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- /*************************************************************************/
- /* input_event.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef INPUT_EVENT_H
- #define INPUT_EVENT_H
- #include "core/math/transform_2d.h"
- #include "core/os/copymem.h"
- #include "core/resource.h"
- #include "core/typedefs.h"
- #include "core/ustring.h"
- /**
- * Input Event classes. These are used in the main loop.
- * The events are pretty obvious.
- */
- enum ButtonList {
- BUTTON_LEFT = 1,
- BUTTON_RIGHT = 2,
- BUTTON_MIDDLE = 3,
- BUTTON_WHEEL_UP = 4,
- BUTTON_WHEEL_DOWN = 5,
- BUTTON_WHEEL_LEFT = 6,
- BUTTON_WHEEL_RIGHT = 7,
- BUTTON_XBUTTON1 = 8,
- BUTTON_XBUTTON2 = 9,
- BUTTON_MASK_LEFT = (1 << (BUTTON_LEFT - 1)),
- BUTTON_MASK_RIGHT = (1 << (BUTTON_RIGHT - 1)),
- BUTTON_MASK_MIDDLE = (1 << (BUTTON_MIDDLE - 1)),
- BUTTON_MASK_XBUTTON1 = (1 << (BUTTON_XBUTTON1 - 1)),
- BUTTON_MASK_XBUTTON2 = (1 << (BUTTON_XBUTTON2 - 1))
- };
- enum JoystickList {
- JOY_INVALID_OPTION = -1,
- JOY_BUTTON_0 = 0,
- JOY_BUTTON_1 = 1,
- JOY_BUTTON_2 = 2,
- JOY_BUTTON_3 = 3,
- JOY_BUTTON_4 = 4,
- JOY_BUTTON_5 = 5,
- JOY_BUTTON_6 = 6,
- JOY_BUTTON_7 = 7,
- JOY_BUTTON_8 = 8,
- JOY_BUTTON_9 = 9,
- JOY_BUTTON_10 = 10,
- JOY_BUTTON_11 = 11,
- JOY_BUTTON_12 = 12,
- JOY_BUTTON_13 = 13,
- JOY_BUTTON_14 = 14,
- JOY_BUTTON_15 = 15,
- JOY_BUTTON_MAX = 16,
- JOY_L = JOY_BUTTON_4,
- JOY_R = JOY_BUTTON_5,
- JOY_L2 = JOY_BUTTON_6,
- JOY_R2 = JOY_BUTTON_7,
- JOY_L3 = JOY_BUTTON_8,
- JOY_R3 = JOY_BUTTON_9,
- JOY_SELECT = JOY_BUTTON_10,
- JOY_START = JOY_BUTTON_11,
- JOY_DPAD_UP = JOY_BUTTON_12,
- JOY_DPAD_DOWN = JOY_BUTTON_13,
- JOY_DPAD_LEFT = JOY_BUTTON_14,
- JOY_DPAD_RIGHT = JOY_BUTTON_15,
- JOY_SONY_CIRCLE = JOY_BUTTON_1,
- JOY_SONY_X = JOY_BUTTON_0,
- JOY_SONY_SQUARE = JOY_BUTTON_2,
- JOY_SONY_TRIANGLE = JOY_BUTTON_3,
- JOY_XBOX_A = JOY_BUTTON_0,
- JOY_XBOX_B = JOY_BUTTON_1,
- JOY_XBOX_X = JOY_BUTTON_2,
- JOY_XBOX_Y = JOY_BUTTON_3,
- JOY_DS_A = JOY_BUTTON_1,
