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- name: 🏁 Windows Builds
- on:
- workflow_call:
- # Global Settings
- # SCONS_CACHE for windows must be set in the build environment
- env:
- # Only used for the cache key. Increment version to force clean build.
- GODOT_BASE_BRANCH: 3.2
- SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
- SCONS_CACHE_MSVC_CONFIG: true
- concurrency:
- group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
- cancel-in-progress: true
- jobs:
- build-windows:
- # Windows 10 with latest image
- runs-on: "windows-latest"
- name: ${{ matrix.name }}
- strategy:
- fail-fast: false
- matrix:
- include:
- - name: Editor (target=release_debug, tools=yes)
- cache-name: windows-editor
- target: release_debug
- tools: true
- bin: "./bin/godot.windows.opt.tools.64.exe"
- - name: Template (target=release, tools=no)
- cache-name: windows-template
- target: release
- tools: false
- steps:
- - uses: actions/checkout@v4
- - name: Restore Godot build cache
- uses: ./.github/actions/godot-cache-restore
- with:
- cache-name: ${{ matrix.cache-name }}
- continue-on-error: true
- - name: Setup python and scons
- uses: ./.github/actions/godot-deps
- - name: Setup MSVC problem matcher
- uses: ammaraskar/msvc-problem-matcher@master
- - name: Compilation
- uses: ./.github/actions/godot-build
- with:
- sconsflags: ${{ env.SCONSFLAGS }}
- platform: windows
- target: ${{ matrix.target }}
- tools: ${{ matrix.tools }}
- - name: Save Godot build cache
- uses: ./.github/actions/godot-cache-save
- with:
- cache-name: ${{ matrix.cache-name }}
- continue-on-error: true
- - name: Prepare artifact
- run: |
- Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- - name: Upload artifact
- uses: ./.github/actions/upload-artifact
- with:
- name: ${{ matrix.cache-name }}
|