physics_2d_server.cpp 36 KB

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  1. /*************************************************************************/
  2. /* physics_2d_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "physics_2d_server.h"
  31. #include "core/project_settings.h"
  32. #include "print_string.h"
  33. Physics2DServer *Physics2DServer::singleton = NULL;
  34. void Physics2DDirectBodyState::integrate_forces() {
  35. real_t step = get_step();
  36. Vector2 lv = get_linear_velocity();
  37. lv += get_total_gravity() * step;
  38. real_t av = get_angular_velocity();
  39. float damp = 1.0 - step * get_total_linear_damp();
  40. if (damp < 0) // reached zero in the given time
  41. damp = 0;
  42. lv *= damp;
  43. damp = 1.0 - step * get_total_angular_damp();
  44. if (damp < 0) // reached zero in the given time
  45. damp = 0;
  46. av *= damp;
  47. set_linear_velocity(lv);
  48. set_angular_velocity(av);
  49. }
  50. Object *Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
  51. ObjectID objid = get_contact_collider_id(p_contact_idx);
  52. Object *obj = ObjectDB::get_instance(objid);
  53. return obj;
  54. }
  55. Physics2DServer *Physics2DServer::get_singleton() {
  56. return singleton;
  57. }
  58. void Physics2DDirectBodyState::_bind_methods() {
  59. ClassDB::bind_method(D_METHOD("get_total_gravity"), &Physics2DDirectBodyState::get_total_gravity);
  60. ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &Physics2DDirectBodyState::get_total_linear_damp);
  61. ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &Physics2DDirectBodyState::get_total_angular_damp);
  62. ClassDB::bind_method(D_METHOD("get_inverse_mass"), &Physics2DDirectBodyState::get_inverse_mass);
  63. ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &Physics2DDirectBodyState::get_inverse_inertia);
  64. ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &Physics2DDirectBodyState::set_linear_velocity);
  65. ClassDB::bind_method(D_METHOD("get_linear_velocity"), &Physics2DDirectBodyState::get_linear_velocity);
  66. ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &Physics2DDirectBodyState::set_angular_velocity);
  67. ClassDB::bind_method(D_METHOD("get_angular_velocity"), &Physics2DDirectBodyState::get_angular_velocity);
  68. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DDirectBodyState::set_transform);
  69. ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DDirectBodyState::get_transform);
  70. ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &Physics2DDirectBodyState::set_sleep_state);
  71. ClassDB::bind_method(D_METHOD("is_sleeping"), &Physics2DDirectBodyState::is_sleeping);
  72. ClassDB::bind_method(D_METHOD("get_contact_count"), &Physics2DDirectBodyState::get_contact_count);
  73. ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_position);
  74. ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_normal);
  75. ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_shape);
  76. ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider);
  77. ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_position);
  78. ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_id);
  79. ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_object);
  80. ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape);
  81. ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape_metadata);
  82. ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_velocity_at_position);
  83. ClassDB::bind_method(D_METHOD("get_step"), &Physics2DDirectBodyState::get_step);
  84. ClassDB::bind_method(D_METHOD("integrate_forces"), &Physics2DDirectBodyState::integrate_forces);
  85. ClassDB::bind_method(D_METHOD("get_space_state"), &Physics2DDirectBodyState::get_space_state);
  86. ADD_PROPERTY(PropertyInfo(Variant::REAL, "step"), "", "get_step");
  87. ADD_PROPERTY(PropertyInfo(Variant::REAL, "inverse_mass"), "", "get_inverse_mass");
  88. ADD_PROPERTY(PropertyInfo(Variant::REAL, "inverse_inertia"), "", "get_inverse_inertia");
  89. ADD_PROPERTY(PropertyInfo(Variant::REAL, "total_angular_damp"), "", "get_total_angular_damp");
  90. ADD_PROPERTY(PropertyInfo(Variant::REAL, "total_linear_damp"), "", "get_total_linear_damp");
  91. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "total_gravity"), "", "get_total_gravity");
  92. ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
  93. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
  94. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
  95. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  96. }
  97. Physics2DDirectBodyState::Physics2DDirectBodyState() {}
  98. ///////////////////////////////////////////////////////
  99. void Physics2DShapeQueryParameters::set_shape(const RES &p_shape) {
  100. ERR_FAIL_COND(p_shape.is_null());