- JOY_DS_B = JOY_BUTTON_0,
- JOY_DS_X = JOY_BUTTON_3,
- JOY_DS_Y = JOY_BUTTON_2,
- JOY_WII_C = JOY_BUTTON_5,
- JOY_WII_Z = JOY_BUTTON_6,
- JOY_WII_MINUS = JOY_BUTTON_10,
- JOY_WII_PLUS = JOY_BUTTON_11,
- JOY_VR_GRIP = JOY_BUTTON_2,
- JOY_VR_PAD = JOY_BUTTON_14,
- JOY_VR_TRIGGER = JOY_BUTTON_15,
- JOY_OCULUS_AX = JOY_BUTTON_7,
- JOY_OCULUS_BY = JOY_BUTTON_1,
- JOY_OCULUS_MENU = JOY_BUTTON_3,
- JOY_OPENVR_MENU = JOY_BUTTON_1,
- // end of history
- JOY_AXIS_0 = 0,
- JOY_AXIS_1 = 1,
- JOY_AXIS_2 = 2,
- JOY_AXIS_3 = 3,
- JOY_AXIS_4 = 4,
- JOY_AXIS_5 = 5,
- JOY_AXIS_6 = 6,
- JOY_AXIS_7 = 7,
- JOY_AXIS_8 = 8,
- JOY_AXIS_9 = 9,
- JOY_AXIS_MAX = 10,
- JOY_ANALOG_LX = JOY_AXIS_0,
- JOY_ANALOG_LY = JOY_AXIS_1,
- JOY_ANALOG_RX = JOY_AXIS_2,
- JOY_ANALOG_RY = JOY_AXIS_3,
- JOY_ANALOG_L2 = JOY_AXIS_6,
- JOY_ANALOG_R2 = JOY_AXIS_7,
- JOY_VR_ANALOG_TRIGGER = JOY_AXIS_2,
- JOY_VR_ANALOG_GRIP = JOY_AXIS_4,
- JOY_OPENVR_TOUCHPADX = JOY_AXIS_0,
- JOY_OPENVR_TOUCHPADY = JOY_AXIS_1,
- };
- enum MidiMessageList {
- MIDI_MESSAGE_NOTE_OFF = 0x8,
- MIDI_MESSAGE_NOTE_ON = 0x9,
- MIDI_MESSAGE_AFTERTOUCH = 0xA,
- MIDI_MESSAGE_CONTROL_CHANGE = 0xB,
- MIDI_MESSAGE_PROGRAM_CHANGE = 0xC,
- MIDI_MESSAGE_CHANNEL_PRESSURE = 0xD,
- MIDI_MESSAGE_PITCH_BEND = 0xE,
- };
- /**
- * Input Modifier Status
- * for keyboard/mouse events.
- */
- class InputEvent : public Resource {
- GDCLASS(InputEvent, Resource);
- int device;
- protected:
- static void _bind_methods();
- public:
- static const int DEVICE_ID_TOUCH_MOUSE;
- static const int DEVICE_ID_INTERNAL;
- void set_device(int p_device);
- int get_device() const;
- bool is_action(const StringName &p_action) const;
- bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false) const;
- bool is_action_released(const StringName &p_action) const;
- float get_action_strength(const StringName &p_action) const;
- // To be removed someday, since they do not make sense for all events
- virtual bool is_pressed() const;
- virtual bool is_echo() const;
- // ...-.
- virtual String as_text() const;
- virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
- virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
- virtual bool is_action_type() const;
- virtual bool accumulate(const Ref<InputEvent> &p_event) { return false; }
- InputEvent();
- };
- class InputEventWithModifiers : public InputEvent {
- GDCLASS(InputEventWithModifiers, InputEvent);
- bool shift;
- bool alt;
- #ifdef APPLE_STYLE_KEYS
- union {
- bool command;
- bool meta; //< windows/mac key
- };
- bool control;
- #else
- union {
- bool command; //< windows/mac key
- bool control;
- };
- bool meta; //< windows/mac key
- #endif
- protected:
- static void _bind_methods();
- public:
- void set_shift(bool p_enabled);
- bool get_shift() const;
- void set_alt(bool p_enabled);
- bool get_alt() const;
- void set_control(bool p_enabled);
- bool get_control() const;
- void set_metakey(bool p_enabled);
- bool get_metakey() const;
- void set_command(bool p_enabled);
- bool get_command() const;
- void set_modifiers_from_event(const InputEventWithModifiers *event);
- InputEventWithModifiers();
- };
- class InputEventKey : public InputEventWithModifiers {
- GDCLASS(InputEventKey, InputEventWithModifiers);
- bool pressed; /// otherwise release
- uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks
- uint32_t unicode; ///unicode
- bool echo; /// true if this is an echo key
- protected:
- static void _bind_methods();
- public:
- void set_pressed(bool p_pressed);
- virtual bool is_pressed() const;
- void set_scancode(uint32_t p_scancode);
- uint32_t get_scancode() const;
- void set_unicode(uint32_t p_unicode);
- uint32_t get_unicode() const;
- void set_echo(bool p_enable);
- virtual bool is_echo() const;
- uint32_t get_scancode_with_modifiers() const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
- virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
- virtual bool is_action_type() const { return true; }
- virtual String as_text() const;
- InputEventKey();
- };
- class InputEventMouse : public InputEventWithModifiers {
- GDCLASS(InputEventMouse, InputEventWithModifiers);
- int button_mask;
- Vector2 pos;
- Vector2 global_pos;
- protected:
- static void _bind_methods();
- public:
- void set_button_mask(int p_mask);
- int get_button_mask() const;
- void set_position(const Vector2 &p_pos);
- Vector2 get_position() const;
- void set_global_position(const Vector2 &p_global_pos);
- Vector2 get_global_position() const;
- InputEventMouse();
- };
- class InputEventMouseButton : public InputEventMouse {
- GDCLASS(InputEventMouseButton, InputEventMouse);
- float factor;
- int button_index;
- bool pressed; //otherwise released
- bool doubleclick; //last even less than doubleclick time
- protected:
- static void _bind_methods();
- public:
- void set_factor(float p_factor);
- float get_factor() const;
- void set_button_index(int p_index);
- int get_button_index() const;
- void set_pressed(bool p_pressed);
- virtual bool is_pressed() const;
- void set_doubleclick(bool p_doubleclick);
- bool is_doubleclick() const;
- virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
- virtual bool is_action_type() const { return true; }
- virtual String as_text() const;
- InputEventMouseButton();
- };
- class InputEventMouseMotion : public InputEventMouse {
- GDCLASS(InputEventMouseMotion, InputEventMouse);
- Vector2 tilt;
- float pressure;
- Vector2 relative;
- Vector2 speed;
- protected:
- static void _bind_methods();
- public:
- void set_tilt(const Vector2 &p_tilt);
- Vector2 get_tilt() const;
- void set_pressure(float p_pressure);
- float get_pressure() const;
- void set_relative(const Vector2 &p_relative);
- Vector2 get_relative() const;
- void set_speed(const Vector2 &p_speed);
- Vector2 get_speed() const;
- virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual String as_text() const;
- virtual bool accumulate(const Ref<InputEvent> &p_event);
- InputEventMouseMotion();
- };
- class InputEventJoypadMotion : public InputEvent {
- GDCLASS(InputEventJoypadMotion, InputEvent);
- int axis; ///< Joypad axis
- float axis_value; ///< -1 to 1
- protected:
- static void _bind_methods();
- public:
- void set_axis(int p_axis);
- int get_axis() const;
- void set_axis_value(float p_value);
- float get_axis_value() const;
- virtual bool is_pressed() const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
- virtual bool is_action_type() const { return true; }
- virtual String as_text() const;
- InputEventJoypadMotion();
- };
