12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- /*************************************************************************/
- /* button.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef BUTTON_H
- #define BUTTON_H
- #include "scene/gui/base_button.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class Button : public BaseButton {
- GDCLASS(Button, BaseButton);
- public:
- enum TextAlign {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT
- };
- private:
- bool flat;
- String text;
- String xl_text;
- Ref<Texture> icon;
- bool clip_text;
- TextAlign align;
- float _internal_margin[4];
- protected:
- void _set_internal_margin(Margin p_margin, float p_value);
- void _notification(int p_what);
- static void _bind_methods();
- public:
- //
- virtual Size2 get_minimum_size() const;
- void set_text(const String &p_text);
- String get_text() const;
- void set_icon(const Ref<Texture> &p_icon);
- Ref<Texture> get_icon() const;
- void set_flat(bool p_flat);
- bool is_flat() const;
- void set_clip_text(bool p_clip_text);
- bool get_clip_text() const;
- void set_text_align(TextAlign p_align);
- TextAlign get_text_align() const;
- Button(const String &p_text = String());
- ~Button();
- };
- VARIANT_ENUM_CAST(Button::TextAlign);
- #endif
|