physics_body.cpp 42 KB

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  1. /*************************************************************************/
  2. /* physics_body.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "physics_body.h"
  31. #include "engine.h"
  32. #include "method_bind_ext.gen.inc"
  33. #include "scene/scene_string_names.h"
  34. void PhysicsBody::_notification(int p_what) {
  35. /*
  36. switch(p_what) {
  37. case NOTIFICATION_TRANSFORM_CHANGED: {
  38. PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
  39. } break;
  40. }
  41. */
  42. }
  43. Vector3 PhysicsBody::get_linear_velocity() const {
  44. return Vector3();
  45. }
  46. Vector3 PhysicsBody::get_angular_velocity() const {
  47. return Vector3();
  48. }
  49. float PhysicsBody::get_inverse_mass() const {
  50. return 0;
  51. }
  52. void PhysicsBody::set_collision_layer(uint32_t p_layer) {
  53. collision_layer = p_layer;
  54. PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
  55. }
  56. uint32_t PhysicsBody::get_collision_layer() const {
  57. return collision_layer;
  58. }
  59. void PhysicsBody::set_collision_mask(uint32_t p_mask) {
  60. collision_mask = p_mask;
  61. PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
  62. }
  63. uint32_t PhysicsBody::get_collision_mask() const {
  64. return collision_mask;
  65. }
  66. void PhysicsBody::set_collision_mask_bit(int p_bit, bool p_value) {
  67. uint32_t mask = get_collision_mask();
  68. if (p_value)
  69. mask |= 1 << p_bit;
  70. else
  71. mask &= ~(1 << p_bit);
  72. set_collision_mask(mask);
  73. }
  74. bool PhysicsBody::get_collision_mask_bit(int p_bit) const {
  75. return get_collision_mask() & (1 << p_bit);
  76. }
  77. void PhysicsBody::set_collision_layer_bit(int p_bit, bool p_value) {
  78. uint32_t mask = get_collision_layer();
  79. if (p_value)
  80. mask |= 1 << p_bit;
  81. else
  82. mask &= ~(1 << p_bit);
  83. set_collision_layer(mask);
  84. }
  85. bool PhysicsBody::get_collision_layer_bit(int p_bit) const {
  86. return get_collision_layer() & (1 << p_bit);
  87. }
  88. void PhysicsBody::add_collision_exception_with(Node *p_node) {
  89. ERR_FAIL_NULL(p_node);
  90. PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(p_node);
  91. if (!physics_body) {
  92. ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
  93. }
  94. ERR_FAIL_COND(!physics_body);
  95. PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(), physics_body->get_rid());
  96. }
  97. void PhysicsBody::remove_collision_exception_with(Node *p_node) {
  98. ERR_FAIL_NULL(p_node);
  99. PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(p_node);
  100. if (!physics_body) {
  101. ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
  102. }
  103. ERR_FAIL_COND(!physics_body);
  104. PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(), physics_body->get_rid());
  105. }
  106. void PhysicsBody::_set_layers(uint32_t p_mask) {
  107. set_collision_layer(p_mask);
  108. set_collision_mask(p_mask);
  109. }
  110. uint32_t PhysicsBody::_get_layers() const {
  111. return get_collision_layer();
  112. }
  113. void PhysicsBody::_bind_methods() {
  114. ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody::set_collision_layer);
  115. ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody::get_collision_layer);
  116. ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody::set_collision_mask);
  117. ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody::get_collision_mask);
  118. ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody::set_collision_mask_bit);
  119. ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody::get_collision_mask_bit);
  120. ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody::set_collision_layer_bit);
  121. ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody::get_collision_layer_bit);
  122. ClassDB::bind_method(D_METHOD("_set_layers", "mask"), &PhysicsBody::_set_layers);
  123. ClassDB::bind_method(D_METHOD("_get_layers"), &PhysicsBody::_get_layers);
  124. ADD_GROUP("Collision", "collision_");
  125. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
  126. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
  127. }
  128. PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
  129. CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) {
  130. collision_layer = 1;
  131. collision_mask = 1;
  132. }
  133. void StaticBody::set_friction(real_t p_friction) {
  134. ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
  135. friction = p_friction;
  136. PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction);
  137. }
  138. real_t StaticBody::get_friction() const {
  139. return friction;
  140. }
  141. void StaticBody::set_bounce(real_t p_bounce) {