  101. shape = p_shape->get_rid();
  102. }
  103. void Physics2DShapeQueryParameters::set_shape_rid(const RID &p_shape) {
  104. shape = p_shape;
  105. }
  106. RID Physics2DShapeQueryParameters::get_shape_rid() const {
  107. return shape;
  108. }
  109. void Physics2DShapeQueryParameters::set_transform(const Transform2D &p_transform) {
  110. transform = p_transform;
  111. }
  112. Transform2D Physics2DShapeQueryParameters::get_transform() const {
  113. return transform;
  114. }
  115. void Physics2DShapeQueryParameters::set_motion(const Vector2 &p_motion) {
  116. motion = p_motion;
  117. }
  118. Vector2 Physics2DShapeQueryParameters::get_motion() const {
  119. return motion;
  120. }
  121. void Physics2DShapeQueryParameters::set_margin(float p_margin) {
  122. margin = p_margin;
  123. }
  124. float Physics2DShapeQueryParameters::get_margin() const {
  125. return margin;
  126. }
  127. void Physics2DShapeQueryParameters::set_collision_mask(int p_collision_mask) {
  128. collision_mask = p_collision_mask;
  129. }
  130. int Physics2DShapeQueryParameters::get_collision_mask() const {
  131. return collision_mask;
  132. }
  133. void Physics2DShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) {
  134. exclude.clear();
  135. for (int i = 0; i < p_exclude.size(); i++)
  136. exclude.insert(p_exclude[i]);
  137. }
  138. Vector<RID> Physics2DShapeQueryParameters::get_exclude() const {
  139. Vector<RID> ret;
  140. ret.resize(exclude.size());
  141. int idx = 0;
  142. for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
  143. ret[idx] = E->get();
  144. }
  145. return ret;
  146. }
  147. void Physics2DShapeQueryParameters::_bind_methods() {
  148. ClassDB::bind_method(D_METHOD("set_shape", "shape"), &Physics2DShapeQueryParameters::set_shape);
  149. ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &Physics2DShapeQueryParameters::set_shape_rid);
  150. ClassDB::bind_method(D_METHOD("get_shape_rid"), &Physics2DShapeQueryParameters::get_shape_rid);
  151. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DShapeQueryParameters::set_transform);
  152. ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DShapeQueryParameters::get_transform);
  153. ClassDB::bind_method(D_METHOD("set_motion", "motion"), &Physics2DShapeQueryParameters::set_motion);
  154. ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DShapeQueryParameters::get_motion);
  155. ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Physics2DShapeQueryParameters::set_margin);
  156. ClassDB::bind_method(D_METHOD("get_margin"), &Physics2DShapeQueryParameters::get_margin);
  157. ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Physics2DShapeQueryParameters::set_collision_mask);
  158. ClassDB::bind_method(D_METHOD("get_collision_layer"), &Physics2DShapeQueryParameters::get_collision_mask);
  159. ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &Physics2DShapeQueryParameters::set_exclude);
  160. ClassDB::bind_method(D_METHOD("get_exclude"), &Physics2DShapeQueryParameters::get_exclude);
  161. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
  162. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude");
  163. ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
  164. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
  165. //ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter
  166. ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
  167. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  168. }
  169. Physics2DShapeQueryParameters::Physics2DShapeQueryParameters() {
  170. margin = 0;
  171. collision_mask = 0x7FFFFFFF;
  172. }
  173. Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers) {
  174. RayResult inters;
  175. Set<RID> exclude;
  176. for (int i = 0; i < p_exclude.size(); i++)
  177. exclude.insert(p_exclude[i]);
  178. bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers);
  179. if (!res)
  180. return Dictionary();
  181. Dictionary d;
  182. d["position"] = inters.position;
  183. d["normal"] = inters.normal;
  184. d["collider_id"] = inters.collider_id;
  185. d["collider"] = inters.collider;
  186. d["shape"] = inters.shape;
  187. d["rid"] = inters.rid;
  188. d["metadata"] = inters.metadata;
  189. return d;
  190. }
  191. Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results) {
  192. Vector<ShapeResult> sr;
  193. sr.resize(p_max_results);
  194. int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask);
  195. Array ret;
  196. ret.resize(rc);
  197. for (int i = 0; i < rc; i++) {
  198. Dictionary d;
  199. d["rid"] = sr[i].rid;
  200. d["collider_id"] = sr[i].collider_id;
  201. d["collider"] = sr[i].collider;
  202. d["shape"] = sr[i].shape;
  203. d["metadata"] = sr[i].metadata;
  204. ret[i] = d;
  205. }
  206. return ret;
  207. }
  208. Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query) {
  209. float closest_safe, closest_unsafe;
  210. bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask);
  211. if (!res)
  212. return Array();
  213. Array ret;
  214. ret.resize(2);
  215. ret[0] = closest_safe;
  216. ret[1] = closest_unsafe;
  217. return ret;
  218. }
  219. Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers) {
  220. Set<RID> exclude;
  221. for (int i = 0; i < p_exclude.size(); i++)
  222. exclude.insert(p_exclude[i]);
  223. Vector<ShapeResult> ret;
  224. ret.resize(p_max_results);
  225. int rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers);
  226. if (rc == 0)
  227. return Array();
  228. Array r;
  229. r.resize(rc);
  230. for (int i = 0; i < rc; i++) {
  231. Dictionary d;
  232. d["rid"] = ret[i].rid;
  233. d["collider_id"] = ret[i].collider_id;
  234. d["collider"] = ret[i].collider;
  235. d["shape"] = ret[i].shape;
  236. d["metadata"] = ret[i].metadata;
  237. r[i] = d;
  238. }
  239. return r;
  240. }
  241. Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results) {
  242. Vector<Vector2> ret;
  243. ret.resize(p_max_results * 2);
  244. int rc = 0;
  245. bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask);
  246. if (!res)
  247. return Array();
  248. Array r;
  249. r.resize(rc * 2);
  250. for (int i = 0; i < rc * 2; i++)
  251. r[i] = ret[i];
  252. return r;
  253. }
  254. Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &p_shape_query) {
  255. ShapeRestInfo sri;
  256. bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask);
  257. Dictionary r;
  258. if (!res)
  259. return r;
  260. r["point"] = sri.point;
  261. r["normal"] = sri.normal;
  262. r["rid"] = sri.rid;
  263. r["collider_id"] = sri.collider_id;
  264. r["shape"] = sri.shape;
  265. r["linear_velocity"] = sri.linear_velocity;
  266. r["metadata"] = sri.metadata;
  267. return r;
  268. }
  269. Physics2DDirectSpaceState::Physics2DDirectSpaceState() {
  270. }
  271. void Physics2DDirectSpaceState::_bind_methods() {
  272. ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF));
  273. ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF));
  274. ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_intersect_shape, DEFVAL(32));
  275. ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &Physics2DDirectSpaceState::_cast_motion);
  276. ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_collide_shape, DEFVAL(32));
  277. ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &Physics2DDirectSpaceState::_get_rest_info);
  278. //ClassDB::bind_method(D_METHOD("cast_motion","shape","xform","motion","exclude","umask"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
  279. }
  280. int Physics2DShapeQueryResult::get_result_count() const {
  281. return result.size();
  282. }
  283. RID Physics2DShapeQueryResult::get_result_rid(int p_idx) const {
  284. return result[p_idx].rid;
  285. }
  286. ObjectID Physics2DShapeQueryResult::get_result_object_id(int p_idx) const {
  287. return result[p_idx].collider_id;
  288. }
  289. Object *Physics2DShapeQueryResult::get_result_object(int p_idx) const {
  290. return result[p_idx].collider;
  291. }
  292. int Physics2DShapeQueryResult::get_result_object_shape(int p_idx) const {
  293. return result[p_idx].shape;
  294. }
  295. Physics2DShapeQueryResult::Physics2DShapeQueryResult() {
  296. }
  297. void Physics2DShapeQueryResult::_bind_methods() {
  298. ClassDB::bind_method(D_METHOD("get_result_count"), &Physics2DShapeQueryResult::get_result_count);
  299. ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &Physics2DShapeQueryResult::get_result_rid);
  300. ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &Physics2DShapeQueryResult::get_result_object_id);
  301. ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &Physics2DShapeQueryResult::get_result_object);
  302. ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &Physics2DShapeQueryResult::get_result_object_shape);
  303. }
  304. ///////////////////////////////
  305. /*bool Physics2DTestMotionResult::is_colliding() const {
  306. return colliding;
  307. }*/
  308. Vector2 Physics2DTestMotionResult::get_motion() const {
  309. return result.motion;
  310. }
  311. Vector2 Physics2DTestMotionResult::get_motion_remainder() const {
  312. return result.remainder;
  313. }
  314. Vector2 Physics2DTestMotionResult::get_collision_point() const {
  315. return result.collision_point;
  316. }
  317. Vector2 Physics2DTestMotionResult::get_collision_normal() const {
  318. return result.collision_normal;
  319. }
  320. Vector2 Physics2DTestMotionResult::get_collider_velocity() const {
  321. return result.collider_velocity;
  322. }
  323. ObjectID Physics2DTestMotionResult::get_collider_id() const {