- class InputEventJoypadButton : public InputEvent {
- GDCLASS(InputEventJoypadButton, InputEvent);
- int button_index;
- bool pressed;
- float pressure; //0 to 1
- protected:
- static void _bind_methods();
- public:
- void set_button_index(int p_index);
- int get_button_index() const;
- void set_pressed(bool p_pressed);
- virtual bool is_pressed() const;
- void set_pressure(float p_pressure);
- float get_pressure() const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
- virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
- virtual bool is_action_type() const { return true; }
- virtual String as_text() const;
- InputEventJoypadButton();
- };
- class InputEventScreenTouch : public InputEvent {
- GDCLASS(InputEventScreenTouch, InputEvent);
- int index;
- Vector2 pos;
- bool pressed;
- protected:
- static void _bind_methods();
- public:
- void set_index(int p_index);
- int get_index() const;
- void set_position(const Vector2 &p_pos);
- Vector2 get_position() const;
- void set_pressed(bool p_pressed);
- virtual bool is_pressed() const;
- virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual String as_text() const;
- InputEventScreenTouch();
- };
- class InputEventScreenDrag : public InputEvent {
- GDCLASS(InputEventScreenDrag, InputEvent);
- int index;
- Vector2 pos;
- Vector2 relative;
- Vector2 speed;
- protected:
- static void _bind_methods();
- public:
- void set_index(int p_index);
- int get_index() const;
- void set_position(const Vector2 &p_pos);
- Vector2 get_position() const;
- void set_relative(const Vector2 &p_relative);
- Vector2 get_relative() const;
- void set_speed(const Vector2 &p_speed);
- Vector2 get_speed() const;
- virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual String as_text() const;
- InputEventScreenDrag();
- };
- class InputEventAction : public InputEvent {
- GDCLASS(InputEventAction, InputEvent);
- StringName action;
- bool pressed;
- float strength;
- protected:
- static void _bind_methods();
- public:
- void set_action(const StringName &p_action);
- StringName get_action() const;
- void set_pressed(bool p_pressed);
- virtual bool is_pressed() const;
- void set_strength(float p_strength);
- float get_strength() const;
- virtual bool is_action(const StringName &p_action) const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
- virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
- virtual bool is_action_type() const { return true; }
- virtual String as_text() const;
- InputEventAction();
- };
- class InputEventGesture : public InputEventWithModifiers {
- GDCLASS(InputEventGesture, InputEventWithModifiers);
- Vector2 pos;
- protected:
- static void _bind_methods();
- public:
- void set_position(const Vector2 &p_pos);
- Vector2 get_position() const;
- };
- class InputEventMagnifyGesture : public InputEventGesture {
- GDCLASS(InputEventMagnifyGesture, InputEventGesture);
- real_t factor;
- protected:
- static void _bind_methods();
- public:
- void set_factor(real_t p_factor);
- real_t get_factor() const;
- virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual String as_text() const;
- InputEventMagnifyGesture();
- };
- class InputEventPanGesture : public InputEventGesture {
- GDCLASS(InputEventPanGesture, InputEventGesture);
- Vector2 delta;
- protected:
- static void _bind_methods();
- public:
- void set_delta(const Vector2 &p_delta);
- Vector2 get_delta() const;
- virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual String as_text() const;
- InputEventPanGesture();
- };
- class InputEventMIDI : public InputEvent {
- GDCLASS(InputEventMIDI, InputEvent);
- int channel;
- int message;
- int pitch;
- int velocity;
- int instrument;
- int pressure;
- int controller_number;
- int controller_value;
- protected:
- static void _bind_methods();
- public:
- void set_channel(const int p_channel);
- int get_channel() const;
- void set_message(const int p_message);
- int get_message() const;
- void set_pitch(const int p_pitch);
- int get_pitch() const;
- void set_velocity(const int p_velocity);
- int get_velocity() const;
- void set_instrument(const int p_instrument);
- int get_instrument() const;
- void set_pressure(const int p_pressure);
- int get_pressure() const;
- void set_controller_number(const int p_controller_number);
- int get_controller_number() const;
- void set_controller_value(const int p_controller_value);
- int get_controller_value() const;
- virtual String as_text() const;
- InputEventMIDI();
- };
- #endif
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