  142. ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
  143. bounce = p_bounce;
  144. PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce);
  145. }
  146. real_t StaticBody::get_bounce() const {
  147. return bounce;
  148. }
  149. void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) {
  150. constant_linear_velocity = p_vel;
  151. PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
  152. }
  153. void StaticBody::set_constant_angular_velocity(const Vector3 &p_vel) {
  154. constant_angular_velocity = p_vel;
  155. PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
  156. }
  157. Vector3 StaticBody::get_constant_linear_velocity() const {
  158. return constant_linear_velocity;
  159. }
  160. Vector3 StaticBody::get_constant_angular_velocity() const {
  161. return constant_angular_velocity;
  162. }
  163. void StaticBody::_bind_methods() {
  164. ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody::set_constant_linear_velocity);
  165. ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody::set_constant_angular_velocity);
  166. ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody::get_constant_linear_velocity);
  167. ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody::get_constant_angular_velocity);
  168. ClassDB::bind_method(D_METHOD("set_friction", "friction"), &StaticBody::set_friction);
  169. ClassDB::bind_method(D_METHOD("get_friction"), &StaticBody::get_friction);
  170. ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &StaticBody::set_bounce);
  171. ClassDB::bind_method(D_METHOD("get_bounce"), &StaticBody::get_bounce);
  172. ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody::add_collision_exception_with);
  173. ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with);
  174. ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
  175. ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
  176. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
  177. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
  178. }
  179. StaticBody::StaticBody() :
  180. PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
  181. bounce = 0;
  182. friction = 1;
  183. }
  184. StaticBody::~StaticBody() {
  185. }
  186. void RigidBody::_body_enter_tree(ObjectID p_id) {
  187. Object *obj = ObjectDB::get_instance(p_id);
  188. Node *node = Object::cast_to<Node>(obj);
  189. ERR_FAIL_COND(!node);
  190. ERR_FAIL_COND(!contact_monitor);
  191. Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
  192. ERR_FAIL_COND(!E);
  193. ERR_FAIL_COND(E->get().in_tree);
  194. E->get().in_tree = true;
  195. contact_monitor->locked = true;
  196. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  197. for (int i = 0; i < E->get().shapes.size(); i++) {
  198. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
  199. }
  200. contact_monitor->locked = false;
  201. }
  202. void RigidBody::_body_exit_tree(ObjectID p_id) {
  203. Object *obj = ObjectDB::get_instance(p_id);
  204. Node *node = Object::cast_to<Node>(obj);
  205. ERR_FAIL_COND(!node);
  206. ERR_FAIL_COND(!contact_monitor);
  207. Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
  208. ERR_FAIL_COND(!E);
  209. ERR_FAIL_COND(!E->get().in_tree);
  210. E->get().in_tree = false;
  211. contact_monitor->locked = true;
  212. emit_signal(SceneStringNames::get_singleton()->body_exited, node);
  213. for (int i = 0; i < E->get().shapes.size(); i++) {
  214. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
  215. }
  216. contact_monitor->locked = false;
  217. }
  218. void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) {
  219. bool body_in = p_status == 1;
  220. ObjectID objid = p_instance;
  221. Object *obj = ObjectDB::get_instance(objid);
  222. Node *node = Object::cast_to<Node>(obj);
  223. ERR_FAIL_COND(!contact_monitor);
  224. Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
  225. ERR_FAIL_COND(!body_in && !E);
  226. if (body_in) {
  227. if (!E) {
  228. E = contact_monitor->body_map.insert(objid, BodyState());
  229. //E->get().rc=0;
  230. E->get().in_tree = node && node->is_inside_tree();
  231. if (node) {
  232. node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid));
  233. node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
  234. if (E->get().in_tree) {
  235. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  236. }
  237. }
  238. }
  239. //E->get().rc++;
  240. if (node)
  241. E->get().shapes.insert(ShapePair(p_body_shape, p_local_shape));
  242. if (E->get().in_tree) {
  243. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_local_shape);
  244. }
  245. } else {
  246. //E->get().rc--;
  247. if (node)
  248. E->get().shapes.erase(ShapePair(p_body_shape, p_local_shape));
  249. bool in_tree = E->get().in_tree;
  250. if (E->get().shapes.empty()) {
  251. if (node) {
