123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148 |
- /*************************************************************************/
- /* reference.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "reference.h"
- #include "core/script_language.h"
- bool Reference::init_ref() {
- if (reference()) {
- if (!is_referenced() && refcount_init.unref()) {
- unreference(); // first referencing is already 1, so compensate for the ref above
- }
- return true;
- } else {
- return false;
- }
- }
- void Reference::_bind_methods() {
- ClassDB::bind_method(D_METHOD("init_ref"), &Reference::init_ref);
- ClassDB::bind_method(D_METHOD("reference"), &Reference::reference);
- ClassDB::bind_method(D_METHOD("unreference"), &Reference::unreference);
- }
- int Reference::reference_get_count() const {
- return refcount.get();
- }
- bool Reference::reference() {
- uint32_t rc_val = refcount.refval();
- bool success = rc_val != 0;
- if (success && rc_val <= 2 /* higher is not relevant */) {
- if (get_script_instance()) {
- get_script_instance()->refcount_incremented();
- }
- if (instance_binding_count > 0 && !ScriptServer::are_languages_finished()) {
- for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
- if (_script_instance_bindings[i]) {
- ScriptServer::get_language(i)->refcount_incremented_instance_binding(this);
- }
- }
- }
- }
- return success;
- }
- bool Reference::unreference() {
- uint32_t rc_val = refcount.unrefval();
- bool die = rc_val == 0;
- if (rc_val <= 1 /* higher is not relevant */) {
- if (get_script_instance()) {
- bool script_ret = get_script_instance()->refcount_decremented();
- die = die && script_ret;
- }
- if (instance_binding_count > 0 && !ScriptServer::are_languages_finished()) {
- for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
- if (_script_instance_bindings[i]) {
- bool script_ret = ScriptServer::get_language(i)->refcount_decremented_instance_binding(this);
- die = die && script_ret;
- }
- }
- }
- }
- return die;
- }
- Reference::Reference() {
- refcount.init();
- refcount_init.init();
- }
- Reference::~Reference() {
- }
- Variant WeakRef::get_ref() const {
- if (ref == 0)
- return Variant();
- Object *obj = ObjectDB::get_instance(ref);
- if (!obj)
- return Variant();
- Reference *r = cast_to<Reference>(obj);
- if (r) {
- return REF(r);
- }
- return obj;
- }
- void WeakRef::set_obj(Object *p_object) {
- ref = p_object ? p_object->get_instance_id() : 0;
- }
- void WeakRef::set_ref(const REF &p_ref) {
- ref = p_ref.is_valid() ? p_ref->get_instance_id() : 0;
- }
- WeakRef::WeakRef() :
- ref(0) {
- }
- void WeakRef::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_ref"), &WeakRef::get_ref);
- }
|