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- /*************************************************************************/
- /* room_instance.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "room_instance.h"
- #include "servers/visual_server.h"
- // FIXME: Will be removed, kept as reference for new implementation
- #if 0
- #include "geometry.h"
- #include "project_settings.h"
- #include "scene/resources/surface_tool.h"
- void Room::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- // go find parent level
- Node *parent_room = get_parent();
- level = 0;
- while (parent_room) {
- Room *r = Object::cast_to<Room>(parent_room);
- if (r) {
- level = r->level + 1;
- break;
- }
- parent_room = parent_room->get_parent();
- }
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- } break;
- }
- }
- AABB Room::get_aabb() const {
- if (room.is_null())
- return AABB();
- return AABB();
- }
- PoolVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
- return PoolVector<Face3>();
- }
- void Room::set_room(const Ref<RoomBounds> &p_room) {
- room = p_room;
- update_gizmo();
- if (room.is_valid()) {
- set_base(room->get_rid());
- } else {
- set_base(RID());
- }
- if (!is_inside_tree())
- return;
- propagate_notification(NOTIFICATION_AREA_CHANGED);
- update_gizmo();
- }
- Ref<RoomBounds> Room::get_room() const {
- return room;
- }
- void Room::_parse_node_faces(PoolVector<Face3> &all_faces, const Node *p_node) const {
- const VisualInstance *vi = Object::cast_to<VisualInstance>(p_node);
- if (vi) {
- PoolVector<Face3> faces = vi->get_faces(FACES_ENCLOSING);
- if (faces.size()) {
- int old_len = all_faces.size();
- all_faces.resize(all_faces.size() + faces.size());
- int new_len = all_faces.size();
- PoolVector<Face3>::Write all_facesw = all_faces.write();
- Face3 *all_facesptr = all_facesw.ptr();
- PoolVector<Face3>::Read facesr = faces.read();
- const Face3 *facesptr = facesr.ptr();
- Transform tr = vi->get_relative_transform(this);
- for (int i = old_len; i < new_len; i++) {
- Face3 f = facesptr[i - old_len];
- for (int j = 0; j < 3; j++)
- f.vertex[j] = tr.xform(f.vertex[j]);
- all_facesptr[i] = f;
- }
- }
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _parse_node_faces(all_faces, p_node->get_child(i));
- }
- }
- void Room::_bounds_changed() {
- update_gizmo();
- }
- void Room::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_room", "room"), &Room::set_room);
- ClassDB::bind_method(D_METHOD("get_room"), &Room::get_room);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "room/room", PROPERTY_HINT_RESOURCE_TYPE, "Area"), "set_room", "get_room");
- }
- Room::Room() {
- // sound_enabled=false;
- level = 0;
- }
- Room::~Room() {
- }
- #endif
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