  252. node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
  253. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
  254. if (in_tree)
  255. emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
  256. }
  257. contact_monitor->body_map.erase(E);
  258. }
  259. if (node && in_tree) {
  260. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_local_shape);
  261. }
  262. }
  263. }
  264. struct _RigidBodyInOut {
  265. ObjectID id;
  266. int shape;
  267. int local_shape;
  268. };
  269. void RigidBody::_direct_state_changed(Object *p_state) {
  270. #ifdef DEBUG_ENABLED
  271. state = Object::cast_to<PhysicsDirectBodyState>(p_state);
  272. #else
  273. state = (PhysicsDirectBodyState *)p_state; //trust it
  274. #endif
  275. set_ignore_transform_notification(true);
  276. set_global_transform(state->get_transform());
  277. linear_velocity = state->get_linear_velocity();
  278. angular_velocity = state->get_angular_velocity();
  279. if (sleeping != state->is_sleeping()) {
  280. sleeping = state->is_sleeping();
  281. emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
  282. }
  283. if (get_script_instance())
  284. get_script_instance()->call("_integrate_forces", state);
  285. set_ignore_transform_notification(false);
  286. if (contact_monitor) {
  287. contact_monitor->locked = true;
  288. //untag all
  289. int rc = 0;
  290. for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
  291. for (int i = 0; i < E->get().shapes.size(); i++) {
  292. E->get().shapes[i].tagged = false;
  293. rc++;
  294. }
  295. }
  296. _RigidBodyInOut *toadd = (_RigidBodyInOut *)alloca(state->get_contact_count() * sizeof(_RigidBodyInOut));
  297. int toadd_count = 0; //state->get_contact_count();
  298. RigidBody_RemoveAction *toremove = (RigidBody_RemoveAction *)alloca(rc * sizeof(RigidBody_RemoveAction));
  299. int toremove_count = 0;
  300. //put the ones to add
  301. for (int i = 0; i < state->get_contact_count(); i++) {
  302. ObjectID obj = state->get_contact_collider_id(i);
  303. int local_shape = state->get_contact_local_shape(i);
  304. int shape = state->get_contact_collider_shape(i);
  305. //bool found=false;
  306. Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
  307. if (!E) {
  308. toadd[toadd_count].local_shape = local_shape;
  309. toadd[toadd_count].id = obj;
  310. toadd[toadd_count].shape = shape;
  311. toadd_count++;
  312. continue;
  313. }
  314. ShapePair sp(shape, local_shape);
  315. int idx = E->get().shapes.find(sp);
  316. if (idx == -1) {
  317. toadd[toadd_count].local_shape = local_shape;
  318. toadd[toadd_count].id = obj;
  319. toadd[toadd_count].shape = shape;
  320. toadd_count++;
  321. continue;
  322. }
  323. E->get().shapes[idx].tagged = true;
  324. }
  325. //put the ones to remove
  326. for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
  327. for (int i = 0; i < E->get().shapes.size(); i++) {
  328. if (!E->get().shapes[i].tagged) {
  329. toremove[toremove_count].body_id = E->key();
  330. toremove[toremove_count].pair = E->get().shapes[i];
  331. toremove_count++;
  332. }
  333. }
  334. }
  335. //process remotions
  336. for (int i = 0; i < toremove_count; i++) {
  337. _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
  338. }
  339. //process aditions
  340. for (int i = 0; i < toadd_count; i++) {
  341. _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
  342. }
  343. contact_monitor->locked = false;
  344. }
  345. state = NULL;
  346. }
  347. void RigidBody::_notification(int p_what) {
  348. #ifdef TOOLS_ENABLED
  349. if (p_what == NOTIFICATION_ENTER_TREE) {
  350. if (Engine::get_singleton()->is_editor_hint()) {
  351. set_notify_local_transform(true); //used for warnings and only in editor
  352. }
  353. }
  354. if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
  355. if (Engine::get_singleton()->is_editor_hint()) {
  356. update_configuration_warning();
  357. }
  358. }
  359. #endif
  360. }
  361. void RigidBody::set_mode(Mode p_mode) {
  362. mode = p_mode;
  363. switch (p_mode) {
  364. case MODE_RIGID: {
  365. PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_RIGID);
  366. } break;
  367. case MODE_STATIC: {
  368. PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_STATIC);
  369. } break;
  370. case MODE_CHARACTER: {
  371. PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_CHARACTER);
  372. } break;
  373. case MODE_KINEMATIC: {
  374. PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_KINEMATIC);
  375. } break;
  376. }
  377. }
  378. RigidBody::Mode RigidBody::get_mode() const {
  379. return mode;
  380. }
  381. void RigidBody::set_mass(real_t p_mass) {
  382. ERR_FAIL_COND(p_mass <= 0);
  383. mass = p_mass;
  384. _change_notify("mass");
  385. _change_notify("weight");
  386. PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_MASS, mass);
  387. }
  388. real_t RigidBody::get_mass() const {
  389. return mass;
  390. }
  391. void RigidBody::set_weight(real_t p_weight) {
  392. set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)));
  393. }
  394. real_t RigidBody::get_weight() const {
  395. return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8));
  396. }
  397. void RigidBody::set_friction(real_t p_friction) {
  398. ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
  399. friction = p_friction;
  400. PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction);
  401. }
  402. real_t RigidBody::get_friction() const {
  403. return friction;
  404. }
  405. void RigidBody::set_bounce(real_t p_bounce) {
  406. ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
  407. bounce = p_bounce;
  408. PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce);
  409. }
  410. real_t RigidBody::get_bounce() const {
  411. return bounce;
  412. }
  413. void RigidBody::set_gravity_scale(real_t p_gravity_scale) {
  414. gravity_scale = p_gravity_scale;
  415. PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
  416. }
  417. real_t RigidBody::get_gravity_scale() const {
  418. return gravity_scale;
  419. }
  420. void RigidBody::set_linear_damp(real_t p_linear_damp) {
  421. ERR_FAIL_COND(p_linear_damp < -1);
  422. linear_damp = p_linear_damp;
  423. PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_LINEAR_DAMP, linear_damp);
  424. }
  425. real_t RigidBody::get_linear_damp() const {
  426. return linear_damp;
  427. }
  428. void RigidBody::set_angular_damp(real_t p_angular_damp) {
  429. ERR_FAIL_COND(p_angular_damp < -1);
  430. angular_damp = p_angular_damp;
  431. PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_ANGULAR_DAMP, angular_damp);
  432. }
  433. real_t RigidBody::get_angular_damp() const {
  434. return angular_damp;
  435. }
  436. void RigidBody::set_axis_velocity(const Vector3 &p_axis) {
  437. Vector3 v = state ? state->get_linear_velocity() : linear_velocity;
  438. Vector3 axis = p_axis.normalized();
  439. v -= axis * axis.dot(v);
  440. v += p_axis;
  441. if (state) {
  442. set_linear_velocity(v);
  443. } else {
  444. PhysicsServer::get_singleton()->body_set_axis_velocity(get_rid(), p_axis);
  445. linear_velocity = v;
  446. }
  447. }
  448. void RigidBody::set_linear_velocity(const Vector3 &p_velocity) {
  449. linear_velocity = p_velocity;
  450. if (state)
  451. state->set_linear_velocity(linear_velocity);
  452. else
  453. PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
  454. }
  455. Vector3 RigidBody::get_linear_velocity() const {
  456. return linear_velocity;
  457. }
  458. void RigidBody::set_angular_velocity(const Vector3 &p_velocity) {
  459. angular_velocity = p_velocity;
  460. if (state)
  461. state->set_angular_velocity(angular_velocity);
  462. else
  463. PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
  464. }
  465. Vector3 RigidBody::get_angular_velocity() const {
  466. return angular_velocity;
  467. }
  468. void RigidBody::set_use_custom_integrator(bool p_enable) {
  469. if (custom_integrator == p_enable)
  470. return;
  471. custom_integrator = p_enable;
  472. PhysicsServer::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
  473. }
  474. bool RigidBody::is_using_custom_integrator() {
  475. return custom_integrator;
  476. }
  477. void RigidBody::set_sleeping(bool p_sleeping) {
  478. sleeping = p_sleeping;
  479. PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_SLEEPING, sleeping);
  480. }
  481. void RigidBody::set_can_sleep(bool p_active) {
  482. can_sleep = p_active;
  483. PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_CAN_SLEEP, p_active);
  484. }
  485. bool RigidBody::is_able_to_sleep() const {
  486. return can_sleep;
  487. }
  488. bool RigidBody::is_sleeping() const {
  489. return sleeping;
  490. }
  491. void RigidBody::set_max_contacts_reported(int p_amount) {
  492. max_contacts_reported = p_amount;
  493. PhysicsServer::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
  494. }
  495. int RigidBody::get_max_contacts_reported() const {
  496. return max_contacts_reported;
  497. }
  498. void RigidBody::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
  499. PhysicsServer::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
  500. }
  501. void RigidBody::set_use_continuous_collision_detection(bool p_enable) {
  502. ccd = p_enable;
  503. PhysicsServer::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(), p_enable);
  504. }
  505. bool RigidBody::is_using_continuous_collision_detection() const {
  506. return ccd;
  507. }
  508. void RigidBody::set_contact_monitor(bool p_enabled) {
  509. if (p_enabled == is_contact_monitor_enabled())
  510. return;
  511. if (!p_enabled) {
  512. if (contact_monitor->locked) {
  513. ERR_EXPLAIN("Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\",false) instead");
  514. }
  515. ERR_FAIL_COND(contact_monitor->locked);
  516. for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
  517. //clean up mess
  518. Object *obj = ObjectDB::get_instance(E->key());
  519. Node *node = Object::cast_to<Node>(obj);
  520. if (node) {
  521. node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
  522. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
  523. }
  524. }
  525. memdelete(contact_monitor);
  526. contact_monitor = NULL;
  527. } else {
  528. contact_monitor = memnew(ContactMonitor);
  529. contact_monitor->locked = false;
  530. }
  531. }
  532. bool RigidBody::is_contact_monitor_enabled() const {
  533. return contact_monitor != NULL;
  534. }
  535. void RigidBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
  536. PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
  537. }
  538. bool RigidBody::get_axis_lock(PhysicsServer::BodyAxis p_axis) const {
  539. return PhysicsServer::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
  540. }
  541. Array RigidBody::get_colliding_bodies() const {
  542. ERR_FAIL_COND_V(!contact_monitor, Array());
  543. Array ret;
  544. ret.resize(contact_monitor->body_map.size());
  545. int idx = 0;
  546. for (const Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
  547. Object *obj = ObjectDB::get_instance(E->key());
  548. if (!obj) {
  549. ret.resize(ret.size() - 1); //ops
  550. } else {
  551. ret[idx++] = obj;
  552. }
  553. }
  554. return ret;
  555. }
  556. String RigidBody::get_configuration_warning() const {
  557. Transform t = get_transform();
  558. String warning = CollisionObject::get_configuration_warning();
  559. if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
  560. if (warning != String()) {
  561. warning += "\n";
  562. }
  563. warning += TTR("Size changes to RigidBody (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
  564. }
  565. return warning;
  566. }
  567. void RigidBody::_bind_methods() {
  568. ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody::set_mode);
  569. ClassDB::bind_method(D_METHOD("get_mode"), &RigidBody::get_mode);
  570. ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody::set_mass);
  571. ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody::get_mass);
  572. ClassDB::bind_method(D_METHOD("set_weight", "weight"), &RigidBody::set_weight);
  573. ClassDB::bind_method(D_METHOD("get_weight"), &RigidBody::get_weight);
  574. ClassDB::bind_method(D_METHOD("set_friction", "friction"), &RigidBody::set_friction);
  575. ClassDB::bind_method(D_METHOD("get_friction"), &RigidBody::get_friction);
  576. ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &RigidBody::set_bounce);
  577. ClassDB::bind_method(D_METHOD("get_bounce"), &RigidBody::get_bounce);
  578. ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody::set_linear_velocity);
  579. ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody::get_linear_velocity);
  580. ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody::set_angular_velocity);
  581. ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody::get_angular_velocity);
  582. ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody::set_gravity_scale);
  583. ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody::get_gravity_scale);
  584. ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody::set_linear_damp);
  585. ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody::get_linear_damp);
  586. ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody::set_angular_damp);
  587. ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody::get_angular_damp);
  588. ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody::set_max_contacts_reported);
  589. ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody::get_max_contacts_reported);
  590. ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody::set_use_custom_integrator);
  591. ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody::is_using_custom_integrator);
  592. ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody::set_contact_monitor);
  593. ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody::is_contact_monitor_enabled);
  594. ClassDB::bind_method(D_METHOD("set_use_continuous_collision_detection", "enable"), &RigidBody::set_use_continuous_collision_detection);
  595. ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidBody::is_using_continuous_collision_detection);
  596. ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody::set_axis_velocity);
  597. ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &RigidBody::apply_impulse);
