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- /*************************************************************************/
- /* os.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef OS_H
- #define OS_H
- #include "core/engine.h"
- #include "core/image.h"
- #include "core/io/logger.h"
- #include "core/list.h"
- #include "core/os/main_loop.h"
- #include "core/ustring.h"
- #include "core/vector.h"
- #include <stdarg.h>
- class Mutex;
- class OS {
- static OS *singleton;
- static uint64_t target_ticks;
- String _execpath;
- List<String> _cmdline;
- bool _keep_screen_on;
- bool low_processor_usage_mode;
- int low_processor_usage_mode_sleep_usec;
- bool _verbose_stdout;
- bool _debug_stdout;
- String _local_clipboard;
- uint64_t _msec_splash;
- bool _no_window;
- int _exit_code;
- int _orientation;
- bool _allow_hidpi;
- bool _allow_layered;
- bool _use_vsync;
- bool _vsync_via_compositor;
- char *last_error;
- void *_stack_bottom;
- CompositeLogger *_logger;
- bool restart_on_exit;
- List<String> restart_commandline;
- protected:
- void _set_logger(CompositeLogger *p_logger);
- public:
- typedef void (*ImeCallback)(void *p_inp, String p_text, Point2 p_selection);
- typedef bool (*HasServerFeatureCallback)(const String &p_feature);
- enum PowerState {
- POWERSTATE_UNKNOWN, /**< cannot determine power status */
- POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
- POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */
- POWERSTATE_CHARGING, /**< Plugged in, charging battery */
- POWERSTATE_CHARGED /**< Plugged in, battery charged */
- };
- enum RenderThreadMode {
- RENDER_THREAD_UNSAFE,
- RENDER_THREAD_SAFE,
- RENDER_SEPARATE_THREAD
- };
- struct VideoMode {
- int width, height;
- bool fullscreen;
- bool resizable;
- bool borderless_window;
- bool maximized;
- bool always_on_top;
- bool use_vsync;
- bool vsync_via_compositor;
- bool layered;
- float get_aspect() const { return (float)width / (float)height; }
- VideoMode(int p_width = 1024, int p_height = 600, bool p_fullscreen = false, bool p_resizable = true, bool p_borderless_window = false, bool p_maximized = false, bool p_always_on_top = false, bool p_use_vsync = false, bool p_vsync_via_compositor = false) {
- width = p_width;
- height = p_height;
- fullscreen = p_fullscreen;
- resizable = p_resizable;
- borderless_window = p_borderless_window;
- maximized = p_maximized;
- always_on_top = p_always_on_top;
- use_vsync = p_use_vsync;
- vsync_via_compositor = p_vsync_via_compositor;
- layered = false;
- }
- };
- protected:
- friend class Main;
- HasServerFeatureCallback has_server_feature_callback;
- RenderThreadMode _render_thread_mode;
- // functions used by main to initialize/deinitialize the OS
- void add_logger(Logger *p_logger);
- virtual void initialize_core() = 0;
- virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) = 0;
- virtual void set_main_loop(MainLoop *p_main_loop) = 0;
- virtual void delete_main_loop() = 0;
- virtual void finalize() = 0;
- virtual void finalize_core() = 0;
- virtual void set_cmdline(const char *p_execpath, const List<String> &p_args);
- void _ensure_user_data_dir();
- virtual bool _check_internal_feature_support(const String &p_feature) = 0;
- public:
- typedef int64_t ProcessID;
- static OS *get_singleton();
- virtual void global_menu_add_item(const String &p_menu, const String &p_label, const Variant &p_signal, const Variant &p_meta){};
- virtual void global_menu_add_separator(const String &p_menu){};
- virtual void global_menu_remove_item(const String &p_menu, int p_idx){};
- virtual void global_menu_clear(const String &p_menu){};
- void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type = Logger::ERR_ERROR);
- void print(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
- void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
- virtual void alert(const String &p_alert, const String &p_title = "ALERT!") = 0;
