Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Rémi Verschelde 9cd6cfd76e certs: Sync with Mozilla bundle as of Oct 19, 2024 2 semanas atrás
core ecbaa6e8a0 Fix potential divisions by 0 reported by MSVC 4 anos atrás
doc 6322c783a3 Add apply method to SpinBox 4 anos atrás
drivers f18a8d3ffc Optional Unix Socket disable for devices that do not support it 4 anos atrás
editor 3b82f52f7d Add a tooltip to explain what marking a preset as "runnable" does 5 anos atrás
main fa2fabce6d Update AUTHORS and DONORS list 4 anos atrás
misc 9b8f66a825 Travis: Fix clang-format on non-master branches 4 anos atrás
modules 513bfe496c SCons: Add 'split_libmodules' option to workaround linker issue 4 anos atrás
platform e16f264a7e Windows: Fix build with SCons 4.2.0 3 anos atrás
scene ecbaa6e8a0 Fix potential divisions by 0 reported by MSVC 4 anos atrás
servers 7e56ef1484 Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults. 5 anos atrás
thirdparty 9cd6cfd76e certs: Sync with Mozilla bundle as of Oct 19, 2024 2 semanas atrás
.appveyor.yml c31dba28e1 AppVeyor: Skip saving cache on non-master branches 5 anos atrás
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 5 anos atrás
.editorconfig e64391f47b Update zstd to 1.3.8 5 anos atrás
.gitattributes af1e945435 Initial version of VS natvis file 6 anos atrás
.gitignore ff3987598e Ignore default ccls cache folder and compile commands jso 5 anos atrás
.mailmap 83049909fa Update AUTHORS and DONORS list 4 anos atrás
.travis.yml 5967c6347d Travis: Make scons cache branch-specific 5 anos atrás
AUTHORS.md 83049909fa Update AUTHORS and DONORS list 4 anos atrás
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ 5 anos atrás
CODEOWNERS 51c9ffaec0 Drop RtAudio driver on Windows 5 anos atrás
CONTRIBUTING.md 40765302c6 Add some links to CONTRIBUTING.md 6 anos atrás
COPYRIGHT.txt 1e83420e75 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 3 anos atrás
DONORS.md 83049909fa Update AUTHORS and DONORS list 4 anos atrás
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 6 anos atrás
LICENSE.txt b16c309f82 Update copyright statements to 2019 5 anos atrás
LOGO_LICENSE.md 1e83420e75 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 3 anos atrás
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 6 anos atrás
SConstruct 513bfe496c SCons: Add 'split_libmodules' option to workaround linker issue 4 anos atrás
compat.py 27310974e0 fixed building using scons with python3 6 anos atrás
gles_builders.py 173b342ca7 Remove trailing whitespace 6 anos atrás
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 6 anos atrás
icon.svg 519df0d34d Use new Godot icon consistently everywhere 7 anos atrás
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 6 anos atrás
logo.svg 519df0d34d Use new Godot icon consistently everywhere 7 anos atrás
methods.py 513bfe496c SCons: Add 'split_libmodules' option to workaround linker issue 4 anos atrás
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 6 anos atrás
version.py ec02a81f47 Bump version to 3.1.2-stable 5 anos atrás

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge