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- /*************************************************************************/
- /* map.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MAP_H
- #define MAP_H
- #include "core/error_macros.h"
- #include "core/set.h"
- // based on the very nice implementation of rb-trees by:
- // https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
- template <class K, class V, class C = Comparator<K>, class A = DefaultAllocator>
- class Map {
- enum Color {
- RED,
- BLACK
- };
- struct _Data;
- public:
- class Element {
- private:
- friend class Map<K, V, C, A>;
- int color;
- Element *right;
- Element *left;
- Element *parent;
- Element *_next;
- Element *_prev;
- K _key;
- V _value;
- //_Data *data;
- public:
- const Element *next() const {
- return _next;
- }
- Element *next() {
- return _next;
- }
- const Element *prev() const {
- return _prev;
- }
- Element *prev() {
- return _prev;
- }
- const K &key() const {
- return _key;
- };
- V &value() {
- return _value;
- };
- const V &value() const {
- return _value;
- };
- V &get() {
- return _value;
- };
- const V &get() const {
- return _value;
- };
- Element() {
- color = RED;
- right = NULL;
- left = NULL;
- parent = NULL;
- _next = NULL;
- _prev = NULL;
- };
- };
- private:
- struct _Data {
- Element *_root;
- Element *_nil;
- int size_cache;
- _FORCE_INLINE_ _Data() {
- #ifdef GLOBALNIL_DISABLED
- _nil = memnew_allocator(Element, A);
- _nil->parent = _nil->left = _nil->right = _nil;
- _nil->color = BLACK;
- #else
- _nil = (Element *)&_GlobalNilClass::_nil;
- #endif
- _root = NULL;
- size_cache = 0;
- }
- void _create_root() {
- _root = memnew_allocator(Element, A);
- _root->parent = _root->left = _root->right = _nil;
- _root->color = BLACK;
- }
- void _free_root() {
- if (_root) {
- memdelete_allocator<Element, A>(_root);
- _root = NULL;
- }
- }
- ~_Data() {
- _free_root();
- #ifdef GLOBALNIL_DISABLED
- memdelete_allocator<Element, A>(_nil);
- #endif
- }
- };
- _Data _data;
- inline void _set_color(Element *p_node, int p_color) {
- ERR_FAIL_COND(p_node == _data._nil && p_color == RED);
- p_node->color = p_color;
- }
- inline void _rotate_left(Element *p_node) {
- Element *r = p_node->right;
- p_node->right = r->left;
- if (r->left != _data._nil)
- r->left->parent = p_node;
- r->parent = p_node->parent;
- if (p_node == p_node->parent->left)
- p_node->parent->left = r;
- else
- p_node->parent->right = r;
- r->left = p_node;
- p_node->parent = r;
- }
- inline void _rotate_right(Element *p_node) {
- Element *l = p_node->left;
- p_node->left = l->right;
- if (l->right != _data._nil)
- l->right->parent = p_node;
- l->parent = p_node->parent;
- if (p_node == p_node->parent->right)
- p_node->parent->right = l;
- else
- p_node->parent->left = l;
- l->right = p_node;
- p_node->parent = l;
- }
- inline Element *_successor(Element *p_node) const {
- Element *node = p_node;
- if (node->right != _data._nil) {
- node = node->right;
- while (node->left != _data._nil) { /* returns the minimum of the right subtree of node */
- node = node->left;
- }
- return node;
- } else {
- while (node == node->parent->right) {
- node = node->parent;
- }
- if (node->parent == _data._root)
- return NULL; // No successor, as p_node = last node
- return node->parent;
- }
- }
- inline Element *_predecessor(Element *p_node) const {
- Element *node = p_node;
- if (node->left != _data._nil) {
- node = node->left;
- while (node->right != _data._nil) { /* returns the minimum of the left subtree of node */
- node = node->right;
- }
- return node;
- } else {
- while (node == node->parent->left) {
- node = node->parent;
- }
- if (node == _data._root)
- return NULL; // No predecessor, as p_node = first node
- return node->parent;
- }
- }
- Element *_find(const K &p_key) const {
- Element *node = _data._root->left;
- C less;
- while (node != _data._nil) {
- if (less(p_key, node->_key))
- node = node->left;
- else if (less(node->_key, p_key))
- node = node->right;
- else
- return node; // found
- }
- return NULL;
- }
- Element *_find_closest(const K &p_key) const {
- Element *node = _data._root->left;
- Element *prev = NULL;
- C less;
- while (node != _data._nil) {
- prev = node;