  598. ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody::set_sleeping);
  599. ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody::is_sleeping);
  600. ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody::set_can_sleep);
  601. ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody::is_able_to_sleep);
  602. ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody::_direct_state_changed);
  603. ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody::_body_enter_tree);
  604. ClassDB::bind_method(D_METHOD("_body_exit_tree"), &RigidBody::_body_exit_tree);
  605. ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody::set_axis_lock);
  606. ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody::get_axis_lock);
  607. ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies);
  608. BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState")));
  609. ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
  610. ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
  611. ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
  612. ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
  613. ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
  614. ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
  615. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
  616. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection");
  617. ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported"), "set_max_contacts_reported", "get_max_contacts_reported");
  618. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
  619. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
  620. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
  621. ADD_GROUP("Axis Lock", "axis_lock_");
  622. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X);
  623. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y);
  624. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z);
  625. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_X);
  626. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Y);
  627. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z);
  628. ADD_GROUP("Linear", "linear_");
  629. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
  630. ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp");
  631. ADD_GROUP("Angular", "angular_");
  632. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
  633. ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp");
  634. ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
  635. ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
  636. ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
  637. ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
  638. ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
  639. BIND_ENUM_CONSTANT(MODE_RIGID);
  640. BIND_ENUM_CONSTANT(MODE_STATIC);
  641. BIND_ENUM_CONSTANT(MODE_CHARACTER);
  642. BIND_ENUM_CONSTANT(MODE_KINEMATIC);
  643. }
  644. RigidBody::RigidBody() :
  645. PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
  646. mode = MODE_RIGID;
  647. bounce = 0;
  648. mass = 1;
  649. friction = 1;
  650. max_contacts_reported = 0;
  651. state = NULL;
  652. gravity_scale = 1;
  653. linear_damp = -1;
  654. angular_damp = -1;
  655. //angular_velocity=0;
  656. sleeping = false;
  657. ccd = false;
  658. custom_integrator = false;
  659. contact_monitor = NULL;
  660. can_sleep = true;
  661. PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
  662. }
  663. RigidBody::~RigidBody() {
  664. if (contact_monitor)
  665. memdelete(contact_monitor);
  666. }
  667. //////////////////////////////////////////////////////
  668. //////////////////////////
  669. Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion) {
  670. Collision col;
  671. if (move_and_collide(p_motion, col)) {
  672. if (motion_cache.is_null()) {
  673. motion_cache.instance();
  674. motion_cache->owner = this;
  675. }
  676. motion_cache->collision = col;
  677. return motion_cache;
  678. }
  679. return Ref<KinematicCollision>();
  680. }
  681. bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_collision) {
  682. Transform gt = get_global_transform();
  683. PhysicsServer::MotionResult result;
  684. bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, &result);
  685. if (colliding) {
  686. r_collision.collider_metadata = result.collider_metadata;
  687. r_collision.collider_shape = result.collider_shape;
  688. r_collision.collider_vel = result.collider_velocity;
  689. r_collision.collision = result.collision_point;
  690. r_collision.normal = result.collision_normal;
  691. r_collision.collider = result.collider_id;
  692. r_collision.travel = result.motion;
  693. r_collision.remainder = result.remainder;
  694. r_collision.local_shape = result.collision_local_shape;
