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- /*************************************************************************/
- /* compressed_translation.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COMPRESSED_TRANSLATION_H
- #define COMPRESSED_TRANSLATION_H
- #include "core/translation.h"
- class PHashTranslation : public Translation {
- GDCLASS(PHashTranslation, Translation);
- //this translation uses a sort of modified perfect hash algorithm
- //it requires hashing strings twice and then does a binary search,
- //so it's slower, but at the same time it has an extreemly high chance
- //of catching untranslated strings
- //load/store friendly types
- PoolVector<int> hash_table;
- PoolVector<int> bucket_table;
- PoolVector<uint8_t> strings;
- struct Bucket {
- int size;
- uint32_t func;
- struct Elem {
- uint32_t key;
- uint32_t str_offset;
- uint32_t comp_size;
- uint32_t uncomp_size;
- };
- Elem elem[1];
- };
- _FORCE_INLINE_ uint32_t hash(uint32_t d, const char *p_str) const {
- if (d == 0)
- d = 0x1000193;
- while (*p_str) {
- d = (d * 0x1000193) ^ uint32_t(*p_str);
- p_str++;
- }
- return d;
- }
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- virtual StringName get_message(const StringName &p_src_text) const; //overridable for other implementations
- void generate(const Ref<Translation> &p_from);
- PHashTranslation();
- };
- #endif // COMPRESSED_TRANSLATION_H
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