dir_access_windows.h 3.5 KB

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  1. /*************************************************************************/
  2. /* dir_access_windows.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef DIR_ACCESS_WINDOWS_H
  31. #define DIR_ACCESS_WINDOWS_H
  32. #ifdef WINDOWS_ENABLED
  33. #include "core/os/dir_access.h"
  34. /**
  35. @author Juan Linietsky <reduz@gmail.com>
  36. */
  37. struct DirAccessWindowsPrivate;
  38. class DirAccessWindows : public DirAccess {
  39. enum {
  40. MAX_DRIVES = 26
  41. };
  42. DirAccessWindowsPrivate *p;
  43. /* Windows stuff */
  44. char drives[MAX_DRIVES]; // a-z:
  45. int drive_count;
  46. String current_dir;
  47. bool _cisdir;
  48. bool _cishidden;
  49. public:
  50. virtual Error list_dir_begin(); ///< This starts dir listing
  51. virtual String get_next();
  52. virtual bool current_is_dir() const;
  53. virtual bool current_is_hidden() const;
  54. virtual void list_dir_end(); ///<
  55. virtual int get_drive_count();
  56. virtual String get_drive(int p_drive);
  57. virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
  58. virtual String get_current_dir(); ///< return current dir location
  59. virtual String get_current_dir_without_drive();
  60. virtual bool file_exists(String p_file);
  61. virtual bool dir_exists(String p_dir);
  62. virtual Error make_dir(String p_dir);
  63. virtual Error rename(String p_path, String p_new_path);
  64. virtual Error remove(String p_path);
  65. //virtual FileType get_file_type() const;
  66. size_t get_space_left();
  67. virtual String get_filesystem_type() const;
  68. DirAccessWindows();
  69. ~DirAccessWindows();
  70. };
  71. #endif //WINDOWS_ENABLED
  72. #endif