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- diff --git a/thirdparty/xatlas/xatlas.cpp b/thirdparty/xatlas/xatlas.cpp
- index df5ef94db..eb0824a51 100644
- --- a/thirdparty/xatlas/xatlas.cpp
- +++ b/thirdparty/xatlas/xatlas.cpp
- @@ -1276,6 +1276,9 @@ class Vertex
- {
- public:
- uint32_t id;
- + // -- GODOT start --
- + uint32_t original_id;
- + // -- GODOT end --
- Edge *edge;
- Vertex *next;
- Vertex *prev;
- @@ -1283,7 +1286,10 @@ public:
- Vector3 nor;
- Vector2 tex;
-
- - Vertex(uint32_t id) : id(id), edge(NULL), pos(0.0f), nor(0.0f), tex(0.0f)
- + // -- GODOT start --
- + //Vertex(uint32_t id) : id(id), edge(NULL), pos(0.0f), nor(0.0f), tex(0.0f)
- + Vertex(uint32_t id) : id(id), original_id(id), edge(NULL), pos(0.0f), nor(0.0f), tex(0.0f)
- + // -- GODOT end --
- {
- next = this;
- prev = this;
- @@ -1934,6 +1940,64 @@ public:
- return f;
- }
-
- + // -- GODOT start --
- + Face *addUniqueFace(uint32_t v0, uint32_t v1, uint32_t v2) {
- +
- + int base_vertex = m_vertexArray.size();
- +
- + uint32_t ids[3] = { v0, v1, v2 };
- +
- + Vector3 base[3] = {
- + m_vertexArray[v0]->pos,
- + m_vertexArray[v1]->pos,
- + m_vertexArray[v2]->pos,
- + };
- +
- + //make sure its not a degenerate
- + bool degenerate = distanceSquared(base[0], base[1]) < NV_EPSILON || distanceSquared(base[0], base[2]) < NV_EPSILON || distanceSquared(base[1], base[2]) < NV_EPSILON;
- + xaDebugAssert(!degenerate);
- +
- + float min_x = 0;
- +
- + for (int i = 0; i < 3; i++) {
- + if (i == 0 || m_vertexArray[v0]->pos.x < min_x) {
- + min_x = m_vertexArray[v0]->pos.x;
- + }
- + }
- +
- + float max_x = 0;
- +
- + for (int j = 0; j < m_vertexArray.size(); j++) {
- + if (j == 0 || m_vertexArray[j]->pos.x > max_x) { //vertex already exists
- + max_x = m_vertexArray[j]->pos.x;
- + }
- + }
- +
- + //separate from everything else, in x axis
- + for (int i = 0; i < 3; i++) {
- +
- + base[i].x -= min_x;
- + base[i].x += max_x + 10.0;
- + }
- +
- + for (int i = 0; i < 3; i++) {
- + Vertex *v = new Vertex(m_vertexArray.size());
- + v->pos = base[i];
- + v->nor = m_vertexArray[ids[i]]->nor,
- + v->tex = m_vertexArray[ids[i]]->tex,
- +
- + v->original_id = ids[i];
- + m_vertexArray.push_back(v);
- + }
- +
- + uint32_t indexArray[3];
- + indexArray[0] = base_vertex + 0;
- + indexArray[1] = base_vertex + 1;
- + indexArray[2] = base_vertex + 2;
- + return addFace(indexArray, 3, 0, 3);
- + }
- + // -- GODOT end --
- +
- // These functions disconnect the given element from the mesh and delete it.
-
- // @@ We must always disconnect edge pairs simultaneously.
- @@ -2915,6 +2979,14 @@ Mesh *triangulate(const Mesh *inputMesh)
- Vector2 p0 = polygonPoints[i0];
- Vector2 p1 = polygonPoints[i1];
- Vector2 p2 = polygonPoints[i2];
- +
- + // -- GODOT start --
- + bool degenerate = distance(p0, p1) < NV_EPSILON || distance(p0, p2) < NV_EPSILON || distance(p1, p2) < NV_EPSILON;
- + if (degenerate) {
- + continue;
- + }
- + // -- GODOT end --
- +
- float d = clamp(dot(p0 - p1, p2 - p1) / (length(p0 - p1) * length(p2 - p1)), -1.0f, 1.0f);
- float angle = acosf(d);
- float area = triangleArea(p0, p1, p2);
- @@ -2938,6 +3010,11 @@ Mesh *triangulate(const Mesh *inputMesh)
- }
- }
- }
- + // -- GODOT start --
- + if (!bestIsValid)
- + break;
- + // -- GODOT end --
- +
- xaDebugAssert(minAngle <= 2 * PI);
- // Clip best ear:
- uint32_t i0 = (bestEar + size - 1) % size;
- @@ -5606,7 +5683,10 @@ public:
- }
- if (chartMeshIndices[vertex->id] == ~0) {
- chartMeshIndices[vertex->id] = m_chartMesh->vertexCount();
- - m_chartToOriginalMap.push_back(vertex->id);
- + // -- GODOT start --
- + //m_chartToOriginalMap.push_back(vertex->id);
- + m_chartToOriginalMap.push_back(vertex->original_id);
- + // -- GODOT end --
- m_chartToUnifiedMap.push_back(unifiedMeshIndices[unifiedVertex->id]);
- halfedge::Vertex *v = m_chartMesh->addVertex(vertex->pos);
- v->nor = vertex->nor;
- @@ -5699,7 +5779,10 @@ public:
- const halfedge::Vertex *vertex = it.current()->vertex;
- if (chartMeshIndices[vertex->id] == ~0) {
- chartMeshIndices[vertex->id] = m_chartMesh->vertexCount();
- - m_chartToOriginalMap.push_back(vertex->id);
- + // -- GODOT start --
- + //m_chartToOriginalMap.push_back(vertex->id);
- + m_chartToOriginalMap.push_back(vertex->original_id);
- + // -- GODOT end --
- halfedge::Vertex *v = m_chartMesh->addVertex(vertex->pos);
- v->nor = vertex->nor;
- v->tex = vertex->tex; // @@ Not necessary.
- @@ -7573,6 +7656,14 @@ AddMeshError AddMesh(Atlas *atlas, const InputMesh &mesh, bool useColocalVertice
- }
- }
- internal::halfedge::Face *face = heMesh->addFace(tri[0], tri[1], tri[2]);
- +
- + // -- GODOT start --
- + if (!face && heMesh->errorCode == internal::halfedge::Mesh::ErrorCode::AlreadyAddedEdge) {
- + //there is still hope for this, no reason to not add, at least add as separate
- + face = heMesh->addUniqueFace(tri[0], tri[1], tri[2]);
- + }
- + // -- GODOT end --
- +
- if (!face) {
- if (heMesh->errorCode == internal::halfedge::Mesh::ErrorCode::AlreadyAddedEdge)
- error.code = AddMeshErrorCode::AlreadyAddedEdge;
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