thread.cpp 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. /*************************************************************************/
  2. /* thread.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "thread.h"
  31. Thread *(*Thread::create_func)(ThreadCreateCallback, void *, const Settings &) = NULL;
  32. Thread::ID (*Thread::get_thread_id_func)() = NULL;
  33. void (*Thread::wait_to_finish_func)(Thread *) = NULL;
  34. Error (*Thread::set_name_func)(const String &) = NULL;
  35. Thread::ID Thread::_main_thread_id = 0;
  36. Thread::ID Thread::get_caller_id() {
  37. if (get_thread_id_func)
  38. return get_thread_id_func();
  39. return 0;
  40. }
  41. Thread *Thread::create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings) {
  42. if (create_func) {
  43. return create_func(p_callback, p_user, p_settings);
  44. }
  45. return NULL;
  46. }
  47. void Thread::wait_to_finish(Thread *p_thread) {
  48. if (wait_to_finish_func)
  49. wait_to_finish_func(p_thread);
  50. }
  51. Error Thread::set_name(const String &p_name) {
  52. if (set_name_func)
  53. return set_name_func(p_name);
  54. return ERR_UNAVAILABLE;
  55. };
  56. Thread::Thread() {
  57. }
  58. Thread::~Thread() {
  59. }