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- /*************************************************************************/
- /* array.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ARRAY_H
- #define ARRAY_H
- #include "core/typedefs.h"
- class Variant;
- class ArrayPrivate;
- class Object;
- class StringName;
- class Array {
- mutable ArrayPrivate *_p;
- void _ref(const Array &p_from) const;
- void _unref() const;
- inline int _clamp_slice_index(int p_index) const;
- public:
- Variant &operator[](int p_idx);
- const Variant &operator[](int p_idx) const;
- void set(int p_idx, const Variant &p_value);
- const Variant &get(int p_idx) const;
- int size() const;
- bool empty() const;
- void clear();
- bool operator==(const Array &p_array) const;
- uint32_t hash() const;
- void operator=(const Array &p_array);
- void push_back(const Variant &p_value);
- _FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility
- Error resize(int p_new_size);
- void insert(int p_pos, const Variant &p_value);
- void remove(int p_pos);
- Variant front() const;
- Variant back() const;
- Array &sort();
- Array &sort_custom(Object *p_obj, const StringName &p_function);
- void shuffle();
- int bsearch(const Variant &p_value, bool p_before = true);
- int bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before = true);
- Array &invert();
- int find(const Variant &p_value, int p_from = 0) const;
- int rfind(const Variant &p_value, int p_from = -1) const;
- int find_last(const Variant &p_value) const;
- int count(const Variant &p_value) const;
- bool has(const Variant &p_value) const;
- void erase(const Variant &p_value);
- void push_front(const Variant &p_value);
- Variant pop_back();
- Variant pop_front();
- Array duplicate(bool p_deep = false) const;
- Array slice(int p_begin, int p_end, int p_step = 1, bool p_deep = false) const;
- Variant min() const;
- Variant max() const;
- const void *id() const;
- Array(const Array &p_from);
- Array();
- ~Array();
- };
- #endif // ARRAY_H
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