  324. return result.collider_id;
  325. }
  326. RID Physics2DTestMotionResult::get_collider_rid() const {
  327. return result.collider;
  328. }
  329. Object *Physics2DTestMotionResult::get_collider() const {
  330. return ObjectDB::get_instance(result.collider_id);
  331. }
  332. int Physics2DTestMotionResult::get_collider_shape() const {
  333. return result.collider_shape;
  334. }
  335. void Physics2DTestMotionResult::_bind_methods() {
  336. //ClassDB::bind_method(D_METHOD("is_colliding"),&Physics2DTestMotionResult::is_colliding);
  337. ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DTestMotionResult::get_motion);
  338. ClassDB::bind_method(D_METHOD("get_motion_remainder"), &Physics2DTestMotionResult::get_motion_remainder);
  339. ClassDB::bind_method(D_METHOD("get_collision_point"), &Physics2DTestMotionResult::get_collision_point);
  340. ClassDB::bind_method(D_METHOD("get_collision_normal"), &Physics2DTestMotionResult::get_collision_normal);
  341. ClassDB::bind_method(D_METHOD("get_collider_velocity"), &Physics2DTestMotionResult::get_collider_velocity);
  342. ClassDB::bind_method(D_METHOD("get_collider_id"), &Physics2DTestMotionResult::get_collider_id);
  343. ClassDB::bind_method(D_METHOD("get_collider_rid"), &Physics2DTestMotionResult::get_collider_rid);
  344. ClassDB::bind_method(D_METHOD("get_collider"), &Physics2DTestMotionResult::get_collider);
  345. ClassDB::bind_method(D_METHOD("get_collider_shape"), &Physics2DTestMotionResult::get_collider_shape);
  346. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "", "get_motion");
  347. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_remainder"), "", "get_motion_remainder");
  348. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_point"), "", "get_collision_point");
  349. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_normal"), "", "get_collision_normal");
  350. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
  351. ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id");
  352. ADD_PROPERTY(PropertyInfo(Variant::_RID, "collider_rid"), "", "get_collider_rid");
  353. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
  354. ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
  355. }
  356. Physics2DTestMotionResult::Physics2DTestMotionResult() {
  357. colliding = false;
  358. result.collider_id = 0;
  359. result.collider_shape = 0;
  360. }
  361. ///////////////////////////////////////
  362. bool Physics2DServer::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
  363. MotionResult *r = NULL;
  364. if (p_result.is_valid())
  365. r = p_result->get_result_ptr();
  366. return body_test_motion(p_body, p_from, p_motion, p_margin, r);
  367. }
  368. void Physics2DServer::_bind_methods() {
  369. ClassDB::bind_method(D_METHOD("line_shape_create"), &Physics2DServer::line_shape_create);
  370. ClassDB::bind_method(D_METHOD("ray_shape_create"), &Physics2DServer::ray_shape_create);
  371. ClassDB::bind_method(D_METHOD("segment_shape_create"), &Physics2DServer::segment_shape_create);
  372. ClassDB::bind_method(D_METHOD("circle_shape_create"), &Physics2DServer::circle_shape_create);
  373. ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &Physics2DServer::rectangle_shape_create);
  374. ClassDB::bind_method(D_METHOD("capsule_shape_create"), &Physics2DServer::capsule_shape_create);
  375. ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &Physics2DServer::convex_polygon_shape_create);
  376. ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &Physics2DServer::concave_polygon_shape_create);
  377. ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &Physics2DServer::shape_set_data);
  378. ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &Physics2DServer::shape_get_type);
  379. ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &Physics2DServer::shape_get_data);
  380. ClassDB::bind_method(D_METHOD("space_create"), &Physics2DServer::space_create);
  381. ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &Physics2DServer::space_set_active);
  382. ClassDB::bind_method(D_METHOD("space_is_active", "space"), &Physics2DServer::space_is_active);
  383. ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &Physics2DServer::space_set_param);
  384. ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &Physics2DServer::space_get_param);
  385. ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &Physics2DServer::space_get_direct_state);
  386. ClassDB::bind_method(D_METHOD("area_create"), &Physics2DServer::area_create);
  387. ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &Physics2DServer::area_set_space);
  388. ClassDB::bind_method(D_METHOD("area_get_space", "area"), &Physics2DServer::area_get_space);
  389. ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &Physics2DServer::area_set_space_override_mode);