- virtual String get_stdin_string(bool p_block = true) = 0;
- enum MouseMode {
- MOUSE_MODE_VISIBLE,
- MOUSE_MODE_HIDDEN,
- MOUSE_MODE_CAPTURED,
- MOUSE_MODE_CONFINED
- };
- virtual void set_mouse_mode(MouseMode p_mode);
- virtual MouseMode get_mouse_mode() const;
- virtual void warp_mouse_position(const Point2 &p_to) {}
- virtual Point2 get_mouse_position() const = 0;
- virtual int get_mouse_button_state() const = 0;
- virtual void set_window_title(const String &p_title) = 0;
- virtual void set_clipboard(const String &p_text);
- virtual String get_clipboard() const;
- virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0) = 0;
- virtual VideoMode get_video_mode(int p_screen = 0) const = 0;
- virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const = 0;
- enum VideoDriver {
- VIDEO_DRIVER_GLES3,
- VIDEO_DRIVER_GLES2,
- VIDEO_DRIVER_MAX,
- };
- virtual int get_video_driver_count() const;
- virtual const char *get_video_driver_name(int p_driver) const;
- virtual int get_current_video_driver() const = 0;
- virtual int get_audio_driver_count() const;
- virtual const char *get_audio_driver_name(int p_driver) const;
- virtual int get_tablet_driver_count() const { return 0; };
- virtual String get_tablet_driver_name(int p_driver) const { return ""; };
- virtual String get_current_tablet_driver() const { return ""; };
- virtual void set_current_tablet_driver(const String &p_driver){};
- virtual PoolStringArray get_connected_midi_inputs();
- virtual void open_midi_inputs();
- virtual void close_midi_inputs();
- virtual int get_screen_count() const { return 1; }
- virtual int get_current_screen() const { return 0; }
- virtual void set_current_screen(int p_screen) {}
- virtual Point2 get_screen_position(int p_screen = -1) const { return Point2(); }
- virtual Size2 get_screen_size(int p_screen = -1) const { return get_window_size(); }
- virtual int get_screen_dpi(int p_screen = -1) const { return 72; }
- virtual float get_screen_scale(int p_screen = -1) const { return 1.0; }
- virtual float get_screen_max_scale() const { return 1.0; };
- virtual Point2 get_window_position() const { return Vector2(); }
- virtual void set_window_position(const Point2 &p_position) {}
- virtual Size2 get_max_window_size() const { return Size2(); };
- virtual Size2 get_min_window_size() const { return Size2(); };
- virtual Size2 get_window_size() const = 0;
- virtual Size2 get_real_window_size() const { return get_window_size(); }
- virtual void set_min_window_size(const Size2 p_size) {}
- virtual void set_max_window_size(const Size2 p_size) {}
- virtual void set_window_size(const Size2 p_size) {}
- virtual void set_window_fullscreen(bool p_enabled) {}
- virtual bool is_window_fullscreen() const { return true; }
- virtual void set_window_resizable(bool p_enabled) {}
- virtual bool is_window_resizable() const { return false; }
- virtual void set_window_minimized(bool p_enabled) {}
- virtual bool is_window_minimized() const { return false; }
- virtual void set_window_maximized(bool p_enabled) {}
- virtual bool is_window_maximized() const { return true; }
- virtual void set_window_always_on_top(bool p_enabled) {}
- virtual bool is_window_always_on_top() const { return false; }
- virtual bool is_window_focused() const { return true; }
- virtual void set_console_visible(bool p_enabled) {}
- virtual bool is_console_visible() const { return false; }
- virtual void request_attention() {}
- virtual void center_window();
- // Returns window area free of hardware controls and other obstacles.
- // The application should use this to determine where to place UI elements.
- //
- // Keep in mind the area returned is in window coordinates rather than
- // viewport coordinates - you should perform the conversion on your own.
- //
- // The maximum size of the area is Rect2(0, 0, window_size.width, window_size.height).