  695. }
  696. for (int i = 0; i < 3; i++) {
  697. if (locked_axis & (1 << i)) {
  698. result.motion[i] = 0;
  699. }
  700. }
  701. gt.origin += result.motion;
  702. set_global_transform(gt);
  703. return colliding;
  704. }
  705. Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
  706. Vector3 lv = p_linear_velocity;
  707. for (int i = 0; i < 3; i++) {
  708. if (locked_axis & (1 << i)) {
  709. lv[i] = 0;
  710. }
  711. }
  712. Vector3 motion = (floor_velocity + lv) * get_physics_process_delta_time();
  713. on_floor = false;
  714. on_ceiling = false;
  715. on_wall = false;
  716. colliders.clear();
  717. floor_velocity = Vector3();
  718. while (p_max_slides) {
  719. Collision collision;
  720. bool collided = move_and_collide(motion, collision);
  721. if (collided) {
  722. motion = collision.remainder;
  723. if (p_floor_direction == Vector3()) {
  724. //all is a wall
  725. on_wall = true;
  726. } else {
  727. if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor
  728. on_floor = true;
  729. floor_velocity = collision.collider_vel;
  730. Vector3 rel_v = lv - floor_velocity;
  731. Vector3 hv = rel_v - p_floor_direction * p_floor_direction.dot(rel_v);
  732. if (collision.travel.length() < 0.05 && hv.length() < p_slope_stop_min_velocity) {
  733. Transform gt = get_global_transform();
  734. gt.origin -= collision.travel;
  735. set_global_transform(gt);
  736. return floor_velocity - p_floor_direction * p_floor_direction.dot(floor_velocity);
  737. }
  738. } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
  739. on_ceiling = true;
  740. } else {
  741. on_wall = true;
  742. }
  743. }
  744. Vector3 n = collision.normal;
  745. motion = motion.slide(n);
  746. lv = lv.slide(n);
  747. for (int i = 0; i < 3; i++) {
  748. if (locked_axis & (1 << i)) {
  749. lv[i] = 0;
  750. }
  751. }
  752. colliders.push_back(collision);
  753. } else {
  754. break;
  755. }
  756. p_max_slides--;
  757. if (motion == Vector3())
  758. break;
  759. }
  760. return lv;
  761. }
  762. bool KinematicBody::is_on_floor() const {
  763. return on_floor;
  764. }
  765. bool KinematicBody::is_on_wall() const {
  766. return on_wall;
  767. }
  768. bool KinematicBody::is_on_ceiling() const {
  769. return on_ceiling;
  770. }
  771. Vector3 KinematicBody::get_floor_velocity() const {
  772. return floor_velocity;
  773. }
  774. bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion) {
  775. ERR_FAIL_COND_V(!is_inside_tree(), false);
  776. return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
  777. }
  778. void KinematicBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
  779. PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
  780. }
  781. bool KinematicBody::get_axis_lock(PhysicsServer::BodyAxis p_axis) const {
  782. return PhysicsServer::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
  783. }
  784. void KinematicBody::set_safe_margin(float p_margin) {
  785. margin = p_margin;
  786. PhysicsServer::get_singleton()->body_set_kinematic_safe_margin(get_rid(), margin);
  787. }
  788. float KinematicBody::get_safe_margin() const {
  789. return margin;
  790. }
  791. int KinematicBody::get_slide_count() const {
  792. return colliders.size();
  793. }
  794. KinematicBody::Collision KinematicBody::get_slide_collision(int p_bounce) const {
  795. ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision());
  796. return colliders[p_bounce];
  797. }
  798. Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
  799. ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision>());
  800. if (p_bounce >= slide_colliders.size()) {
  801. slide_colliders.resize(p_bounce + 1);
  802. }
  803. if (slide_colliders[p_bounce].is_null()) {
  804. slide_colliders[p_bounce].instance();
  805. slide_colliders[p_bounce]->owner = this;
  806. }
  807. slide_colliders[p_bounce]->collision = colliders[p_bounce];
  808. return slide_colliders[p_bounce];
  809. }
  810. void KinematicBody::_bind_methods() {
  811. ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody::_move);
  812. ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
  813. ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody::test_move);
  814. ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody::is_on_floor);
  815. ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody::is_on_ceiling);
  816. ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall);
  817. ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity);
  818. ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &KinematicBody::set_axis_lock);
  819. ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &KinematicBody::get_axis_lock);
  820. ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin);
  821. ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin);