  390. ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &Physics2DServer::area_get_space_override_mode);
  391. ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform"), &Physics2DServer::area_add_shape, DEFVAL(Transform2D()));
  392. ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &Physics2DServer::area_set_shape);
  393. ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &Physics2DServer::area_set_shape_transform);
  394. ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disable"), &Physics2DServer::area_set_shape_disabled);
  395. ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &Physics2DServer::area_get_shape_count);
  396. ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &Physics2DServer::area_get_shape);
  397. ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &Physics2DServer::area_get_shape_transform);
  398. ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &Physics2DServer::area_remove_shape);
  399. ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &Physics2DServer::area_clear_shapes);
  400. ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &Physics2DServer::area_set_collision_layer);
  401. ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &Physics2DServer::area_set_collision_mask);
  402. ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &Physics2DServer::area_set_param);
  403. ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &Physics2DServer::area_set_transform);
  404. ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &Physics2DServer::area_get_param);
  405. ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &Physics2DServer::area_get_transform);
  406. ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &Physics2DServer::area_attach_object_instance_id);
  407. ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &Physics2DServer::area_get_object_instance_id);
  408. ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_monitor_callback);
  409. ClassDB::bind_method(D_METHOD("body_create"), &Physics2DServer::body_create);
  410. ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &Physics2DServer::body_set_space);
  411. ClassDB::bind_method(D_METHOD("body_get_space", "body"), &Physics2DServer::body_get_space);
  412. ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &Physics2DServer::body_set_mode);
  413. ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &Physics2DServer::body_get_mode);
  414. ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform"), &Physics2DServer::body_add_shape, DEFVAL(Transform2D()));
  415. ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &Physics2DServer::body_set_shape);
  416. ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &Physics2DServer::body_set_shape_transform);
  417. ClassDB::bind_method(D_METHOD("body_set_shape_metadata", "body", "shape_idx", "metadata"), &Physics2DServer::body_set_shape_metadata);
  418. ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &Physics2DServer::body_get_shape_count);
  419. ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &Physics2DServer::body_get_shape);
  420. ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &Physics2DServer::body_get_shape_transform);
  421. ClassDB::bind_method(D_METHOD("body_get_shape_metadata", "body", "shape_idx"), &Physics2DServer::body_get_shape_metadata);
  422. ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &Physics2DServer::body_remove_shape);
  423. ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &Physics2DServer::body_clear_shapes);
  424. ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disable"), &Physics2DServer::body_set_shape_disabled);
  425. ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable"), &Physics2DServer::body_set_shape_as_one_way_collision);
  426. ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &Physics2DServer::body_attach_object_instance_id);
  427. ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &Physics2DServer::body_get_object_instance_id);
  428. ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &Physics2DServer::body_set_continuous_collision_detection_mode);
  429. ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &Physics2DServer::body_get_continuous_collision_detection_mode);
  430. ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &Physics2DServer::body_set_collision_layer);
  431. ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &Physics2DServer::body_get_collision_layer);
  432. ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &Physics2DServer::body_set_collision_mask);
  433. ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &Physics2DServer::body_get_collision_mask);
  434. ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &Physics2DServer::body_set_param);
  435. ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &Physics2DServer::body_get_param);