- virtual Rect2 get_window_safe_area() const {
- Size2 window_size = get_window_size();
- return Rect2(0, 0, window_size.width, window_size.height);
- }
- virtual void set_borderless_window(bool p_borderless) {}
- virtual bool get_borderless_window() { return 0; }
- virtual bool get_window_per_pixel_transparency_enabled() const { return false; }
- virtual void set_window_per_pixel_transparency_enabled(bool p_enabled) {}
- virtual void set_ime_active(const bool p_active) {}
- virtual void set_ime_position(const Point2 &p_pos) {}
- virtual Point2 get_ime_selection() const { return Point2(); }
- virtual String get_ime_text() const { return String(); }
- virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) { return ERR_UNAVAILABLE; }
- virtual Error close_dynamic_library(void *p_library_handle) { return ERR_UNAVAILABLE; }
- virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) { return ERR_UNAVAILABLE; }
- virtual void set_keep_screen_on(bool p_enabled);
- virtual bool is_keep_screen_on() const;
- virtual void set_low_processor_usage_mode(bool p_enabled);
- virtual bool is_in_low_processor_usage_mode() const;
- virtual void set_low_processor_usage_mode_sleep_usec(int p_usec);
- virtual int get_low_processor_usage_mode_sleep_usec() const;
- virtual String get_executable_path() const;
- virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL) = 0;
- virtual Error kill(const ProcessID &p_pid) = 0;
- virtual int get_process_id() const;
- virtual void vibrate_handheld(int p_duration_ms = 500);
- virtual Error shell_open(String p_uri);
- virtual Error set_cwd(const String &p_cwd);
- virtual bool has_environment(const String &p_var) const = 0;
- virtual String get_environment(const String &p_var) const = 0;
- virtual bool set_environment(const String &p_var, const String &p_value) const = 0;
- virtual String get_name() const = 0;
- virtual List<String> get_cmdline_args() const { return _cmdline; }
- virtual String get_model_name() const;
- virtual MainLoop *get_main_loop() const = 0;
- virtual void yield();
- enum Weekday {
- DAY_SUNDAY,
- DAY_MONDAY,
- DAY_TUESDAY,
- DAY_WEDNESDAY,
- DAY_THURSDAY,
- DAY_FRIDAY,
- DAY_SATURDAY
- };
- enum Month {
- /// Start at 1 to follow Windows SYSTEMTIME structure
- /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
- MONTH_JANUARY = 1,
- MONTH_FEBRUARY,
- MONTH_MARCH,
- MONTH_APRIL,
- MONTH_MAY,
- MONTH_JUNE,
- MONTH_JULY,
- MONTH_AUGUST,
- MONTH_SEPTEMBER,
- MONTH_OCTOBER,
- MONTH_NOVEMBER,
- MONTH_DECEMBER
- };
- struct Date {
- int year;
- Month month;
- int day;
- Weekday weekday;
- bool dst;
- };
- struct Time {
- int hour;
- int min;
- int sec;
- };
- struct TimeZoneInfo {
- int bias;
- String name;
- };
- virtual Date get_date(bool local = false) const = 0;
- virtual Time get_time(bool local = false) const = 0;
- virtual TimeZoneInfo get_time_zone_info() const = 0;
- virtual String get_iso_date_time(bool local = false) const;
- virtual uint64_t get_unix_time() const;
- virtual uint64_t get_system_time_secs() const;
- virtual uint64_t get_system_time_msecs() const;
- virtual void delay_usec(uint32_t p_usec) const = 0;
- virtual void add_frame_delay(bool p_can_draw);
- virtual uint64_t get_ticks_usec() const = 0;
- uint32_t get_ticks_msec() const;
- uint64_t get_splash_tick_msec() const;
- virtual bool can_draw() const = 0;
- virtual bool is_userfs_persistent() const { return true; }
- bool is_stdout_verbose() const;
- bool is_stdout_debug_enabled() const;
- virtual void disable_crash_handler() {}
- virtual bool is_disable_crash_handler() const { return false; }
- virtual void initialize_debugging() {}
- enum CursorShape {
- CURSOR_ARROW,
- CURSOR_IBEAM,
- CURSOR_POINTING_HAND,
- CURSOR_CROSS,
- CURSOR_WAIT,
- CURSOR_BUSY,
- CURSOR_DRAG,
- CURSOR_CAN_DROP,
- CURSOR_FORBIDDEN,
- CURSOR_VSIZE,
- CURSOR_HSIZE,
- CURSOR_BDIAGSIZE,
- CURSOR_FDIAGSIZE,
- CURSOR_MOVE,
- CURSOR_VSPLIT,
- CURSOR_HSPLIT,
- CURSOR_HELP,
- CURSOR_MAX
- };
- virtual bool has_virtual_keyboard() const;
- virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
- virtual void hide_virtual_keyboard();
- // returns height of the currently shown virtual keyboard (0 if keyboard is hidden)
- virtual int get_virtual_keyboard_height() const;
- virtual void set_cursor_shape(CursorShape p_shape);
- virtual CursorShape get_cursor_shape() const;
- virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
- virtual bool get_swap_ok_cancel() { return false; }
- virtual void dump_memory_to_file(const char *p_file);
- virtual void dump_resources_to_file(const char *p_file);
- virtual void print_resources_in_use(bool p_short = false);
- virtual void print_all_resources(String p_to_file = "");
- virtual uint64_t get_static_memory_usage() const;
