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- #ifndef BT_DEFAULT_MOTION_STATE_H
- #define BT_DEFAULT_MOTION_STATE_H
- #include "btMotionState.h"
- ///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
- ATTRIBUTE_ALIGNED16(struct) btDefaultMotionState : public btMotionState
- {
- btTransform m_graphicsWorldTrans;
- btTransform m_centerOfMassOffset;
- btTransform m_startWorldTrans;
- void* m_userPointer;
- BT_DECLARE_ALIGNED_ALLOCATOR();
- btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(),const btTransform& centerOfMassOffset = btTransform::getIdentity())
- : m_graphicsWorldTrans(startTrans),
- m_centerOfMassOffset(centerOfMassOffset),
- m_startWorldTrans(startTrans),
- m_userPointer(0)
- {
- }
- ///synchronizes world transform from user to physics
- virtual void getWorldTransform(btTransform& centerOfMassWorldTrans ) const
- {
- centerOfMassWorldTrans = m_graphicsWorldTrans * m_centerOfMassOffset.inverse() ;
- }
- ///synchronizes world transform from physics to user
- ///Bullet only calls the update of worldtransform for active objects
- virtual void setWorldTransform(const btTransform& centerOfMassWorldTrans)
- {
- m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset;
- }
-
- };
- #endif //BT_DEFAULT_MOTION_STATE_H
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