p_drive);
- virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
- virtual String get_current_dir(); ///< return current dir location
- virtual String get_current_dir_without_drive();
- virtual bool file_exists(String p_file);
- virtual bool dir_exists(String p_dir);
- virtual Error make_dir(String p_dir);
- virtual Error rename(String p_path, String p_new_path);
- virtual Error remove(String p_path);
- //virtual FileType get_file_type() const;
- size_t get_space_left();
- virtual String get_filesystem_type() const;
- DirAccessWindows();
- ~DirAccessWindows();
- };
- #endif //WINDOWS_ENABLED
- #endif
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