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- #!/usr/bin/env python
- Import('env')
- Import('env_modules')
- from compat import isbasestring
- env_freetype = env_modules.Clone()
- # Thirdparty source files
- if env['builtin_freetype']:
- thirdparty_dir = "#thirdparty/freetype/"
- thirdparty_sources = [
- "src/autofit/autofit.c",
- "src/base/ftapi.c",
- "src/base/ftbase.c",
- "src/base/ftbbox.c",
- "src/base/ftbdf.c",
- "src/base/ftbitmap.c",
- "src/base/ftcid.c",
- "src/base/ftdebug.c",
- "src/base/ftfstype.c",
- "src/base/ftgasp.c",
- "src/base/ftglyph.c",
- "src/base/ftgxval.c",
- "src/base/ftinit.c",
- "src/base/ftmm.c",
- "src/base/ftotval.c",
- "src/base/ftpatent.c",
- "src/base/ftpfr.c",
- "src/base/ftstroke.c",
- "src/base/ftsynth.c",
- "src/base/ftsystem.c",
- "src/base/fttype1.c",
- "src/base/ftwinfnt.c",
- "src/bdf/bdf.c",
- "src/bzip2/ftbzip2.c",
- "src/cache/ftcache.c",
- "src/cff/cff.c",
- "src/cid/type1cid.c",
- "src/gxvalid/gxvalid.c",
- "src/gzip/ftgzip.c",
- "src/lzw/ftlzw.c",
- "src/otvalid/otvalid.c",
- "src/pcf/pcf.c",
- "src/pfr/pfr.c",
- "src/psaux/psaux.c",
- "src/pshinter/pshinter.c",
- "src/psnames/psnames.c",
- "src/raster/raster.c",
- "src/smooth/smooth.c",
- "src/truetype/truetype.c",
- "src/type1/type1.c",
- "src/type42/type42.c",
- "src/winfonts/winfnt.c",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- if env['platform'] == 'uwp':
- # Include header for UWP to fix build issues
- env_freetype.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
- # Globally too, as freetype is used in scene (see bottom)
- env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
- env_freetype.Append(CPPPATH=[thirdparty_dir + "/include"])
- # Also needed in main env for scene/
- env.Append(CPPPATH=[thirdparty_dir + "/include"])
- env_freetype.Append(CCFLAGS=['-DFT2_BUILD_LIBRARY', '-DFT_CONFIG_OPTION_USE_PNG'])
- if (env['target'] != 'release'):
- env_freetype.Append(CCFLAGS=['-DZLIB_DEBUG'])
- # Also requires libpng headers
- if env['builtin_libpng']:
- env_freetype.Append(CPPPATH=["#thirdparty/libpng"])
- sfnt = thirdparty_dir + 'src/sfnt/sfnt.c'
- # Must be done after all CPPFLAGS are being set so we can copy them.
- if env['platform'] == 'javascript':
- # Forcibly undefine this macro so SIMD is not used in this file,
- # since currently unsupported in WASM
- tmp_env = env_freetype.Clone()
- tmp_env.Append(CPPFLAGS=['-U__OPTIMIZE__'])
- sfnt = tmp_env.Object(sfnt)
- thirdparty_sources += [sfnt]
- env_thirdparty = env_freetype.Clone()
- env_thirdparty.disable_warnings()
- lib = env_thirdparty.add_library("freetype_builtin", thirdparty_sources)
- # Needs to be appended to arrive after libscene in the linker call,
- # but we don't want it to arrive *after* system libs, so manual hack
- # LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
- # and then plain strings for system library. We insert between the two.
- inserted = False
- for idx, linklib in enumerate(env["LIBS"]):
- if isbasestring(linklib): # first system lib such as "X11", otherwise SCons lib object
- env["LIBS"].insert(idx, lib)
- inserted = True
- break
- if not inserted:
- env.Append(LIBS=[lib])
- # Godot source files
- env_freetype.add_source_files(env.modules_sources, "*.cpp")
- # Used in scene/, needs to be in main env
- env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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