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- /*************************************************************************/
- /* rasterizer_gles2.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "rasterizer_gles2.h"
- #include "core/os/os.h"
- #include "core/project_settings.h"
- #include "drivers/gl_context/context_gl.h"
- #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
- #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
- #define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
- #define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
- #define _EXT_DEBUG_SOURCE_API_ARB 0x8246
- #define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
- #define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
- #define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
- #define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A
- #define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B
- #define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C
- #define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
- #define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
- #define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
- #define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
- #define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
- #define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
- #define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
- #define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
- #define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146
- #define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
- #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
- #define _EXT_DEBUG_OUTPUT 0x92E0
- #ifndef GLAPIENTRY
- #if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED)
- #define GLAPIENTRY APIENTRY
- #else
- #define GLAPIENTRY
- #endif
- #endif
- #ifndef IPHONE_ENABLED
- // We include EGL below to get debug callback on GLES2 platforms,
- // but EGL is not available on iOS.
- #define CAN_DEBUG
- #endif
- #if !defined(GLES_OVER_GL) && defined(CAN_DEBUG)
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- #include <GLES2/gl2platform.h>
- #include <EGL/egl.h>
- #include <EGL/eglext.h>
- #endif
- #if defined(MINGW_ENABLED) || defined(_MSC_VER)
- #define strcpy strcpy_s
- #endif
- #ifdef CAN_DEBUG
- static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
- if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
- return;
- if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
- return; //these are ultimately annoying, so removing for now
- char debSource[256], debType[256], debSev[256];
- if (source == _EXT_DEBUG_SOURCE_API_ARB)
- strcpy(debSource, "OpenGL");
- else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
- strcpy(debSource, "Windows");
- else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB)
- strcpy(debSource, "Shader Compiler");
- else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB)
- strcpy(debSource, "Third Party");
- else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB)
- strcpy(debSource, "Application");
- else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB)
- strcpy(debSource, "Other");
- if (type == _EXT_DEBUG_TYPE_ERROR_ARB)
- strcpy(debType, "Error");
- else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
- strcpy(debType, "Deprecated behavior");
- else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
- strcpy(debType, "Undefined behavior");
- else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB)
- strcpy(debType, "Portability");
- else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
- strcpy(debType, "Performance");
- else if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
- strcpy(debType, "Other");
- if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
- strcpy(debSev, "High");
- else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB)
- strcpy(debSev, "Medium");
- else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB)
- strcpy(debSev, "Low");
- String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
- ERR_PRINTS(output);
- }
- #endif // CAN_DEBUG
- typedef void (*DEBUGPROCARB)(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const char *message,
