array.h 4.0 KB

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  1. /*************************************************************************/
  2. /* array.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef ARRAY_H
  31. #define ARRAY_H
  32. #include "core/typedefs.h"
  33. class Variant;
  34. class ArrayPrivate;
  35. class Object;
  36. class StringName;
  37. class Array {
  38. mutable ArrayPrivate *_p;
  39. void _ref(const Array &p_from) const;
  40. void _unref() const;
  41. inline int _clamp_slice_index(int p_index) const;
  42. public:
  43. Variant &operator[](int p_idx);
  44. const Variant &operator[](int p_idx) const;
  45. void set(int p_idx, const Variant &p_value);
  46. const Variant &get(int p_idx) const;
  47. int size() const;
  48. bool empty() const;
  49. void clear();
  50. bool operator==(const Array &p_array) const;
  51. uint32_t hash() const;
  52. void operator=(const Array &p_array);
  53. void push_back(const Variant &p_value);
  54. _FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility
  55. Error resize(int p_new_size);
  56. void insert(int p_pos, const Variant &p_value);
  57. void remove(int p_pos);
  58. Variant front() const;
  59. Variant back() const;
  60. Array &sort();
  61. Array &sort_custom(Object *p_obj, const StringName &p_function);
  62. void shuffle();
  63. int bsearch(const Variant &p_value, bool p_before = true);
  64. int bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before = true);
  65. Array &invert();
  66. int find(const Variant &p_value, int p_from = 0) const;
  67. int rfind(const Variant &p_value, int p_from = -1) const;
  68. int find_last(const Variant &p_value) const;
  69. int count(const Variant &p_value) const;
  70. bool has(const Variant &p_value) const;
  71. void erase(const Variant &p_value);
  72. void push_front(const Variant &p_value);
  73. Variant pop_back();
  74. Variant pop_front();
  75. Array duplicate(bool p_deep = false) const;
  76. Array slice(int p_begin, int p_end, int p_step = 1, bool p_deep = false) const;
  77. Variant min() const;
  78. Variant max() const;
  79. const void *id() const;
  80. Array(const Array &p_from);
  81. Array();
  82. ~Array();
  83. };
  84. #endif // ARRAY_H