compressed_translation.h 3.5 KB

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  1. /*************************************************************************/
  2. /* compressed_translation.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef COMPRESSED_TRANSLATION_H
  31. #define COMPRESSED_TRANSLATION_H
  32. #include "core/translation.h"
  33. class PHashTranslation : public Translation {
  34. GDCLASS(PHashTranslation, Translation);
  35. //this translation uses a sort of modified perfect hash algorithm
  36. //it requires hashing strings twice and then does a binary search,
  37. //so it's slower, but at the same time it has an extreemly high chance
  38. //of catching untranslated strings
  39. //load/store friendly types
  40. PoolVector<int> hash_table;
  41. PoolVector<int> bucket_table;
  42. PoolVector<uint8_t> strings;
  43. struct Bucket {
  44. int size;
  45. uint32_t func;
  46. struct Elem {
  47. uint32_t key;
  48. uint32_t str_offset;
  49. uint32_t comp_size;
  50. uint32_t uncomp_size;
  51. };
  52. Elem elem[1];
  53. };
  54. _FORCE_INLINE_ uint32_t hash(uint32_t d, const char *p_str) const {
  55. if (d == 0)
  56. d = 0x1000193;
  57. while (*p_str) {
  58. d = (d * 0x1000193) ^ uint32_t(*p_str);
  59. p_str++;
  60. }
  61. return d;
  62. }
  63. protected:
  64. bool _set(const StringName &p_name, const Variant &p_value);
  65. bool _get(const StringName &p_name, Variant &r_ret) const;
  66. void _get_property_list(List<PropertyInfo> *p_list) const;
  67. static void _bind_methods();
  68. public:
  69. virtual StringName get_message(const StringName &p_src_text) const; //overridable for other implementations
  70. void generate(const Ref<Translation> &p_from);
  71. PHashTranslation();
  72. };
  73. #endif // COMPRESSED_TRANSLATION_H