- if (less(p_key, node->_key))
- node = node->left;
- else if (less(node->_key, p_key))
- node = node->right;
- else
- return node; // found
- }
- if (prev == NULL)
- return NULL; // tree empty
- if (less(p_key, prev->_key))
- prev = prev->_prev;
- return prev;
- }
- void _insert_rb_fix(Element *p_new_node) {
- Element *node = p_new_node;
- Element *nparent = node->parent;
- Element *ngrand_parent;
- while (nparent->color == RED) {
- ngrand_parent = nparent->parent;
- if (nparent == ngrand_parent->left) {
- if (ngrand_parent->right->color == RED) {
- _set_color(nparent, BLACK);
- _set_color(ngrand_parent->right, BLACK);
- _set_color(ngrand_parent, RED);
- node = ngrand_parent;
- nparent = node->parent;
- } else {
- if (node == nparent->right) {
- _rotate_left(nparent);
- node = nparent;
- nparent = node->parent;
- }
- _set_color(nparent, BLACK);
- _set_color(ngrand_parent, RED);
- _rotate_right(ngrand_parent);
- }
- } else {
- if (ngrand_parent->left->color == RED) {
- _set_color(nparent, BLACK);
- _set_color(ngrand_parent->left, BLACK);
- _set_color(ngrand_parent, RED);
- node = ngrand_parent;
- nparent = node->parent;
- } else {
- if (node == nparent->left) {
- _rotate_right(nparent);
- node = nparent;
- nparent = node->parent;
- }
- _set_color(nparent, BLACK);
- _set_color(ngrand_parent, RED);
- _rotate_left(ngrand_parent);
- }
- }
- }
- _set_color(_data._root->left, BLACK);
- }
- Element *_insert(const K &p_key, const V &p_value) {
- Element *new_parent = _data._root;
- Element *node = _data._root->left;
- C less;
- while (node != _data._nil) {
- new_parent = node;
- if (less(p_key, node->_key))
- node = node->left;
- else if (less(node->_key, p_key))
- node = node->right;
- else {
- node->_value = p_value;
- return node; // Return existing node with new value
- }
- }
- Element *new_node = memnew_allocator(Element, A);
- new_node->parent = new_parent;
- new_node->right = _data._nil;
- new_node->left = _data._nil;
- new_node->_key = p_key;
- new_node->_value = p_value;
- //new_node->data=_data;
- if (new_parent == _data._root || less(p_key, new_parent->_key)) {
- new_parent->left = new_node;
- } else {
- new_parent->right = new_node;
- }
- new_node->_next = _successor(new_node);
- new_node->_prev = _predecessor(new_node);
- if (new_node->_next)
- new_node->_next->_prev = new_node;
- if (new_node->_prev)
- new_node->_prev->_next = new_node;
- _data.size_cache++;
- _insert_rb_fix(new_node);
- return new_node;
- }
- void _erase_fix_rb(Element *p_node) {
- Element *root = _data._root->left;
- Element *node = _data._nil;
- Element *sibling = p_node;
- Element *parent = sibling->parent;
- while (node != root) { // If red node found, will exit at a break
- if (sibling->color == RED) {
- _set_color(sibling, BLACK);
- _set_color(parent, RED);
- if (sibling == parent->right) {
- sibling = sibling->left;
- _rotate_left(parent);
- } else {
- sibling = sibling->right;
- _rotate_right(parent);
- }
- }
- if ((sibling->left->color == BLACK) && (sibling->right->color == BLACK)) {
- _set_color(sibling, RED);
- if (parent->color == RED) {
- _set_color(parent, BLACK);
- break;
- } else { // loop: haven't found any red nodes yet
- node = parent;
- parent = node->parent;
- sibling = (node == parent->left) ? parent->right : parent->left;
- }
- } else {
- if (sibling == parent->right) {
- if (sibling->right->color == BLACK) {
- _set_color(sibling->left, BLACK);
- _set_color(sibling, RED);
- _rotate_right(sibling);
- sibling = sibling->parent;
- }
- _set_color(sibling, parent->color);
- _set_color(parent, BLACK);
- _set_color(sibling->right, BLACK);
- _rotate_left(parent);
- break;
- } else {
- if (sibling->left->color == BLACK) {
- _set_color(sibling->right, BLACK);
- _set_color(sibling, RED);
- _rotate_left(sibling);
- sibling = sibling->parent;
- }
- _set_color(sibling, parent->color);
- _set_color(parent, BLACK);
- _set_color(sibling->left, BLACK);
- _rotate_right(parent);
- break;
- }
- }
- }
- ERR_FAIL_COND(_data._nil->color != BLACK);
- }
- void _erase(Element *p_node) {
- Element *rp = ((p_node->left == _data._nil) || (p_node->right == _data._nil)) ? p_node : p_node->_next;
- Element *node = (rp->left == _data._nil) ? rp->right : rp->left;
- Element *sibling;
- if (rp == rp->parent->left) {
- rp->parent->left = node;
- sibling = rp->parent->right;
- } else {
- rp->parent->right = node;
- sibling = rp->parent->left;
- }
- if (node->color == RED) {
- node->parent = rp->parent;
- _set_color(node, BLACK);
- } else if (rp->color == BLACK && rp->parent != _data._root) {
- _erase_fix_rb(sibling);
- }
- if (rp != p_node) {
- ERR_FAIL_COND(rp == _data._nil);
- rp->left = p_node->left;
- rp->right = p_node->right;
- rp->parent = p_node->parent;
- rp->color = p_node->color;
- if (p_node->left != _data._nil)
- p_node->left->parent = rp;
- if (p_node->right != _data._nil)
- p_node->right->parent = rp;
- if (p_node == p_node->parent->left) {
- p_node->parent->left = rp;
- } else {
- p_node->parent->right = rp;
- }
- }
- if (p_node->_next)
- p_node->_next->_prev = p_node->_prev;
- if (p_node->_prev)
- p_node->_prev->_next = p_node->_next;
- memdelete_allocator<Element, A>(p_node);
- _data.size_cache--;
- ERR_FAIL_COND(_data._nil->color == RED);
- }
- void _calculate_depth(Element *p_element, int &max_d, int d) const {
- if (p_element == _data._nil)
- return;
- _calculate_depth(p_element->left, max_d, d + 1);
- _calculate_depth(p_element->right, max_d, d + 1);
- if (d > max_d)
- max_d = d;
- }
- void _cleanup_tree(Element *p_element) {
- if (p_element == _data._nil)
- return;
- _cleanup_tree(p_element->left);
- _cleanup_tree(p_element->right);
- memdelete_allocator<Element, A>(p_element);
- }
- void _copy_from(const Map &p_map) {
- clear();
- // not the fastest way, but safeset to write.
- for (Element *I = p_map.front(); I; I = I->next()) {
- insert(I->key(), I->value());
- }
- }
- public:
- const Element *find(const K &p_key) const {
- if (!_data._root)
- return NULL;
- const Element *res = _find(p_key);
- return res;
- }
- Element *find(const K &p_key) {
- if (!_data._root)
- return NULL;
- Element *res = _find(p_key);
- return res;
- }
- const Element *find_closest(const K &p_key) const {
- if (!_data._root)
- return NULL;
- const Element *res = _find_closest(p_key);
- return res;
- }
- Element *find_closest(const K &p_key) {
- if (!_data._root)
- return NULL;
- Element *res = _find_closest(p_key);
- return res;
- }
- bool has(const K &p_key) const {
- return find(p_key) != NULL;
- }
- Element *insert(const K &p_key, const V &p_value) {
- if (!_data._root)
- _data._create_root();
- return _insert(p_key, p_value);
- }
- void erase(Element *p_element) {
- if (!_data._root || !p_element)
- return;
- _erase(p_element);
- if (_data.size_cache == 0 && _data._root)
- _data._free_root();
- }
- bool erase(const K &p_key) {
- if (!_data._root)
- return false;
- Element *e = find(p_key);
- if (!e)
- return false;
- _erase(e);
- if (_data.size_cache == 0 && _data._root)
- _data._free_root();
- return true;
- }
- const V &operator[](const K &p_key) const {
- CRASH_COND(!_data._root);
- const Element *e = find(p_key);
- CRASH_COND(!e);
- return e->_value;
- }
- V &operator[](const K &p_key) {
- if (!_data._root)
- _data._create_root();
- Element *e = find(p_key);
- if (!e)
- e = insert(p_key, V());
- return e->_value;
- }
- Element *front() const {
- if (!_data._root)
- return NULL;
- Element *e = _data._root->left;
- if (e == _data._nil)
- return NULL;
- while (e->left != _data._nil)
- e = e->left;
- return e;
- }
- Element *back() const {
- if (!_data._root)
- return NULL;
- Element *e = _data._root->left;
- if (e == _data._nil)
- return NULL;
- while (e->right != _data._nil)
- e = e->right;
- return e;
- }
- inline bool empty() const { return _data.size_cache == 0; }
- inline int size() const { return _data.size_cache; }
- int calculate_depth() const {
- // used for debug mostly
- if (!_data._root)
- return 0;
- int max_d = 0;
- _calculate_depth(_data._root->left, max_d, 0);
- return max_d;
- }
- void clear() {
- if (!_data._root)
- return;
- _cleanup_tree(_data._root->left);
- _data._root->left = _data._nil;
- _data.size_cache = 0;
- _data._free_root();
- }
- void operator=(const Map &p_map) {
- _copy_from(p_map);
- }
- Map(const Map &p_map) {
- _copy_from(p_map);
- }
- _FORCE_INLINE_ Map() {
- }
- ~Map() {
- clear();
- }
- };
- #endif
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