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- /* -----------------------------------------------------------------------------
- Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
- The above copyright notice and this permission notice shall be included
- in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- -------------------------------------------------------------------------- */
- #ifndef SQUISH_COLOURBLOCK_H
- #define SQUISH_COLOURBLOCK_H
- #include "squish.h"
- #include "maths.h"
- namespace squish {
- void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
- void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
- void DecompressColour( u8* rgba, void const* block, bool isDxt1 );
- // -- GODOT start --
- void DecompressColourBc5( u8* rgba, void const* block );
- // -- GODOT end --
- } // namespace squish
- #endif // ndef SQUISH_COLOURBLOCK_H
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