  822. ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody::get_slide_count);
  823. ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision);
  824. ADD_GROUP("Axis Lock", "axis_lock_");
  825. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X);
  826. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y);
  827. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z);
  828. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_X);
  829. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Y);
  830. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z);
  831. ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
  832. }
  833. KinematicBody::KinematicBody() :
  834. PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
  835. margin = 0.001;
  836. locked_axis = 0;
  837. on_floor = false;
  838. on_ceiling = false;
  839. on_wall = false;
  840. }
  841. KinematicBody::~KinematicBody() {
  842. if (motion_cache.is_valid()) {
  843. motion_cache->owner = NULL;
  844. }
  845. for (int i = 0; i < slide_colliders.size(); i++) {
  846. if (slide_colliders[i].is_valid()) {
  847. slide_colliders[i]->owner = NULL;
  848. }
  849. }
  850. }
  851. ///////////////////////////////////////
  852. Vector3 KinematicCollision::get_position() const {
  853. return collision.collision;
  854. }
  855. Vector3 KinematicCollision::get_normal() const {
  856. return collision.normal;
  857. }
  858. Vector3 KinematicCollision::get_travel() const {
  859. return collision.travel;
  860. }
  861. Vector3 KinematicCollision::get_remainder() const {
  862. return collision.remainder;
  863. }
  864. Object *KinematicCollision::get_local_shape() const {
  865. ERR_FAIL_COND_V(!owner, NULL);
  866. uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
  867. return owner->shape_owner_get_owner(ownerid);
  868. }
  869. Object *KinematicCollision::get_collider() const {
  870. if (collision.collider) {
  871. return ObjectDB::get_instance(collision.collider);
  872. }
  873. return NULL;
  874. }
  875. ObjectID KinematicCollision::get_collider_id() const {
  876. return collision.collider;
  877. }
  878. Object *KinematicCollision::get_collider_shape() const {
  879. Object *collider = get_collider();
  880. if (collider) {
  881. CollisionObject *obj2d = Object::cast_to<CollisionObject>(collider);
  882. if (obj2d) {
  883. uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape);
  884. return obj2d->shape_owner_get_owner(ownerid);
  885. }
  886. }
  887. return NULL;
  888. }
  889. int KinematicCollision::get_collider_shape_index() const {
  890. return collision.collider_shape;
  891. }
  892. Vector3 KinematicCollision::get_collider_velocity() const {
  893. return collision.collider_vel;
  894. }
  895. Variant KinematicCollision::get_collider_metadata() const {
  896. return Variant();
  897. }
  898. void KinematicCollision::_bind_methods() {
  899. ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision::get_position);
  900. ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision::get_normal);
  901. ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision::get_travel);
  902. ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision::get_remainder);
  903. ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision::get_local_shape);
  904. ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision::get_collider);
  905. ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision::get_collider_id);
  906. ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision::get_collider_shape);
  907. ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision::get_collider_shape_index);
  908. ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision::get_collider_velocity);
  909. ClassDB::bind_method(D_METHOD("get_collider_metadata"), &KinematicCollision::get_collider_metadata);
  910. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "", "get_position");
  911. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "normal"), "", "get_normal");
  912. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel");
  913. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder");
  914. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
  915. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
  916. ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
  917. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
  918. ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
  919. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");
  920. ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
  921. }
  922. KinematicCollision::KinematicCollision() {
  923. collision.collider = 0;
  924. collision.collider_shape = 0;
  925. collision.local_shape = 0;
  926. owner = NULL;
  927. }