- virtual uint64_t get_static_memory_peak_usage() const;
- virtual uint64_t get_dynamic_memory_usage() const;
- virtual uint64_t get_free_static_memory() const;
- RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; }
- virtual String get_locale() const;
- String get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator = false) const;
- virtual String get_godot_dir_name() const;
- virtual String get_data_path() const;
- virtual String get_config_path() const;
- virtual String get_cache_path() const;
- virtual String get_bundle_resource_dir() const;
- virtual String get_user_data_dir() const;
- virtual String get_resource_dir() const;
- enum SystemDir {
- SYSTEM_DIR_DESKTOP,
- SYSTEM_DIR_DCIM,
- SYSTEM_DIR_DOCUMENTS,
- SYSTEM_DIR_DOWNLOADS,
- SYSTEM_DIR_MOVIES,
- SYSTEM_DIR_MUSIC,
- SYSTEM_DIR_PICTURES,
- SYSTEM_DIR_RINGTONES,
- };
- virtual String get_system_dir(SystemDir p_dir) const;
- virtual Error move_to_trash(const String &p_path) { return FAILED; }
- virtual void set_no_window_mode(bool p_enable);
- virtual bool is_no_window_mode_enabled() const;
- virtual bool has_touchscreen_ui_hint() const;
- enum ScreenOrientation {
- SCREEN_LANDSCAPE,
- SCREEN_PORTRAIT,
- SCREEN_REVERSE_LANDSCAPE,
- SCREEN_REVERSE_PORTRAIT,
- SCREEN_SENSOR_LANDSCAPE,
- SCREEN_SENSOR_PORTRAIT,
- SCREEN_SENSOR,
- };
- virtual void set_screen_orientation(ScreenOrientation p_orientation);
- ScreenOrientation get_screen_orientation() const;
- virtual void enable_for_stealing_focus(ProcessID pid) {}
- virtual void move_window_to_foreground() {}
- virtual void debug_break();
- virtual void release_rendering_thread();
- virtual void make_rendering_thread();
- virtual void swap_buffers();
- virtual void set_native_icon(const String &p_filename);
- virtual void set_icon(const Ref<Image> &p_icon);
- virtual int get_exit_code() const;
- virtual void set_exit_code(int p_code);
- virtual int get_processor_count() const;
- virtual String get_unique_id() const;
- virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
- virtual bool native_video_is_playing() const;
- virtual void native_video_pause();
- virtual void native_video_unpause();
- virtual void native_video_stop();
- virtual bool can_use_threads() const;
- virtual Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, Object *p_obj, String p_callback);
- virtual Error dialog_input_text(String p_title, String p_description, String p_partial, Object *p_obj, String p_callback);
- enum LatinKeyboardVariant {
- LATIN_KEYBOARD_QWERTY,
- LATIN_KEYBOARD_QWERTZ,
- LATIN_KEYBOARD_AZERTY,
- LATIN_KEYBOARD_QZERTY,
- LATIN_KEYBOARD_DVORAK,
- LATIN_KEYBOARD_NEO,
- LATIN_KEYBOARD_COLEMAK,
- };
- virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
- virtual int keyboard_get_layout_count() const;
- virtual int keyboard_get_current_layout() const;
- virtual void keyboard_set_current_layout(int p_index);
- virtual String keyboard_get_layout_language(int p_index) const;
- virtual String keyboard_get_layout_name(int p_index) const;
- virtual bool is_joy_known(int p_device);
- virtual String get_joy_guid(int p_device) const;
- enum EngineContext {
- CONTEXT_EDITOR,
- CONTEXT_PROJECTMAN,
- CONTEXT_ENGINE,
- };
- virtual void set_context(int p_context);
- //amazing hack because OpenGL needs this to be set on a separate thread..
- //also core can't access servers, so a callback must be used
- typedef void (*SwitchVSyncCallbackInThread)(bool);
- static SwitchVSyncCallbackInThread switch_vsync_function;
- void set_use_vsync(bool p_enable);
- bool is_vsync_enabled() const;
- //real, actual overridable function to switch vsync, which needs to be called from graphics thread if needed
- virtual void _set_use_vsync(bool p_enable) {}
- void set_vsync_via_compositor(bool p_enable);
- bool is_vsync_via_compositor_enabled() const;
- virtual OS::PowerState get_power_state();
- virtual int get_power_seconds_left();
- virtual int get_power_percent_left();
- virtual void force_process_input(){};
- bool has_feature(const String &p_feature);
- void set_has_server_feature_callback(HasServerFeatureCallback p_callback);
- bool is_layered_allowed() const { return _allow_layered; }
- bool is_hidpi_allowed() const { return _allow_hidpi; }
- void set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments);
- bool is_restart_on_exit_set() const;
- List<String> get_restart_on_exit_arguments() const;
- virtual bool request_permission(const String &p_name) { return true; }
- virtual bool request_permissions() { return true; }
- virtual Vector<String> get_granted_permissions() const { return Vector<String>(); }
- virtual void process_and_drop_events() {}
- OS();
- virtual ~OS();
- };
- VARIANT_ENUM_CAST(OS::PowerState);
- #endif
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