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- #!/usr/bin/env python
- Import('env')
- Import('env_modules')
- env_svg = env_modules.Clone()
- # Thirdparty source files
- thirdparty_dir = "#thirdparty/nanosvg/"
- thirdparty_sources = [
- "nanosvg.cc"
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_svg.Append(CPPPATH=[thirdparty_dir])
- # FIXME: Needed in editor/editor_themes.cpp for now, but ideally there
- # shouldn't be a dependency on modules/ and its own 3rd party deps.
- env.Append(CPPPATH=[thirdparty_dir])
- env.Append(CCFLAGS=["-DSVG_ENABLED"])
- env_thirdparty = env_svg.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
- # Godot's own source files
- env_svg.add_source_files(env.modules_sources, "*.cpp")
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