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- /*************************************************************************/
- /* file_access.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef FILE_ACCESS_H
- #define FILE_ACCESS_H
- #include "core/math/math_defs.h"
- #include "core/os/memory.h"
- #include "core/typedefs.h"
- #include "core/ustring.h"
- /**
- * Multi-Platform abstraction for accessing to files.
- */
- class FileAccess {
- public:
- enum AccessType {
- ACCESS_RESOURCES,
- ACCESS_USERDATA,
- ACCESS_FILESYSTEM,
- ACCESS_MAX
- };
- typedef void (*FileCloseFailNotify)(const String &);
- typedef FileAccess *(*CreateFunc)();
- bool endian_swap;
- bool real_is_double;
- virtual uint32_t _get_unix_permissions(const String &p_file) = 0;
- virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) = 0;
- protected:
- String fix_path(const String &p_path) const;
- virtual Error _open(const String &p_path, int p_mode_flags) = 0; ///< open a file
- virtual uint64_t _get_modified_time(const String &p_file) = 0;
- static FileCloseFailNotify close_fail_notify;
- private:
- static bool backup_save;
- AccessType _access_type;
- static CreateFunc create_func[ACCESS_MAX]; /** default file access creation function for a platform */
- template <class T>
- static FileAccess *_create_builtin() {
- return memnew(T);
- }
- public:
- static void set_file_close_fail_notify_callback(FileCloseFailNotify p_cbk) { close_fail_notify = p_cbk; }
- virtual void _set_access_type(AccessType p_access);
- enum ModeFlags {
- READ = 1,
- WRITE = 2,
- READ_WRITE = 3,
- WRITE_READ = 7,
- };
- virtual void close() = 0; ///< close a file
- virtual bool is_open() const = 0; ///< true when file is open
- virtual String get_path() const { return ""; } /// returns the path for the current open file
- virtual String get_path_absolute() const { return ""; } /// returns the absolute path for the current open file
- virtual void seek(size_t p_position) = 0; ///< seek to a given position
- virtual void seek_end(int64_t p_position = 0) = 0; ///< seek from the end of file
- virtual size_t get_position() const = 0; ///< get position in the file
- virtual size_t get_len() const = 0; ///< get size of the file
- virtual bool eof_reached() const = 0; ///< reading passed EOF
- virtual uint8_t get_8() const = 0; ///< get a byte
- virtual uint16_t get_16() const; ///< get 16 bits uint
- virtual uint32_t get_32() const; ///< get 32 bits uint
- virtual uint64_t get_64() const; ///< get 64 bits uint
- virtual float get_float() const;
- virtual double get_double() const;
- virtual real_t get_real() const;
- virtual int get_buffer(uint8_t *p_dst, int p_length) const; ///< get an array of bytes
- virtual String get_line() const;
- virtual String get_token() const;
- virtual Vector<String> get_csv_line(const String &p_delim = ",") const;
- virtual String get_as_utf8_string() const;
- /**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
- * It's not about the current CPU type but file formats.
- * this flags get reset to false (little endian) on each open
- */
- virtual void set_endian_swap(bool p_swap) { endian_swap = p_swap; }
- inline bool get_endian_swap() const { return endian_swap; }
- virtual Error get_error() const = 0; ///< get last error
- virtual void flush() = 0;
- virtual void store_8(uint8_t p_dest) = 0; ///< store a byte
- virtual void store_16(uint16_t p_dest); ///< store 16 bits uint
- virtual void store_32(uint32_t p_dest); ///< store 32 bits uint
- virtual void store_64(uint64_t p_dest); ///< store 64 bits uint
- virtual void store_float(float p_dest);
- virtual void store_double(double p_dest);
- virtual void store_real(real_t p_real);
- virtual void store_string(const String &p_string);
- virtual void store_line(const String &p_line);
- virtual void store_csv_line(const Vector<String> &p_values, const String &p_delim = ",");
- virtual void store_pascal_string(const String &p_string);
- virtual String get_pascal_string();
- virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes
- virtual bool file_exists(const String &p_name) = 0; ///< return true if a file exists
- virtual Error reopen(const String &p_path, int p_mode_flags); ///< does not change the AccessType
- static FileAccess *create(AccessType p_access); /// Create a file access (for the current platform) this is the only portable way of accessing files.
- static FileAccess *create_for_path(const String &p_path);
- static FileAccess *open(const String &p_path, int p_mode_flags, Error *r_error = NULL); /// Create a file access (for the current platform) this is the only portable way of accessing files.
- static CreateFunc get_create_func(AccessType p_access);
- static bool exists(const String &p_name); ///< return true if a file exists
- static uint64_t get_modified_time(const String &p_file);
- static uint32_t get_unix_permissions(const String &p_file);
- static Error set_unix_permissions(const String &p_file, uint32_t p_permissions);
- static void set_backup_save(bool p_enable) { backup_save = p_enable; };
- static bool is_backup_save_enabled() { return backup_save; };
- static String get_md5(const String &p_file);
- static String get_sha256(const String &p_file);
- static String get_multiple_md5(const Vector<String> &p_file);
- static Vector<uint8_t> get_file_as_array(const String &p_path, Error *r_error = NULL);
- static String get_file_as_string(const String &p_path, Error *r_error = NULL);
- template <class T>
- static void make_default(AccessType p_access) {
- create_func[p_access] = _create_builtin<T>;
- }
- FileAccess();
- virtual ~FileAccess() {}
- };
- struct FileAccessRef {
- _FORCE_INLINE_ FileAccess *operator->() {
- return f;
- }
- operator bool() const { return f != NULL; }
- FileAccess *f;
- operator FileAccess *() { return f; }
- FileAccessRef(FileAccess *fa) { f = fa; }
- ~FileAccessRef() {
- if (f) memdelete(f);
- }
- };
- #endif
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