  436. ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &Physics2DServer::body_set_state);
  437. ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &Physics2DServer::body_get_state);
  438. ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "position", "impulse"), &Physics2DServer::body_apply_impulse);
  439. ClassDB::bind_method(D_METHOD("body_add_force", "body", "offset", "force"), &Physics2DServer::body_add_force);
  440. ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &Physics2DServer::body_set_axis_velocity);
  441. ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &Physics2DServer::body_add_collision_exception);
  442. ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &Physics2DServer::body_remove_collision_exception);
  443. //virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
  444. ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &Physics2DServer::body_set_max_contacts_reported);
  445. ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &Physics2DServer::body_get_max_contacts_reported);
  446. ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &Physics2DServer::body_set_omit_force_integration);
  447. ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &Physics2DServer::body_is_omitting_force_integration);
  448. ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &Physics2DServer::body_set_force_integration_callback, DEFVAL(Variant()));
  449. ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result"), &Physics2DServer::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
  450. ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &Physics2DServer::body_get_direct_state);
  451. /* JOINT API */
  452. ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &Physics2DServer::joint_set_param);
  453. ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &Physics2DServer::joint_get_param);
  454. ClassDB::bind_method(D_METHOD("pin_joint_create", "anchor", "body_a", "body_b"), &Physics2DServer::pin_joint_create, DEFVAL(RID()));
  455. ClassDB::bind_method(D_METHOD("groove_joint_create", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &Physics2DServer::groove_joint_create, DEFVAL(RID()), DEFVAL(RID()));
  456. ClassDB::bind_method(D_METHOD("damped_spring_joint_create", "anchor_a", "anchor_b", "body_a", "body_b"), &Physics2DServer::damped_spring_joint_create, DEFVAL(RID()));
  457. ClassDB::bind_method(D_METHOD("damped_string_joint_set_param", "joint", "param", "value"), &Physics2DServer::damped_string_joint_set_param);
  458. ClassDB::bind_method(D_METHOD("damped_string_joint_get_param", "joint", "param"), &Physics2DServer::damped_string_joint_get_param);
  459. ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &Physics2DServer::joint_get_type);
  460. ClassDB::bind_method(D_METHOD("free_rid", "rid"), &Physics2DServer::free);
  461. ClassDB::bind_method(D_METHOD("set_active", "active"), &Physics2DServer::set_active);
  462. ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &Physics2DServer::get_process_info);
  463. //ClassDB::bind_method(D_METHOD("init"),&Physics2DServer::init);
  464. //ClassDB::bind_method(D_METHOD("step"),&Physics2DServer::step);
  465. //ClassDB::bind_method(D_METHOD("sync"),&Physics2DServer::sync);
  466. //ClassDB::bind_method(D_METHOD("flush_queries"),&Physics2DServer::flush_queries);
  467. BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
  468. BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
  469. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
  470. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
  471. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
  472. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
  473. BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
  474. BIND_ENUM_CONSTANT(SHAPE_LINE);
  475. BIND_ENUM_CONSTANT(SHAPE_RAY);
  476. BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
  477. BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
  478. BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);
  479. BIND_ENUM_CONSTANT(SHAPE_CAPSULE);
  480. BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
  481. BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
  482. BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
  483. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
  484. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
  485. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
  486. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
  487. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
  488. BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
  489. BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
  490. BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
  491. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
