123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 |
- /*************************************************************************/
- /* websocket_client.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef WEBSOCKET_CLIENT_H
- #define WEBSOCKET_CLIENT_H
- #include "core/error_list.h"
- #include "websocket_multiplayer_peer.h"
- #include "websocket_peer.h"
- class WebSocketClient : public WebSocketMultiplayerPeer {
- GDCLASS(WebSocketClient, WebSocketMultiplayerPeer);
- GDCICLASS(WebSocketClient);
- protected:
- Ref<WebSocketPeer> _peer;
- bool verify_ssl;
- static void _bind_methods();
- public:
- Error connect_to_url(String p_url, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
- void set_verify_ssl_enabled(bool p_verify_ssl);
- bool is_verify_ssl_enabled() const;
- virtual void poll() = 0;
- virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>()) = 0;
- virtual void disconnect_from_host(int p_code = 1000, String p_reason = "") = 0;
- virtual IP_Address get_connected_host() const = 0;
- virtual uint16_t get_connected_port() const = 0;
- virtual bool is_server() const;
- virtual ConnectionStatus get_connection_status() const = 0;
- void _on_peer_packet();
- void _on_connect(String p_protocol);
- void _on_close_request(int p_code, String p_reason);
- void _on_disconnect(bool p_was_clean);
- void _on_error();
- WebSocketClient();
- ~WebSocketClient();
- };
- #endif // WEBSOCKET_CLIENT_H
|