123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143 |
- /*************************************************************************/
- /* voice_rb_sw.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VOICE_RB_SW_H
- #define VOICE_RB_SW_H
- #include "core/os/os.h"
- #include "servers/audio_server.h"
- class VoiceRBSW {
- public:
- enum {
- VOICE_RB_SIZE = 1024
- };
- struct Command {
- enum Type {
- CMD_NONE,
- CMD_PLAY,
- CMD_STOP,
- CMD_SET_VOLUME,
- CMD_SET_PAN,
- CMD_SET_FILTER,
- CMD_SET_CHORUS,
- CMD_SET_REVERB,
- CMD_SET_MIX_RATE,
- CMD_SET_POSITIONAL,
- CMD_CHANGE_ALL_FX_VOLUMES
- };
- Type type;
- RID voice;
- struct {
- RID sample;
- } play;
- union {
- struct {
- float volume;
- } volume;
- struct {
- float pan, depth, height;
- } pan;
- struct {
- AS::FilterType type;
- float cutoff;
- float resonance;
- float gain;
- } filter;
- struct {
- float send;
- } chorus;
- struct {
- float send;
- AS::ReverbRoomType room;
- } reverb;
- struct {
- int mix_rate;
- } mix_rate;
- struct {
- bool positional;
- } positional;
- };
- Command() { type = CMD_NONE; }
- };
- private:
- Command voice_cmd_rb[VOICE_RB_SIZE];
- volatile int read_pos;
- volatile int write_pos;
- public:
- _FORCE_INLINE_ bool commands_left() const { return read_pos != write_pos; }
- _FORCE_INLINE_ Command pop_command() {
- ERR_FAIL_COND_V(read_pos == write_pos, Command());
- Command cmd = voice_cmd_rb[read_pos];
- read_pos = (read_pos + 1) % VOICE_RB_SIZE;
- return cmd;
- }
- _FORCE_INLINE_ void push_command(const Command &p_command) {
- bool full = ((write_pos + 1) % VOICE_RB_SIZE) == read_pos;
- if (full) {
- #ifdef DEBUG_ENABLED
- if (OS::get_singleton()->is_stdout_verbose()) {
- ERR_EXPLAIN("Audio Ring Buffer Full (too many commands");
- ERR_FAIL_COND(((write_pos + 1) % VOICE_RB_SIZE) == read_pos);
- }
- #endif
- return;
- }
- voice_cmd_rb[write_pos] = p_command;
- write_pos = (write_pos + 1) % VOICE_RB_SIZE;
- }
- VoiceRBSW() { read_pos = write_pos = 0; }
- };
- #endif // VOICE_RB_SW_H
|