  492. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
  493. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
  494. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
  495. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
  496. BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
  497. BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
  498. BIND_ENUM_CONSTANT(BODY_MODE_RIGID);
  499. BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER);
  500. BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
  501. BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
  502. BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
  503. BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
  504. BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
  505. BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
  506. BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
  507. BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
  508. BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
  509. BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
  510. BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
  511. BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING);
  512. BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP);
  513. BIND_ENUM_CONSTANT(JOINT_PIN);
  514. BIND_ENUM_CONSTANT(JOINT_GROOVE);
  515. BIND_ENUM_CONSTANT(JOINT_DAMPED_SPRING);
  516. BIND_ENUM_CONSTANT(JOINT_PARAM_BIAS);
  517. BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS);
  518. BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_FORCE);
  519. BIND_ENUM_CONSTANT(DAMPED_STRING_REST_LENGTH);
  520. BIND_ENUM_CONSTANT(DAMPED_STRING_STIFFNESS);
  521. BIND_ENUM_CONSTANT(DAMPED_STRING_DAMPING);
  522. BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
  523. BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
  524. BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
  525. //BIND_ENUM_CONSTANT( TYPE_BODY );
  526. //BIND_ENUM_CONSTANT( TYPE_AREA );
  527. BIND_ENUM_CONSTANT(AREA_BODY_ADDED);
  528. BIND_ENUM_CONSTANT(AREA_BODY_REMOVED);
  529. BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS);
  530. BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS);
  531. BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT);
  532. }
  533. Physics2DServer::Physics2DServer() {
  534. //ERR_FAIL_COND( singleton!=NULL );
  535. singleton = this;
  536. }
  537. Physics2DServer::~Physics2DServer() {
  538. singleton = NULL;
  539. }
  540. Vector<Physics2DServerManager::ClassInfo> Physics2DServerManager::physics_2d_servers;
  541. int Physics2DServerManager::default_server_id = -1;
  542. int Physics2DServerManager::default_server_priority = -1;
  543. const String Physics2DServerManager::setting_property_name("physics/2d/physics_engine");
  544. void Physics2DServerManager::on_servers_changed() {
  545. String physics_servers("DEFAULT");
  546. for (int i = get_servers_count() - 1; 0 <= i; --i) {
  547. physics_servers += "," + get_server_name(i);
  548. }
  549. ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers));
  550. }
  551. void Physics2DServerManager::register_server(const String &p_name, CreatePhysics2DServerCallback p_creat_callback) {
  552. ERR_FAIL_COND(!p_creat_callback);
  553. ERR_FAIL_COND(find_server_id(p_name) != -1);
  554. physics_2d_servers.push_back(ClassInfo(p_name, p_creat_callback));
  555. on_servers_changed();
  556. }
  557. void Physics2DServerManager::set_default_server(const String &p_name, int p_priority) {
  558. const int id = find_server_id(p_name);
  559. ERR_FAIL_COND(id == -1); // Not found
  560. if (default_server_priority < p_priority) {
  561. default_server_id = id;
  562. default_server_priority = p_priority;
  563. }
  564. }
  565. int Physics2DServerManager::find_server_id(const String &p_name) {
  566. for (int i = physics_2d_servers.size() - 1; 0 <= i; --i) {
  567. if (p_name == physics_2d_servers[i].name) {
  568. return i;
  569. }
  570. }
  571. return -1;
  572. }
  573. int Physics2DServerManager::get_servers_count() {
  574. return physics_2d_servers.size();
  575. }
  576. String Physics2DServerManager::get_server_name(int p_id) {
  577. ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
  578. return physics_2d_servers[p_id].name;
  579. }
  580. Physics2DServer *Physics2DServerManager::new_default_server() {
  581. ERR_FAIL_COND_V(default_server_id == -1, NULL);
  582. return physics_2d_servers[default_server_id].create_callback();
  583. }
  584. Physics2DServer *Physics2DServerManager::new_server(const String &p_name) {
  585. int id = find_server_id(p_name);
  586. if (id == -1) {
  587. return NULL;
  588. } else {
  589. return physics_2d_servers[id].create_callback();
  590. }
  591. }