- const void *userParam);
- typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
- RasterizerStorage *RasterizerGLES2::get_storage() {
- return storage;
- }
- RasterizerCanvas *RasterizerGLES2::get_canvas() {
- return canvas;
- }
- RasterizerScene *RasterizerGLES2::get_scene() {
- return scene;
- }
- Error RasterizerGLES2::is_viable() {
- #ifdef GLAD_ENABLED
- if (!gladLoadGL()) {
- ERR_PRINT("Error initializing GLAD");
- return ERR_UNAVAILABLE;
- }
- // GLVersion seems to be used for both GL and GL ES, so we need different version checks for them
- #ifdef OPENGL_ENABLED // OpenGL 2.1 Profile required
- if (GLVersion.major < 2 || (GLVersion.major == 2 && GLVersion.minor < 1)) {
- #else // OpenGL ES 2.0
- if (GLVersion.major < 2) {
- #endif
- return ERR_UNAVAILABLE;
- }
- #ifdef GLES_OVER_GL
- //Test GL_ARB_framebuffer_object extension
- if (!GLAD_GL_ARB_framebuffer_object) {
- //Try older GL_EXT_framebuffer_object extension
- if (GLAD_GL_EXT_framebuffer_object) {
- glIsRenderbuffer = glIsRenderbufferEXT;
- glBindRenderbuffer = glBindRenderbufferEXT;
- glDeleteRenderbuffers = glDeleteRenderbuffersEXT;
- glGenRenderbuffers = glGenRenderbuffersEXT;
- glRenderbufferStorage = glRenderbufferStorageEXT;
- glGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT;
- glIsFramebuffer = glIsFramebufferEXT;
- glBindFramebuffer = glBindFramebufferEXT;
- glDeleteFramebuffers = glDeleteFramebuffersEXT;
- glGenFramebuffers = glGenFramebuffersEXT;
- glCheckFramebufferStatus = glCheckFramebufferStatusEXT;
- glFramebufferTexture1D = glFramebufferTexture1DEXT;
- glFramebufferTexture2D = glFramebufferTexture2DEXT;
- glFramebufferTexture3D = glFramebufferTexture3DEXT;
- glFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
- glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
- glGenerateMipmap = glGenerateMipmapEXT;
- } else {
- return ERR_UNAVAILABLE;
- }
- }
- #endif // GLES_OVER_GL
- #endif // GLAD_ENABLED
- return OK;
- }
- void RasterizerGLES2::initialize() {
- print_verbose("Using GLES2 video driver");
- #ifdef GLAD_ENABLED
- if (OS::get_singleton()->is_stdout_verbose()) {
- if (GLAD_GL_ARB_debug_output) {
- glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
- glDebugMessageCallbackARB(_gl_debug_print, NULL);
- glEnable(_EXT_DEBUG_OUTPUT);
- } else {
- print_line("OpenGL debugging not supported!");
- }
- }
- #endif // GLAD_ENABLED
- // For debugging
- #ifdef CAN_DEBUG
- #ifdef GLES_OVER_GL
- if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- /* glDebugMessageInsertARB(
- GL_DEBUG_SOURCE_API_ARB,
- GL_DEBUG_TYPE_OTHER_ARB, 1,
- GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello");
- */
- }
- #else
- if (OS::get_singleton()->is_stdout_verbose()) {
- DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
- if (!callback) {
- callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR");
- }
- if (callback) {
- print_line("godot: ENABLING GL DEBUG");
- glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
- callback(_gl_debug_print, NULL);
- glEnable(_EXT_DEBUG_OUTPUT);
- }
- }
- #endif // GLES_OVER_GL
- #endif // CAN_DEBUG
- const GLubyte *renderer = glGetString(GL_RENDERER);
- print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer));
- storage->initialize();
- canvas->initialize();
- scene->initialize();
- }
- void RasterizerGLES2::begin_frame(double frame_step) {
- time_total += frame_step;
- if (frame_step == 0) {
- //to avoid hiccups
- frame_step = 0.001;
- }
- // double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
- // if (time_total > time_roll_over)
- // time_total = 0; //roll over every day (should be customz
- storage->frame.time[0] = time_total;
- storage->frame.time[1] = Math::fmod(time_total, 3600);
- storage->frame.time[2] = Math::fmod(time_total, 900);
- storage->frame.time[3] = Math::fmod(time_total, 60);
- storage->frame.count++;
- storage->frame.delta = frame_step;
- storage->update_dirty_resources();
- storage->info.render_final = storage->info.render;
- storage->info.render.reset();
- scene->iteration();
- }
- void RasterizerGLES2::set_current_render_target(RID p_render_target) {
- if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) {
- // pending clear request. Do that first.
- glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
- glClearColor(storage->frame.clear_request_color.r,
- storage->frame.clear_request_color.g,
- storage->frame.clear_request_color.b,
- storage->frame.clear_request_color.a);
- glClear(GL_COLOR_BUFFER_BIT);
- }
- if (p_render_target.is_valid()) {
- RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
- storage->frame.current_rt = rt;
- ERR_FAIL_COND(!rt);
- storage->frame.clear_request = false;
- glViewport(0, 0, rt->width, rt->height);
- } else {
- storage->frame.current_rt = NULL;
- storage->frame.clear_request = false;
- glViewport(0, 0, OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height);
- glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
- }
- }
- void RasterizerGLES2::restore_render_target() {
- ERR_FAIL_COND(storage->frame.current_rt == NULL);
- RasterizerStorageGLES2::RenderTarget *rt = storage->frame.current_rt;
- glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
- glViewport(0, 0, rt->width, rt->height);
- }
- void RasterizerGLES2::clear_render_target(const Color &p_color) {
- ERR_FAIL_COND(!storage->frame.current_rt);
- storage->frame.clear_request = true;
- storage->frame.clear_request_color = p_color;
- }
- void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) {
- if (p_image.is_null() || p_image->empty())
- return;
- int window_w = OS::get_singleton()->get_video_mode(0).width;
- int window_h = OS::get_singleton()->get_video_mode(0).height;
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glViewport(0, 0, window_w, window_h);
- glDisable(GL_BLEND);
- glDepthMask(GL_FALSE);
- if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
- glClearColor(0.0, 0.0, 0.0, 0.0);
- } else {
- glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
- }
- glClear(GL_COLOR_BUFFER_BIT);
- canvas->canvas_begin();
- RID texture = storage->texture_create();
- storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
- storage->texture_set_data(texture, p_image);
- Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
- Rect2 screenrect;
- if (p_scale) {
- if (window_w > window_h) {
- //scale horizontally
- screenrect.size.y = window_h;
- screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
- screenrect.position.x = (window_w - screenrect.size.x) / 2;
- } else {
- //scale vertically
- screenrect.size.x = window_w;
- screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
- screenrect.position.y = (window_h - screenrect.size.y) / 2;
- }
- } else {
- screenrect = imgrect;
- screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
- }
- RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(texture);
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
- glBindTexture(GL_TEXTURE_2D, t->tex_id);
- canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
- glBindTexture(GL_TEXTURE_2D, 0);
- canvas->canvas_end();
- storage->free(texture);
- end_frame(true);
- }
- void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) {
- ERR_FAIL_COND(storage->frame.current_rt);
- RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
- ERR_FAIL_COND(!rt);
- canvas->state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true);
- canvas->state.canvas_shader.set_custom_shader(0);
- canvas->state.canvas_shader.bind();
- canvas->canvas_begin();
- glDisable(GL_BLEND);
- glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
- glBindTexture(GL_TEXTURE_2D, rt->color);
- // TODO normals
- canvas->draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1));
- glBindTexture(GL_TEXTURE_2D, 0);
- canvas->canvas_end();
- }
- void RasterizerGLES2::output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {
- ERR_FAIL_COND(storage->frame.current_rt);
- RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
- ERR_FAIL_COND(!rt);
- glDisable(GL_BLEND);
- // render to our framebuffer
- glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
- // output our texture
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, rt->color);
- canvas->draw_lens_distortion_rect(p_screen_rect, p_k1, p_k2, p_eye_center, p_oversample);
- glBindTexture(GL_TEXTURE_2D, 0);
- }
- void RasterizerGLES2::end_frame(bool p_swap_buffers) {
- if (OS::get_singleton()->is_layered_allowed()) {
- if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
- #if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
- Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
- uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
- if (data) {
- glReadPixels(0, 0, wndsize.x, wndsize.y, GL_BGRA, GL_UNSIGNED_BYTE, data);
- OS::get_singleton()->swap_layered_buffer();
- return;
- }
- #endif
- } else {
- //clear alpha
- glColorMask(false, false, false, true);
- glClearColor(0, 0, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT);
- glColorMask(true, true, true, true);
- }
- }
- if (p_swap_buffers)
- OS::get_singleton()->swap_buffers();
- else
- glFinish();
- }
- void RasterizerGLES2::finalize() {
- }
- Rasterizer *RasterizerGLES2::_create_current() {
- return memnew(RasterizerGLES2);
- }
- void RasterizerGLES2::make_current() {
- _create_func = _create_current;
- }
- void RasterizerGLES2::register_config() {
- }
- RasterizerGLES2::RasterizerGLES2() {
- storage = memnew(RasterizerStorageGLES2);
- canvas = memnew(RasterizerCanvasGLES2);
- scene = memnew(RasterizerSceneGLES2);
- canvas->storage = storage;
- canvas->scene_render = scene;
- storage->canvas = canvas;
- scene->storage = storage;
- storage->scene = scene;
- time_total = 0;
- }
- RasterizerGLES2::~RasterizerGLES2() {
- memdelete(storage);
- memdelete(canvas);
- }
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